
-----------------------------------
Chaoskiller
Tue Oct 27, 2009 10:10 pm

Collision Help
-----------------------------------
Ok i have a question. I saw the collision tutorial and i realized its a must for borders in pacman. So what i did was instead of using just rectangles or circle collisions, i mixed them together. I have this code for the collision. This is the whole pacman code but u will notice that it stops if you run into the box. I need to know if there is an easier way to do the collision command because as you can see mine is very long for just 1 box. I bolded the stuff related to the collision. Also i am wondering how i can make it so that it wont allow you to move into that border but u can move in other directions. 

% Jordan Upiter October 20,2009
% Pacman Game
import GUI

setscreen ("graphics: max, max")

var pacmanx, pacmany, ballx, bally, score, font, font1, rad, x, x1, y1 : int
var move : array char of boolean
pacmanx := 55
pacmany := 360
score := 0
font := Font.New ("Times New Roman:20")
ballx := 125
bally := 360
rad := 25
x := 100
x1 := 150
y1 := 200
% Pacman when moving up
procedure pacmanUP
    drawfilloval (pacmanx, pacmany - 10, rad, rad, 7)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    drawfilloval (pacmanx + 10, pacmany + 2, 4, 4, 7)
    drawfillarc (pacmanx, pacmany, rad + 1, rad + 1, 45, 135, 7)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 7)
end pacmanUP
% Pacman when moving right
procedure pacmanRIGHT
    drawfilloval (pacmanx - 10, pacmany, rad, rad, 7)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    drawfilloval (pacmanx + 2, pacmany + 10, 4, 4, 7)
    drawfillarc (pacmanx, pacmany, rad + 1, rad + 1, 315, 45, 7)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 7)
end pacmanRIGHT
% Pacman when moving left
procedure pacmanLEFT
    drawfilloval (pacmanx + 10, pacmany, rad, rad, 7)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    drawfilloval (pacmanx + 6, pacmany + 6, 4, 4, 7)
    drawfillarc (pacmanx, pacmany, rad + 1, rad + 1, 135, 230, 7)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 7)
end pacmanLEFT
% Pacman when moving down
procedure pacmanDOWN
    drawfilloval (pacmanx, pacmany + 10, rad, rad, 7)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    drawfilloval (pacmanx + 6, pacmany + 6, 4, 4, 7)
    drawfillarc (pacmanx, pacmany, rad + 1, rad + 1, 225, 310, 7)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    delay (50)
    drawfilloval (pacmanx, pacmany, rad, rad, 7)
end pacmanDOWN

procedure Game
    cls
    colour (10)
    locate (4, 77)
    put score
    % Background fill colour
    drawfill (1, 1, 7, 7)
    % Dots First Row
    drawfillarc (ballx, bally, 7, 7, 0, 360, 42)
    drawline (5, 395, 635, 395, 10)
    drawline (5, 5, 5, 395, 10)
    drawline (5, 5, 600, 5, 10)
    drawbox (600, 360, 600, 5, 10)
    drawbox (600, 360, 635, 395, 10)
    Draw.Text ("Start Here", 6, 375, font, red)
    drawline (10, 360, 40, 360, red)
    drawline (30, 370, 40, 360, red)
    drawline (30, 350, 40, 360, red)
    drawfillbox (x, x, x1, y1, grey)
    drawfilloval (pacmanx, pacmany, rad, rad, 44)
    % User Input
    loop
        colour (10)
        colourback (7)
        locate (4, 76)
        put score
        drawline (5, 395, 635, 395, 10)
        drawline (5, 5, 5, 395, 10)
        drawline (5, 5, 600, 5, 10)
        drawbox (600, 360, 600, 5, 10)
        drawbox (600, 360, 635, 395, 10)
        Draw.Text ("Start Here", 6, 375, font, red)
        drawline (10, 360, 40, 360, red)
        drawline (30, 370, 40, 360, red)
        drawline (30, 350, 40, 360, red)
       drawfilloval (pacmanx, pacmany, rad, rad, 44)
        drawfilloval (pacmanx + 6, pacmany + 6, 4, 4, 7)
        drawfillbox (x, x, x1, y1, grey)



        if pacmanx + rad = x and pacmany < y1 and pacmany > x or pacmanx > x and pacmanx < x1 and pacmany - rad = y1 or pacmanx - rad = x1 and pacmany < y1 and pacmany > x or pacmanx > x and pacmanx <
                x1 and pacmany + rad = x then
            exit
        end if

        Input.KeyDown (move)

        if move (KEY_UP_ARROW) then
            pacmany := pacmany + 5
            pacmanUP
        end if
        if move (KEY_RIGHT_ARROW) then
            pacmanx := pacmanx + 5
            pacmanRIGHT
        end if
        if move (KEY_LEFT_ARROW) then
            pacmanx := pacmanx - 5
            pacmanLEFT
        end if
        if move (KEY_DOWN_ARROW) then
            pacmany := pacmany - 5
            pacmanDOWN
        end if

        if pacmanx = ballx and pacmany = bally then
            drawfillarc (617, 377, 7, 7, 0, 360, 42)
            score := score + 10
        end if

        if pacmanx = 575 then
            pacmanx := pacmanx - 5
        end if
        if pacmany = 370 then
            pacmany := pacmany - 5
        end if
        if pacmanx = 30 then
            pacmanx := pacmanx + 5
        end if
        if pacmany = 30 then
            pacmany := pacmany + 5
        end if

    end loop
end Game

% Instructions
procedure instructions
    cls
    Draw.Text ("Use the arrow keys to move around. ", 150, 280, font, red)
    Draw.Text ("Collect balls for 10 points each.", 165, 250, font, red)
    Draw.Text ("Do not get eaten by enemies.", 185, 220, font, red)
    View.Set ("graphics:639;399,nobuttonbar")
    var draw : int := GUI.CreateButtonFull (319, 179, 0, "Start",
        Game, 0, '^D', true)
end instructions

View.Set ("graphics:639;399,nobuttonbar")
var draw : int := GUI.CreateButtonFull (200, 199, 0, "Start",
    Game, 0, '^D', true)

View.Set ("graphics:639;399,nobuttonbar")
var instruct : int := GUI.CreateButtonFull (300, 199, 0, "Instructions",
    instructions, 0, '^D', true)
loop
    exit when GUI.ProcessEvent
end loop
[/b]

-----------------------------------
Srlancelot39
Fri Dec 18, 2009 4:03 pm

RE:Collision Help
-----------------------------------
just set the variable value to the area it should stop at...for example, say you have a wall at 30 pixels horizontally and you want it to stop at the wall:

if x > 30 then
      x:= 30
end if
