
-----------------------------------
xBalmungx
Tue Jan 12, 2010 6:47 pm

Glitch help in my program!
-----------------------------------
What is it you are trying to achieve?
To make a program that resembles a text based game


What is the problem you are having?
That the text disappears before anyone can read it, the sound file also does not work, and only works at the first 3 seconds, then stops, or when you click the red X to close the window....


Describe what you have tried to solve this problem
Moving around the music, nothing yet for the text


Post any relevant code (You may choose to attach the file instead of posting the code if it is too long)
import GUI
setscreen ("graphics:max,max,nobuttonbar,msdos")
colorback (255)
cls
color (12)

process BackgroundMusic
    loop
        Music.PlayFileLoop ("Guns N' Roses - Shackler's Revenge.mp3")
    end loop
end BackgroundMusic

fork BackgroundMusic
var command : string
var key : string (1)
const PIC_ID := Pic.FileNew ("mentalroom.jpg")
const PIC_ID2 := Pic.FileNew ("headset.jpg")
const PIC_ID3 := Pic.FileNew ("bloodstains.jpg")
const PIC_ID4 := Pic.FileNew ("paper_ball.jpg")
const PIC_ID5 := Pic.FileNew ("knife.jpg")
const PIC_ID6 := Pic.FileNew ("Zombie.jpg")
var keyboardinput:int
var Health : int
var username : string
var knife_answer : string
var menu_choice : int
var chars :array char of boolean
var death :int


% put "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@ESCAPE@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@"
% put "__________________________________MENU________________________________"
% put skip
% procedure Test
% locate (1,1)
% put "Welcome!"
% end Test
% 
% procedure Test2
% locate (1,1)
% put "This might be the instructions"
% end Test2
% 
% var button1:int:=GUI.CreateButton(200,200,12,"Start Game",Test)
% var button2:int:=GUI.CreateButton(200,400,12,"Instructions?",Test2)
% loop
% exit when GUI.ProcessEvent
% end loop



put "PLEASE ENTER YOUR USERNAME"
get username
cls
if username = "Pablo" then
    loop
        color (1)
        put "PABLO IS A TREEE!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (2)
        put "PABLO IS A TREEE!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (3)
        put "PABLO IS A TREEE!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (4)
        put "PABLO IS A TREEE!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (5)
        put "PABLO IS A TREEE!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (6)
        put "PABLO IS A TREEE!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (7)
        put "PABLO IS A TREEE!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (8)
        put "PABLO IS A TREEE!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (9)
        put "PABLO IS A TREEE!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (10)
        put "PABLO IS A TREEE!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (11)
        put "PABLO IS A TREEE!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (12)
        put "PABLO IS A TREEE!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (13)
        put "PABLO IS A TREEE!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (14)
        put "PABLO IS A TREEE!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (15)
        put "PABLO IS A TREEE!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (1)
        put "PABLO IS A TREEE!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (2)
        put "PABLO IS A TREEE!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (3)
        put "PABLO IS A TREEE!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (4)
        put "PABLO IS A TREEE!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (5)
        put "PABLO IS A TREEE!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (6)
        put "PABLO IS A TREEE!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (7)
        put "PABLO IS A TREEE!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (8)
        put "PABLO IS A TREEE!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (9)
        put "PABLO IS A TREEE!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (10)
        put "PABLO IS A TREEE!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (11)
        put "PABLO IS A TREEE!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (12)
        put "PABLO IS A TREEE!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (13)
        put "PABLO IS A TREEE!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
        color (14)
        put "PABLO IS A TREEE!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!              !!!!!!!!!!!!!!!!"
    end loop
end if

put ""
put "Please wait while the game loads"
put " "
put " "
locate (35, 126)
put "PRESS ANY KEY TO CONTINUE"
locate (35, 126)
getch (key)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen....."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen....."
delay (250)
cls
put "Loading Screen...."
delay (250)
cls
put "Loading Screen..."
delay (250)
cls
put "Loading Screen.."
delay (250)
cls
put "Loading Screen."
delay (250)
cls
locate (25, 65)
put "*Where am I?*"
put " "
put " "
locate (35, 126)
put "PRESS ANY KEY TO CONTINUE"
locate (35, 126)
getch (key)
cls
locate (25, 65)
put "*I can't see anything?*"
put " "
put " "
locate (35, 126)
put "PRESS ANY KEY TO CONTINUE"
locate (35, 126)
getch (key)
cls
locate (25, 65)
put "Welcome?" ..
locate (25, 65)
put "My name is Friend."
put " "
put " "
locate (35, 126)
put "PRESS ANY KEY TO CONTINUE"
locate (35, 126)
getch (key)
cls
locate (25, 65)
put "*What am I doing here?Friend?*"
put " "
put " "
locate (35, 126)
put "PRESS ANY KEY TO CONTINUE"
locate (35, 126)
getch (key)
cls
locate (25, 65)
put "How about you reach upwards, there should be a string"
locate (26, 65)
put "**You reach and find the string**"
locate (27, 65)
put "Pull it?now"
put " "
put " "
locate (35, 126)
put "PRESS ANY KEY TO CONTINUE"
locate (35, 126)
getch (key)
cls
locate (22, 65)
put "The following commands for this situation are..."
locate (23, 65)
put "Pull the string?PULL"
locate (24, 65)
put "Don't trust this *friend* guy, you can manage on your own?LEAVE"
locate (25, 65)
get command
case command of
    label "PULL" :
        cls
        colorback (0)
        cls
        put "**A light flickers on, and you realize that the string was attached to the light**"
        put "Well that wasn't so hard now was it?"
        put "Why don't you have a look around where you are right now..."
        put " "
        put " "
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        Pic.Draw (PIC_ID, 0, 0, picCopy)
        put " "
        put " "
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        put ""
        put "You see, right now, in this situation, I'm the best hope you have of surviving."
        put "Look on the table, there should be a headset there...pick it up..."
        put "**You go to pick it up, and find a note underneath**"
        Pic.Draw (PIC_ID3, 0, 0, picCopy)
        put " "
        put " "
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        put "The commands for this situation are..."
        put "Read the note...Read"
        put "Leave the note alone...Leave"
        get command
        cls
        if command = "Read" then
            put ""
            put "**It reads...'IF SOMEONE FINDS THIS NOTE, DO NOT TRUST THE PERSON NAMED 'FRIEND'..."
            put "**It looks like the note goes on, but the rest is covered by blood**"
            put " "
            put " "
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
        elsif command = "Leave" then
            put ""
            put "**You crumple the paper and throw it into a corner, your hand is briefly stained with fresh blood from the note**"
            Pic.Draw (PIC_ID4, 0, 0, picCopy)
            put " "
            put " "
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls

        end if
        put ""
        put "Alright, there should be a door, to get out, go to it"
        put "*Fine but you better tell me whats going on here, and what is happening?*"
        put "**You hear laughing, all in good time ", username, "."
        put " "
        put " "
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        put ""
        put "**As you approach the door, you stumble upon something, when you look closer you see its a knife**"
        put "**Would you like to pick it up?**"
        put "The commands for this situation are...."
        put "Pick it up....................Yes"
        put "Leave it......................Leave"
        Pic.Draw (PIC_ID5, 0, 0, picCopy)
        get command
        cls
        if command = "Yes" then
            put ""
            put "You pick up the knife..."
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            put ""
            put "YOU HAVE JUST FOUND THE KNIFE!!!"
            put "Stats!"
            put "This weapon gives you 5 attack and 1 defense"
            put "The code for this weapon is knife1"
            put "Write it down somewhere!!!!!!!!!!!"
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
        elsif command = "No" then
            put ""
            put "You decide to leave the knife thinking you are in no need of a knife whatsoever..."
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
        else
            colorback (255)
            cls
            loop
                color (0)
                put " EEEEEEEEEEEEEEEEEE   RRRRRRRRRRRRR    RRRRRRRRRRRRR   OOOOOOOOOOOOOO  RRRRRRRRRRRRR"
                put " EEEEEEEEEEEEEEEEEE   RRRRRRRRRR RR    RRRRRRRRRR RR   OOOOOOOOOOOOOO  RRRRRRRRRR RR"
                put " EE                   RR        RRR    RR        RRR   OO          OO  RR        RRR"
                put " EE                   RR        RRR    RR        RRR   OO          OO  RR        RRR"
                put " EE                   RR       RRR     RR       RRR    OO          OO  RR       RRR "
                put " EEEEEEEEEE           RRRRRRRRRR       RRRRRRRRRR      OO          OO  RRRRRRRRRR   "
                put " EEEEEEEEEE           RRRRRRR          RRRRRRR         OO          OO  RRRRRRR      "
                put " EE                   RRRRRRRR         RRRRRRRR        OO          OO  RRRRRRRR     "
                put " EE                   RR     RRR       RR     RRR      OO          OO  RR     RRR   "
                put " EE                   RR      RRR      RR      RRR     OO          OO  RR      RRR  "
                put " EEEEEEEEEEEEEEEEEE   RR       RRR     RR       RRR    OOOOOOOOOOOOOO  RR       RRR "
                put " EEEEEEEEEEEEEEEEEE   RR        RRR    RR        RRR   OOOOOOOOOOOOOO  RR        RRR"
                put "                                                                                      "
                put "                                                                                      "
            end loop

        end if
        put ""
        put "Alright now ", username, " now go outside the door, you should find yourself in a hallway"
        put "**As you step out the door, you try to get your bearings...**"
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        colorback (255)
        cls
        Pic.Draw (PIC_ID6, 0, 0, picCopy)
        cls
        put "YOU HAVE JUST ENCOUNTERED YOUR FIRST MONSTER!!!!!!"
        put "NOW YOU MUST BATTLE TO SURVIVE!!!!!!!!!!!!!"
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        put "The stats for the 'head crab zombie' is...."
        put "Attack...........................2"
        put "Defense..........................1"
        put "Would you like to battle this monster, or would you rather run away?"
        put "You may gain some items from battling this monster, but if you run"
        put "you may sustain damage..!"
        locate (35, 126)
        put "PRESS ANY KEY TO CONTINUE"
        locate (35, 126)
        getch (key)
        cls
        put "The commands for this situation are........"
        put "Battle.............................Attack"
        put "Run away like a coward.............Run"
        get command
        if command = "Attack" then
            put "Now that you have chosen to attack the monster, you must select a weapon..."
            put "When you picked up the knife from earlier on, you should have gotten a code..."
            put "USE THAT CODE NOW!!!!"
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            put "....Wait....You did pick up the knife didn't you?"
            put "Well if you didn't I will give you the code...REMEMBER IT..."
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            end if













































        label "LEAVE" :
            cls
            put "What an unfortuanate desicion"
            put " "
            put " "
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            put "**You hear a huge crackle, and hear a spark.**"
            put " "
            put " "
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            put "**You stumble backwards and fall**"
            put "**Unable to find the string again, you are forced to wander"
            put "around the room aimlessly**"
            put " "
            put " "
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            put "**Because there is no food or water, you die of malnutrition in a few days"
            put "atleast, you think its a few days...**"
            put " "
            put " "
            locate (35, 126)
            put "PRESS ANY KEY TO CONTINUE"
            locate (35, 126)
            getch (key)
            cls
            put "GAME OVER....YOUR INABILITY TO TRUST HAS LED TO YOUR DEATH"
             locate (35, 126)
            put "PRESS THE ESC KEY TO EXIT!"
            locate (35, 126)
            getch (key)
            if chars (KEY_ESC) then
            
            Window.Close(death)
            end if
            cls
    end case








Please specify what version of Turing you are using
Version....4.1.1

-----------------------------------
xBalmungx
Tue Jan 12, 2010 6:50 pm

Re: Glitch help in my program!
-----------------------------------
Oh, shoot, I forgot it was so long, my bad....but an update on details...I am currently in the middle of working on it, it is not finished, and this is a repost from another section, did not realize I could put it there, again Im sorry, Im new on this site

-----------------------------------
Ktomislav
Wed Jan 13, 2010 9:37 am

Re: Glitch help in my program!
-----------------------------------
Everything is working till this two line:
getch (key)
if chars (KEY_ESC) then

Can you figure out what is the problem here?

-----------------------------------
xBalmungx
Wed Jan 13, 2010 5:26 pm

Re: Glitch help in my program!
-----------------------------------
Um, am I not supposed to use the getch command in this instance?

-----------------------------------
Ktomislav
Wed Jan 13, 2010 5:58 pm

Re: Glitch help in my program!
-----------------------------------
Everything is fine except one word. Think harder and take look at the documentation.  :wink:

-----------------------------------
xBalmungx
Wed Jan 13, 2010 6:02 pm

Re: Glitch help in my program!
-----------------------------------
I think its the chars in the brackets, because i really can't think of anything else lol

-----------------------------------
Ktomislav
Wed Jan 13, 2010 6:13 pm

Re: Glitch help in my program!
-----------------------------------
OK I'll tell you what's the problem. 
Well, you use chars variable to check if it is equal to ESC_KEY, but you should chect key variable..
I guess you just copied that from somewhere eh. Next time think harder.

-----------------------------------
xBalmungx
Wed Jan 13, 2010 6:17 pm

Re: Glitch help in my program!
-----------------------------------
Well I didnt copy it from somewhere, I just sorta put it together from the documentation that came with turing, and what does a "chect key variable" mean?

-----------------------------------
Ktomislav
Wed Jan 13, 2010 6:21 pm

Re: Glitch help in my program!
-----------------------------------
It means check. It's a typo..

-----------------------------------
xBalmungx
Wed Jan 13, 2010 6:24 pm

Re: Glitch help in my program!
-----------------------------------
getch (key)
if chars (KEY_ESC) then

so, it should be
getch (key)
if chars (key) then????

or should it be
getch (KEY_ESC)
if chars (KEY_ESC) then

-----------------------------------
TheGuardian001
Wed Jan 13, 2010 6:29 pm

Re: Glitch help in my program!
-----------------------------------
Erm... Neither. You should be ignoring chars altogether, as array char of boolean is only useful with Input.KeyDown, which would be difficult to add in at this point.

You originally had:


getch (key)
if chars (KEY_ESC) then


Is there a reason you decided to check the value of chars(KEY_ESCAPE)(which is a boolean variable you never assigned to) instead of the value of key, which is where you actually stored the value?

-----------------------------------
xBalmungx
Wed Jan 13, 2010 6:32 pm

Re: Glitch help in my program!
-----------------------------------
Well, what I though basically was that in doing that code, when the user pressed the esc key, then the program would quit, but i think the documentation isnt that well detailed throughout  :|

-----------------------------------
Ktomislav
Wed Jan 13, 2010 6:32 pm

Re: Glitch help in my program!
-----------------------------------
You could try every single pissibility and you would know the answer. Well you wouldn't because you didn't write the every possibility. But you know what I mean.
Why don't you just take some time and think it through?? You people are unbelievable, you want everything served.
If you learn by heart then you should better not learn at all. It's just a waste of time..

Think about what I've just said before you reply.

EDIT: Sorry my fault, I never used getchar. I thought it is the same as Input.KeyDown. But everything else I said is still fine.
So the wrong part is that getch should be replaced with Input.KeyDown and key should be array char of boolean.

-----------------------------------
xBalmungx
Wed Jan 13, 2010 6:59 pm

Re: Glitch help in my program!
-----------------------------------
getch (key)
if chars (KEY_ESC) then 

okay so, if i understand you right, key should be an array char of boolean, 
and getch should be replaced with input.keydown,
if i do that though, then what do i use with my other getch commands? because they all use the key command, btw i have only been doing turing for the past month....so yea

-----------------------------------
xBalmungx
Wed Jan 13, 2010 7:03 pm

Re: Glitch help in my program!
-----------------------------------
OMG IM SOOOO FRUSTURATED. :x

-----------------------------------
TerranceN
Wed Jan 13, 2010 7:33 pm

Re: Glitch help in my program!
-----------------------------------
getch works like this:

var input : string (1)

getch (input)

if (input = 'a') then
    put "b"
else
    put "c"
end if

Notice that this stops the program and waits for the user to press a key

Input.KeyDown() works like this:

var input : array char of boolean

loop

    Input.KeyDown(input)
    
    if (input('a')) then
        put "b"
    else
        put "c"
    end if

end loop

Notice that it has to be looped because it does not wait for the user to press a key, instead it checks what keys are pressed the moment it is called.

You can use either method, but hopefully now you understand how they work.

Also, what if the user does not press escape? (just a hypothetical question to get you thinking about all the possibilities for input, I'm not looking for an answer)

-----------------------------------
Ktomislav
Wed Jan 13, 2010 7:35 pm

Re: Glitch help in my program!
-----------------------------------
Input.KeyDown (key)
if key (KEY_ESC) then
...
end if


-----------------------------------
xBalmungx
Wed Jan 13, 2010 7:48 pm

Re: Glitch help in my program!
-----------------------------------
Well THANK YOU SOOOOOOOO MUCH OMG THAT ALMOST KILLED ME  :P 
THAT HELPS SOOOo MUCH YESSSSSSSSSSSS
lol, um now I need help with a battle sequence in the program, 

i was thinking of doing something with

the variables

var z:string 