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baseballplayer13
Sat Jun 13, 2009 3:21 pm

Halo 6-player game
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THis was my grade 10 computers project.  Since handing it in, I've added new game modes, started as only a CTF, and a map editor.  Controls are listed before each game, PM me if you have questions.  Hope you like it.

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PrimalDoom
Sun Jun 14, 2009 11:44 am

RE:Halo 6-player game
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it's ok i was expecting something better but you can have 6 people playing at one time so it can probably get messy if you have full teams, but for what it is (an arcade game) i give it a decent 6/10 because no melee and no weapon variety but all in all a decent rating.

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baseballplayer13
Sun Jun 14, 2009 2:36 pm

Re: Halo 6-player game
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:) thanks for suggestions

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BigBear
Sun Jun 14, 2009 3:07 pm

RE:Halo 6-player game
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You should organize your files by using a hierarchical file system.

put all your music in a folder called music etc then in turing when you assign your picture variables 
type "FOLDERNAME/FILENAME.EXT"

so for example picnum (1) := Pic.FileNew ("1.bmp")
%is 

picnum (1) := Pic.FileNew ("Pictures/1.bmp")
%if your folder is called Pictures


This is make your turing source file easier to find

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baseballplayer13
Sun Jun 14, 2009 4:44 pm

Re: Halo 6-player game
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thanks BigBear didn't know i could do that

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ecookman
Mon Jun 15, 2009 7:37 am

RE:Halo 6-player game
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good job...i am addicted to this...p.s 
how do you score with the flag

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baseballplayer13
Mon Jun 15, 2009 2:49 pm

Re: Halo 6-player game
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u score by returning to your base with the enemy flag, but your flag must also be there (return your team's flag by shooting flag carrier) :D

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BigBear
Mon Jun 15, 2009 3:17 pm

RE:Halo 6-player game
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Yeah i go and grab the flag then walk back to my base and i can't seem to cap the flag

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ecookman
Mon Jun 15, 2009 4:02 pm

RE:Halo 6-player game
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still, it won't let me score i can be there for like 5 mins and nothing

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baseballplayer13
Mon Jun 15, 2009 6:11 pm

Re: Halo 6-player game
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oops, posted glitchy version, give me a bit to get good version

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inertiasc
Mon Jun 15, 2009 6:16 pm

Re: Halo 6-player game
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I cant get it to run

It says this 

Pic.Draw (CTFpic, (maxx div 2) - 160, maxy - 150, picMerge)

is an illegal picture ID number "0"

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Insectoid
Mon Jun 15, 2009 6:48 pm

RE:Halo 6-player game
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That means it isn't loading the picture. Did you move any files outside of their directories?

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ecookman
Mon Jun 15, 2009 7:02 pm

Re: Halo 6-player game
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oops, posted glitchy version, give me a bit to get good version


lol no worries, I'll snag the good version when you post it, then take a good look at it.

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isaiahk9
Mon Jun 15, 2009 7:46 pm

RE:Halo 6-player game
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Although it is simplistic, this game is the most epic I've ever found for 6-player multiplayer.  Although playing with 1, 2, 3 or even 4 seems boring, the madness unleashed with 6 players is crazy.  I've played this game for hours, good job baseballplayer13.

@baseballplayer13 : If you re-release the good version, make sure it's the Lopez version.

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baseballplayer13
Tue Jun 16, 2009 7:29 am

Re: RE:Halo 6-player game
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Although it is simplistic, this game is the most epic I've ever found for 6-player multiplayer.  Although playing with 1, 2, 3 or even 4 seems boring, the madness unleashed with 6 players is crazy.  I've played this game for hours, good job baseballplayer13.

@baseballplayer13 : If you re-release the good version, make sure it's the Lopez version.

will do ;) may include a couple of the other more interesting versions as well lol

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baseballplayer13
Fri Jun 19, 2009 7:25 am

Re: Halo 6-player game
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here is the non-glitched version, added a few new features too

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efan41
Thu Nov 05, 2009 2:48 pm

Re: Halo 6-player game
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Very good for a turing game!

I don't understand how ecookman can't capture his flag though..? I get it everytime. lol 

good job baseballplayer13, maybe you should make it a 2 player split screen with 1st person view somehow? lol that would be quite a challenge.  :lol:

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Megaman_Zero
Thu Nov 05, 2009 2:56 pm

Re: Halo 6-player game
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@.@ This has to be the best Turing-made game I've played. A very good job IMO.

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SNIPERDUDE
Thu Nov 05, 2009 5:57 pm

Re: Halo 6-player game
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@.@ This has to be the best Turing-made game I've played. A very good job IMO.

No doubt he put a good amount of effort into his game.  Also thought you should check out this game made in Turing, one of my favourites by far: http://compsci.ca/v3/viewtopic.php?t=13809

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Tony
Thu Nov 05, 2009 6:37 pm

RE:Halo 6-player game
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Some constructive commentary on the code:

User interface could use some work. The mix of spread out GUI elements and white screens of text are inconsistent and poorly though out.

I don't think that "technic" is a standard font.

There are 6 way parallel arrays for bloody everything. Try to use records/types.

There are large blocks of code that describe config values.

whatdotcolor 47 times.

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twinblade27
Fri Nov 06, 2009 2:26 pm

RE:Halo 6-player game
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awsome game man

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Megaman_Zero
Fri Nov 06, 2009 2:48 pm

Re: Halo 6-player game
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Sniperdude: I would look at it, but I'm have trouble with figuring out how to save the download. (I was only able to get this one saved since a friend has dowloaded it and he transfered it to my files)

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landfarm
Tue Nov 24, 2009 10:15 pm

Re: Halo 6-player game
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Hey good job!  This is a great game considering it was made in Turing.  I still seem have to trouble scoring with the blue guy in 2 player mode though.  But again, congratulations!
