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crysis
Tue May 12, 2009 7:19 pm

hiding the mouse
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hey im making a hunting game and i want to hide the mouse so when the sight moves thats all u see and not the mouse.

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TheGuardian001
Tue May 12, 2009 7:24 pm

Re: hiding the mouse
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As far as I know this isn't possible in Turing. The commands for hiding and showing the mouse weren't implemented before HoltSoft stopped producing Turing. I'm sure there's probably some huge elaborate way to do it, but there is no way directly built in to Turing.

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crysis
Tue May 12, 2009 7:31 pm

RE:hiding the mouse
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oh ok thanks i guess il have to do without

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BigBear
Tue May 12, 2009 7:34 pm

RE:hiding the mouse
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Turing doesn't access any Windows functions I want to say API's is that the right word?

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crysis
Tue May 12, 2009 7:44 pm

RE:hiding the mouse
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idk wat your talking about

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Shanethe13
Tue May 12, 2009 9:31 pm

Re: RE:hiding the mouse
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Turing doesn't access any Windows functions I want to say API's is that the right word?
Yep, API is the right term.  Although one possible way to accomplish this would be writing a VBS file to call the needed methods, and running the file from Turing.

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BigBear
Wed May 13, 2009 2:17 pm

RE:hiding the mouse
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and what would this script look like?

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corriep
Wed May 13, 2009 8:19 pm

Re: hiding the mouse
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View.Set ("nocursor")Thats all you need, make sure its your first line.

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Dusk Eagle
Wed May 13, 2009 9:51 pm

Re: hiding the mouse
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View.Set ("nocursor")Thats all you need, make sure its your first line.
Despite what it may sound like, "nocursor" does not hide the mouse. From the :
"cursor", "nocursor" - Causes the cursor to be shown (or hidden). The cursor is only displayed when the program is awaiting input.

All it hides is the blinking bar that tells you where inputted text will appear when you use statements like "get", not the mouse itself.
