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belarussian
Wed Dec 16, 2009 10:02 pm

Gravity Help
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GRAVITY HELP


View.Set ("graphics:1024;768,nobuttonbar,nocursor,offscreenonly")
Draw.Fill (512, 384, black, green)
Draw.ThickLine (512, 1, 512, 344, 3, grey)

procedure drawSlime (x, y, color1, coloreye, radius : int)
    Draw.FillArc (x, y, radius, radius, 0, 180, color1)
    if x > (maxx div 2) then
        Draw.FillOval (x - (radius div 2), y + (radius div 2), 5, 5, white)
        Draw.FillOval (x - (radius div 2), y + (radius div 2), 2, 2, coloreye)
    elsif x < (maxx div 2) then
        Draw.FillOval (x + (radius div 2), y + (radius div 2), 5, 5, white)
        Draw.FillOval (x + (radius div 2), y + (radius div 2), 2, 2, coloreye)
    end if
end drawSlime





var moveslime1 : array char of boolean
var moveslime2 : array char of boolean
var x1 : int := 256
var x2 : int := 768
var y1 : int := 1
var y2 : int := 1
var radius : int := 75

drawSlime (x1, y1, green, brightblue, radius)
drawSlime (x2, y2, green, brightblue, radius)
loop
    Input.KeyDown (moveslime1)
    if moveslime1 (KEY_RIGHT_ARROW) and (x1 + radius) < 502 then
        drawSlime (x1, y1, black, black, radius + 2)
        x1 += 10
        drawSlime (x1, y1, green, brightblue, radius)
        Draw.ThickLine (512, 1, 512, 344, 3, grey)
    elsif moveslime1 (KEY_LEFT_ARROW) and (x1 - radius) > 1 then
        drawSlime (x1, y1, black, black, radius + 2)
        x1 -= 10
        drawSlime (x1, y1, green, brightblue, radius)
        Draw.ThickLine (512, 1, 512, 344, 3, grey)
    elsif moveslime1 (KEY_UP_ARROW) and y1 = 1 then
        drawSlime (x1, y1, black, black, radius + 2)
        y1 += radius
        drawSlime (x1, y1, green, brightblue, radius)
    end if

    if y1 = radius + 1 then
        y1 -= 1
    end if

    delay (20)
    View.Update
end loop





GRAVITY NO WORK

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yumrum
Sat Dec 19, 2009 10:21 pm

Re: Gravity Help
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I would make everything a little more clear 
use the outline and use the proper coding to make ur program visibly better

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Zasalamel
Sun Dec 20, 2009 2:46 pm

Re: Gravity Help
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you need a y velocity variable (as a real) then where you would add to the players y position you would add 1 to y velocity then below add an if statement like so:

if Y_Velocity > 0 then
X_Yelocity -= 0.5 %(Gravity)
end if

Then you need a statement relating the velocity to the position

Y_Position += Y_Velocity


I am going to write a tutorial for realistic movement later this week check it out if you need more help.
its started at   http://compsci.ca/v3/viewtopic.php?p=201589&no=1#201589
