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falloutboysimpleplan
Tue Jun 22, 2010 11:42 am

Trouble with music file and &quot;play again&quot; in Tetris game
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My game works fine, I'm just trying to go back after a while and add some stuff in. I would like to put in a music file that I have saved, it seems to work until it's "game over" then instead of going to that screen, the game just stops and the music keeps playing. When I had the music code out, the "game over" screen came up as supposed to.

I would also like to add a "play again" in the "game over" screen so players don't have to close and reopen the game to play again.

I am using Turing 4.1.1, can anyone help?

(Code should be attached)

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Cezna
Tue Jun 22, 2010 2:52 pm

Re: Trouble with music file and &quot;play again&quot; in Tetris game
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You can replace this:

%%%%%%%%%%%%%%%%%%%%%%%%%Music Plays%%%%%%%%%%%%%%%%%%%%%%%%%
%process playstuff
    %loop
        %gameOver := false
        %Music.PlayFile ("Tetris.wav")
        %exit when gameOver
    %end loop
%end playstuff
%fork playstuff
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%



With this:


%%%%%%%%%%%%%%%%%%%%%%%%%Music Plays%%%%%%%%%%%%%%%%%%%%%%%%%
process playstuff
    loop
        gameOver := false
        Music.PlayFileLoop ("Tetris.wav")
        exit when gameOver
    end loop
end playstuff
fork playstuff


and the music file will start over every time it stops.

Also, for future reference, instead of putting % in front of every line, just do this to have an entire section of code be a comment:


var the : int
the := 10
/*
comments here
*/
put the


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Monduman11
Tue Jun 22, 2010 2:58 pm

Re: Trouble with music file and &quot;play again&quot; in Tetris game
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even easier than that you can just do

Music.PlayFileLoop ("songhere.jpg")
% and to stop it
Music.PlayFileStop
% thats all you need

it doesnt get easier than that, plus you dont need a process

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Cezna
Tue Jun 22, 2010 3:05 pm

RE:Trouble with music file and &quot;play again&quot; in Tetris game
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Oops :oops:
Monduman is right, I forgot to include the line to stop the file, and I was paying so little attention that I didn't realize you had it in a loop.

You do not need to put Music.PlayFileLoop in a loop, only call it once, as Monduman has done in his code.

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falloutboysimpleplan
Tue Jun 22, 2010 9:11 pm

RE:Trouble with music file and &quot;play again&quot; in Tetris game
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It was simple after all! Thanks a lot for your help guys, the music works great!

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Monduman11
Tue Jun 22, 2010 9:13 pm

RE:Trouble with music file and &quot;play again&quot; in Tetris game
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your welcome glad to be of help

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TWizard
Fri Jul 02, 2010 8:20 pm

RE:Trouble with music file and &quot;play again&quot; in Tetris game
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Would'nt you want to make the music file more flexible and keep the process ?



process Music
Music.PlayFileLoop ("music name.mp3") 
end Music
fork music
/*
then use 
Music.PlayFileStop 
to stop it ?
*/



Because then its easyer to use where you need it. Say if you needed to change the file name.

Just wondering why you would get rid of it.

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TheGuardian001
Fri Jul 02, 2010 8:39 pm

Re: Trouble with music file and &quot;play again&quot; in Tetris game
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1) Processes are messy, and this one would be pointless (There's no need to fork a PlayFileLoop, a procedure would be more appropriate.)

2) Whether this is in a procedure or not, the call will still be one line. Technically you could use a parameter on a procedure to keep it flexible, however:

3) There's only one song in Tetris.
