
-----------------------------------
enimirahi
Wed Apr 22, 2009 3:11 pm

Animation Project Due Tommorow
-----------------------------------

MOD EDIT: LARGE PARTS OF THIS CODE WAS STOLEN FROM http://compsci.ca/v3/viewtopic.php?t=19066


As well as: http://compsci.ca/v3/viewtopic.php?t=19969




HEy ok so this is my animation project. IN this project we had to make a storyboard and then create the story on turin useing animation for the scenes. The problem is that on my fourth or third scene it wont go to the next scene at all. my turing is 4.0 that im useing and so i need help makeing my prgram run smotthly and makeing each slide go to the next slide corrctly plz help me



%Eni Elezi
%The Title Page of my Storyboard
%April 21,2009
%The Animation Project
var x1,x2, y1,y2: int := 0 
%The Title Page
var fonts : int 
var font : int 
setscreen ("graphics") 
colorback (yellow) 
cls 
fonts := Font.New ("Papyrus:30:italic") 
assert fonts > 0 
font := Font.New ("Arial:12:italic") 
assert font > 0 
Font.Draw ("Elmo Saves The Day ", 32, 345, fonts, 1) 

delay (500)
cls

%------------------------------------------Scene 1
%The UFO's are comming
var m : int := 200 
var x: int := 1 

drawfill (1, 1, 53, 53) 


drawfilloval (30, 210, 10, 8, 100) 
drawfilloval (30, 200, 30, 8, 125) 


	for i : 1 .. 10 

	    m := m + 1 

	    drawfilloval (30, m + 10, 10, 8, 100) 
	    drawfilloval (30, m, 30, 8, 125) 

	    delay (2) 
	    drawfilloval (30, m + 10, 30, 14, 53) 
	    drawfilloval (30, m, 60, 30, 53) 

	 
	    exit when m + 17 = 399 
	end for 

 
	drawfilloval (30, m + 10, 10, 8, 100) 
	drawfilloval (30, m, 30, 8, 125) 


	for t : 1 .. 10 


	    m := m - 1 

	    drawfilloval (30, m + 10, 10, 8, 100) 
	    drawfilloval (30, m, 30, 8, 125) 

	    delay (2) 
	    drawfilloval (30, m + 10, 30, 14, 53) 
	    drawfilloval (30, m, 60, 30, 53) 

	  
	    exit when m - 8 = 0 
	end for 



    drawfilloval (30, m + 10, 10, 8, 100) 
    drawfilloval (30, m, 30, 8, 125) 



    if m + 17 = 399 or m - 8 = 0 then 

	loop 

	    x := x + 1 

	    delay (20) 
	    drawfilloval (30, m, x, x, red) 
	    delay (20) 
	    drawfilloval (30, m, x, x, yellow) 

	    if x = 50 then 
		x := 50 
		drawfilloval (30, m, x, x, 53) 
	    end if 

	    exit when x = 50 

	end loop 
       

    end if 

delay (500)
cls

%------------------------------------------Scene 2
%UFO's gettin ready to attack the city
Draw.FillOval (450, 300, 30, 10, darkgray) 
Draw.FillOval (150, 280, 30, 10, darkgray) 

Draw.FillBox (310, 130, 300, 160, darkgray) 
Draw.FillBox (250, 125, 240, 155, darkgray) 
Draw.FillBox (200, 120, 190, 150, darkgray) 
Draw.FillBox (400, 120, 390, 150, darkgray) 
Draw.FillBox (350, 125, 340, 180, darkgray) 
Draw.FillBox (320, 125, 340, 140, gray) 
Draw.FillBox (290, 125, 300, 140, gray) 
Draw.FillBox (300, 125, 320, 135, darkgray) 
Draw.FillBox (350, 125, 370, 150, gray) 
Draw.FillBox (370, 125, 400, 140, darkgray) 
Draw.FillBox (200, 124, 220, 130, gray) 
Draw.FillBox (220, 125, 210, 160, gray) 
Draw.FillBox (270, 125, 280, 170, darkgray) 
Draw.FillBox (250, 125, 300, 135, gray) 
Draw.FillBox (220, 125, 240, 135, darkgray) 
delay (500)
cls

%------------------------------------------Scene 3

%UFO's  attack the city with lasers
Draw.FillOval (450, 300, 30, 10, darkgray) 
Draw.FillOval (150, 280, 30, 10, darkgray) 

Draw.FillBox (310, 130, 300, 160, darkgray) 
Draw.FillBox (250, 125, 240, 155, darkgray) 
Draw.FillBox (200, 120, 190, 150, darkgray) 
Draw.FillBox (400, 120, 390, 150, darkgray) 
Draw.FillBox (350, 125, 340, 180, darkgray) 
Draw.FillBox (320, 125, 340, 140, gray) 
Draw.FillBox (290, 125, 300, 140, gray) 
Draw.FillBox (300, 125, 320, 135, darkgray) 
Draw.FillBox (350, 125, 370, 150, gray) 
Draw.FillBox (370, 125, 400, 140, darkgray) 
Draw.FillBox (200, 124, 220, 130, gray) 
Draw.FillBox (220, 125, 210, 160, gray) 
Draw.FillBox (270, 125, 280, 170, darkgray) 
Draw.FillBox (250, 125, 300, 135, gray) 
Draw.FillBox (220, 125, 240, 135, darkgray) 
%Lasers shooting at the city

% more lasers  
for l : 1..50  
Draw.DashedLine (150, 280, 400, 150, drawDot, yellow) 
delay (25) 
Draw.DashedLine (150, 280, 400, 150, drawDot, black) 
delay (25) 
Draw.DashedLine (450, 300, 300, 150, drawDot, yellow) 
delay (25) 
Draw.DashedLine (450, 300, 300, 150, drawDot, black) 
end for 
delay (1400)
cls
%------------------------------------------Scene 4

% The city explosions occur
% the city 
Draw.FillBox (310, 130, 300, 160, darkgray) 
Draw.FillBox (250, 125, 240, 155, darkgray) 
Draw.FillBox (200, 120, 190, 150, darkgray) 
Draw.FillBox (400, 120, 390, 150, darkgray) 
Draw.FillBox (350, 125, 340, 180, darkgray) 
Draw.FillBox (320, 125, 340, 140, gray) 
Draw.FillBox (290, 125, 300, 140, gray) 
Draw.FillBox (300, 125, 320, 135, darkgray) 
Draw.FillBox (350, 125, 370, 150, gray) 
Draw.FillBox (370, 125, 400, 140, darkgray) 
Draw.FillBox (200, 124, 220, 130, gray) 
Draw.FillBox (220, 125, 210, 160, gray) 
Draw.FillBox (270, 125, 280, 170, darkgray) 
Draw.FillBox (250, 125, 300, 135, gray) 
Draw.FillBox (220, 125, 240, 135, darkgray) 


for g : 1..10 
delay (50) 
Draw.FillOval (320, 125, 0+g, 0+g, brightred) 
delay (50) 
Draw.FillOval (200, 150, 0+g, 0+g, brightred) 
delay (50) 
Draw.FillOval (275, 125, 0+g, 0+g, brightred) 
end for 
 delay (1400)
cls
%------------------------------------------Scene 5
%The Main Alien comes out of the UFO

var cratearm : int 
%The background

View.Set ("graphics;offscreenonly") 

drawfillbox (0, 150, maxx, maxy, 100) 

drawfillbox (0, 40, 12, 50, white) 
drawfillbox (0, 0, maxx, 100, grey) 
drawfillbox (74, 40, 170, 50, white) 
drawfillbox (250, 40, 346, 50, white) 
drawfillbox (430, 40, 526, 50, white) 
drawfillbox (610, 40, 706, 50, white) 

drawfilloval (100, 300, 200, 5, white) 
drawfilloval (110, 306, 100, 2, white) 
drawfilloval (120, 290, 100, 3, white) 
drawfilloval (200, 350, 100, 5, white) 

process movearmdownc 
    cratearm := 130 
    for decreasing conte : 20 .. 1 
    Draw.ThickLine (160, cratearm, 280, 130, 30, 0) 
	cratearm := cratearm - 1 
	Draw.ThickLine (160, cratearm, 280, 130, 30, 49) 
	delay (50) 
    end for 
end movearmdownc 
%Draw.ThickLine (160, 110, 280, 130, 30, 49) 


%head 
drawfilloval (350, 245, 125, 70, 49) 
%right eye 
drawfilloval (400, 260, 25, 15, 44) 
%left eye 
drawfilloval (290, 260, 25, 15, 44) 
%left eye ring 
drawoval (400, 260, 10, 5, 12) 
%right eye ring 
drawoval (285, 260, 10, 5, 12) 
%right eye pupil 
drawfilloval (401, 260, 5, 2, 12) 
%left eye pupil 
drawfilloval (285, 260, 5, 2, 12) 
%right ear 
drawline (410, 307, 450, 350, 49) 
%right ear circle 
drawfilloval (450, 350, 20, 10, 49) 
%left ear 
drawline (300, 307, 250, 350, 49) 
%left ear circle 
drawfilloval (260, 350, 20, 10, 49) 
%mouth 
drawfilloval (350, 200, 25, 20, 225) 
%tounge 
drawline (350, 170, 350, 175, 62) 
%body 
drawfilloval (350, 105, 100, 70, 49) 
%rght arm above 
Draw.ThickLine (360, 120, 550, 215, 30, 49) 
%right arm below 
Draw.ThickLine (370, 130, 520, 130, 30, 49) 
%leftarm 
Draw.ThickLine (160, 210, 280, 130, 30, 49) 

%right wheel 
drawfilloval (400, 40, 40, 30, 255) 
%right wheel middle 
drawfilloval (400, 40, 10, 5, 0) 
%left wheel 
drawfilloval (290, 40, 40, 30, 255) 
%left wheel middle 
drawfilloval (290, 40, 10, 5, 0) 

fork movearmdownc 
delay (500)
cls
%-----------------------------------Scene 6
%Elmo is walking down the street and sees the bad Alien
setscreen ("graphics:600;500") 
    x1 := 450 
    x2 := 335 
    y1 := 205 
    y2 := 270 

process Elmo 

	for count : 1 .. 70 

	    y1 := y1 + 1 
	    %Head 
	    drawoval (300, 350, 96, 82, 16) 
	    drawfilloval (300, 350, 95, 80, 12) 
	    %First Eye 
	    drawfilloval (280, 400, 15, 16, 0) 
	    %Black part of first eye 
	    drawfilloval (280, 400, 8, 8, 16) 
	    %Second Eye 
	    drawfilloval (320, 400, 15, 16, 0) 
	    %Black part of second eye 
	    drawfilloval (320, 400, 8, 8, 16) 
	    %Nose 
	    drawfilloval (301, 370, 20, 20, 42) 
	    %Mouth 
	    drawfillarc (300, 332, 50, 50, 180, 0, 16) 
	    %Body 
	    drawfillbox (361, 275, 241, 245, 12) 
	    drawoval (300, 200, 71, 78, 16) 
	    drawfilloval (300, 200, 70, 80, 12) 
	    %Left arm 
	    Draw.ThickLine (250, 265, 150, 230, 40, 12) 
	    %Right arm..moves arm down 
	    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
	    delay (50) 
	    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
	    %Left Leg 
	    Draw.ThickLine (210, 50, 300, 150, 40, 12) 
	    
	    %Right Leg 
	    Draw.ThickLine (400, 200, 300, 150, 40, 12) 
	    %Moves right arm down 
	    if y1 = 275 then 
		Draw.ThickLine (450, 275, 335, 270, 40, 12) 
		for decreasing counte : 70 .. 1 
		    y1 := y1 - 1 
		    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
		    delay (50) 
		    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
		    if y1 = 205 then 
			Draw.ThickLine (450, 205, 335, 270, 40, 12) 
		    end if 
		end for 
	    end if 
	end for 
   

	%Left Leg 
	  drawfillarc (220, 30, 170, 90, 120, 140, 12) 

end Elmo 


fork Elmo 



%THe background for the First Scene

var  n1: int := 0 

View.Set ("graphics;offscreenonly") 

drawfillbox (0, 150, maxx, maxy, 100) 

drawfillarc (330, 100, 350, 150, 0, 180, green) 

drawfillbox (0, 40, 12, 50, white) 
drawfillbox (0, 0, maxx, 100, grey) 
drawfillbox (74, 40, 170, 50, white) 
drawfillbox (250, 40, 346, 50, white) 
drawfillbox (430, 40, 526, 50, white) 
drawfillbox (610, 40, 706, 50, white) 

var background : int := Pic.New (0, 0, maxx, maxy) 

drawfilloval (100, 300, 200, 5, white) 
drawfilloval (110, 306, 100, 2, white) 
drawfilloval (120, 290, 100, 3, white) 
drawfilloval (200, 350, 100, 5, white) 

var clouds : int := Pic.New (0, 280, 306, 363) 

var xpos1 : int := 1 

	xpos1 := 1

    Pic.Draw (background, 0, 0, picCopy) 
    Pic.Draw (clouds, xpos1, 306, picMerge) 


    drawbox (xpos1, 280, 306, 363, 100) 

    xpos1 := xpos1 + 2 

 



delay (500)
cls

%-----------------------------------Scene 7
%Elmo later shoots laser beams at the Alien 

x1 := 450 
    x2 := 335 
    y1 := 205 
    y2 := 270 

       loop

	    y1 := y1 + 1 
	    %Head 
	    drawoval (300, 350, 96, 82, 16) 
	    drawfilloval (300, 350, 95, 80, 12) 
	    %First Eye 
	    drawfilloval (280, 400, 15, 16, 0) 
	    %Black part of first eye 
	    drawfilloval (280, 400, 8, 8, 16) 
	    %Second Eye 
	    drawfilloval (320, 400, 15, 16, 0) 
	    %Black part of second eye 
	    drawfilloval (320, 400, 8, 8, 16) 
	    %Nose 
	    drawfilloval (301, 370, 20, 20, 42) 
	    %Mouth 
	    drawfillarc (300, 332, 50, 50, 180, 0, 16) 
	    %Body 
	    drawfillbox (361, 275, 241, 245, 12) 
	    drawoval (300, 200, 71, 78, 16) 
	    drawfilloval (300, 200, 70, 80, 12) 
	    %Left arm 
	    Draw.ThickLine (250, 265, 150, 230, 40, 12) 
	    %Right arm..moves arm down 
	    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
	    delay (10) 
	    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
	    %Left Leg 
	    Draw.ThickLine (210, 50, 300, 150, 40, 12) 
	    
	    %Right Leg 
	    Draw.ThickLine (400, 200, 300, 150, 40, 12) 
	    %Moves right arm down 
	    if y1 = 275 then 
		Draw.ThickLine (450, 275, 335, 270, 40, 12) 
		for decreasing counte : 70 .. 1 
		    y1 := y1 - 1 
		    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
		    delay (50) 
		    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
		    if y1 = 205 then 
			Draw.ThickLine (450, 205, 335, 270, 40, 12)
			     %Left Leg 
	       drawfillarc (220, 30, 170, 90, 120, 140, 12)  
		    end if 
		end for 
	    end if 
 
 end loop
   





% more lasers 
loop 
for l : 1..50 
Draw.DashedLine (150, 280, 400, 150, drawDot, yellow) 
delay (25) 
Draw.DashedLine (150, 280, 400, 150, drawDot, black) 
delay (25) 
Draw.DashedLine (450, 300, 300, 150, drawDot, yellow) 
delay (25) 
Draw.DashedLine (450, 300, 300, 150, drawDot, black) 
end for 
delay (300)
cls
end loop
    x1 := 450 
    x2 := 335 
    y1 := 205 
    y2 := 270 

       loop

	    y1 := y1 + 1 
	    %Head 
	    drawoval (300, 350, 96, 82, 16) 
	    drawfilloval (300, 350, 95, 80, 12) 
	    %First Eye 
	    drawfilloval (280, 400, 15, 16, 0) 
	    %Black part of first eye 
	    drawfilloval (280, 400, 8, 8, 16) 
	    %Second Eye 
	    drawfilloval (320, 400, 15, 16, 0) 
	    %Black part of second eye 
	    drawfilloval (320, 400, 8, 8, 16) 
	    %Nose 
	    drawfilloval (301, 370, 20, 20, 42) 
	    %Mouth 
	    drawfillarc (300, 332, 50, 50, 180, 0, 16) 
	    %Body 
	    drawfillbox (361, 275, 241, 245, 12) 
	    drawoval (300, 200, 71, 78, 16) 
	    drawfilloval (300, 200, 70, 80, 12) 
	    %Left arm 
	    Draw.ThickLine (250, 265, 150, 230, 40, 12) 
	    %Right arm..moves arm down 
	    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
	    delay (50) 
	 
	    %Left Leg 
	    Draw.ThickLine (210, 50, 300, 150, 40, 12) 
	    
	    %Right Leg 
	    Draw.ThickLine (400, 200, 300, 150, 40, 12) 
	    %Moves right arm down 
	    if y1 = 275 then 
		Draw.ThickLine (450, 275, 335, 270, 40, 12) 
		for decreasing counte : 70 .. 1 
		    y1 := y1 - 1 
		    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
		    delay (50) 
		    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
		    if y1 = 205 then 
			Draw.ThickLine (450, 205, 335, 270, 40, 12)
			     %Left Leg 
	       drawfillarc (220, 30, 170, 90, 120, 140, 12)  
		    end if 
		end for 
	    end if 
 
 end loop
   




fork Elmo 

% more lasers 
loop 
for l : 1..50 
Draw.DashedLine (150, 280, 400, 150, drawDot, yellow) 
delay (25) 
Draw.DashedLine (150, 280, 400, 150, drawDot, black) 
delay (25) 
Draw.DashedLine (450, 300, 300, 150, drawDot, yellow) 
delay (25) 
Draw.DashedLine (450, 300, 300, 150, drawDot, black) 
end for 
delay (300)
cls
end loop
%-----------------------------------Scene 8
%A big explosion happens and the Alien is killed by Elmo 
for n : 1 .. 900 by 10 
Draw.FillOval (325 - n, 200 + n, 75, 75, red) 
delay (10) 
Draw.FillOval (325 + n, 200 + n, 75, 75, red) 
delay (10) 
Draw.FillOval (325 + n, 200 - n, 75, 75, red) 
delay (10) 
Draw.FillOval (325 - n, 200 - n, 75, 75, red) 
Draw.FillOval (325, 200, 75 - n, 75 + n, yellow) 
delay (10) 
Draw.FillOval (325, 200, 75 + n, 75 - n, brightred) 
end for 
delay (500)
cls
%--------------------------------------Scene 9
%Elmo is very happy in the end and is walking back home to tell everyone what happened.
setscreen ("graphics:600;500") 

    x1 := 450 
    x2 := 335 
    y1 := 205 
    y2 := 270 

 
	for count : 1 .. 70 

	    y1 := y1 + 1 
	    %Head 
	    drawoval (300, 350, 96, 82, 16) 
	    drawfilloval (300, 350, 95, 80, 12) 
	    %First Eye 
	    drawfilloval (280, 400, 15, 16, 0) 
	    %Black part of first eye 
	    drawfilloval (280, 400, 8, 8, 16) 
	    %Second Eye 
	    drawfilloval (320, 400, 15, 16, 0) 
	    %Black part of second eye 
	    drawfilloval (320, 400, 8, 8, 16) 
	    %Nose 
	    drawfilloval (301, 370, 20, 20, 42) 
	    %Mouth 
	    drawfillarc (300, 332, 50, 50, 180, 0, 16) 
	    %Body 
	    drawfillbox (361, 275, 241, 245, 12) 
	    drawoval (300, 200, 71, 78, 16) 
	    drawfilloval (300, 200, 70, 80, 12) 
	    %Left arm 
	    Draw.ThickLine (250, 265, 150, 230, 40, 12) 
	    %Right arm..moves arm down 
	    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
	    delay (50) 
	    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
	    %Left Leg 
	    Draw.ThickLine (210, 50, 300, 150, 40, 12) 
	    
	    %Right Leg 
	    Draw.ThickLine (400, 200, 300, 150, 40, 12) 
	    %Moves right arm down 
	    if y1 = 275 then 
		Draw.ThickLine (450, 275, 335, 270, 40, 12) 
		for decreasing counte : 70 .. 1 
		    y1 := y1 - 1 
		    Draw.ThickLine (450, y1, 335, 270, 40, 12) 
		    delay (50) 
		    Draw.ThickLine (450, y1, 335, 270, 40, 0) 
		    if y1 = 205 then 
			Draw.ThickLine (450, 205, 335, 270, 40, 12) 
		    end if 
		end for 
	    end if 
	end for 
	%Left Leg 
	  drawfillarc (220, 30, 170, 90, 120, 140, 12) 



fork Elmo 



%THe background for the First Scene



View.Set ("graphics;offscreenonly") 

drawfillbox (0, 150, maxx, maxy, 100) 

drawfillarc (330, 100, 350, 150, 0, 180, green) 

drawfillbox (0, 40, 12, 50, white) 
drawfillbox (0, 0, maxx, 100, grey) 
drawfillbox (74, 40, 170, 50, white) 
drawfillbox (250, 40, 346, 50, white) 
drawfillbox (430, 40, 526, 50, white) 
drawfillbox (610, 40, 706, 50, white) 


drawfilloval (100, 300, 200, 5, white) 
drawfilloval (110, 306, 100, 2, white) 
drawfilloval (120, 290, 100, 3, white) 
drawfilloval (200, 350, 100, 5, white) 


for count : 1 .. maxx 
    cls 
    if xpos1 > maxx then 
	xpos1 := 1 
    end if 

    Pic.Draw (background, 0, 0, picCopy) 
    Pic.Draw (clouds, xpos1, 306, picMerge) 

    delay (200) 

    drawbox (xpos1, 280, 306, 363, 100) 

    xpos1 := xpos1 + 2 

 
end for 
Pic.Free (clouds)
delay (500)
cls

%--------------------------------------Scene 10
%The credits at the end
delay (500)
cls

setscreen ("graphics") 
colorback (yellow) 
cls 
fonts := Font.New ("Papyrus:30:italic") 
assert fonts > 0 
font := Font.New ("Arial:12:italic") 
assert font > 0 
Font.Draw ("\"Written By Eni Elezi\"", 272, 58, font, 1)



Mod Edit: USE SYNTAX TAGS AND THE TEMPLATE!Code Here

-----------------------------------
Zren
Wed Apr 22, 2009 3:19 pm

Re: Animation Project Due Tommorow
-----------------------------------
Most of your loops have no exit condition. Also, DON'T use a fork. You also went to offscreenonly and never put a View.Update...

-----------------------------------
enimirahi
Wed Apr 22, 2009 3:30 pm

RE:Animation Project Due Tommorow
-----------------------------------
k thnx

-----------------------------------
TheGuardian001
Wed Apr 22, 2009 3:54 pm

Re: Animation Project Due Tommorow
-----------------------------------
Any particular reason that your elmo looks exactly the same as [url=http://compsci.ca/v3/viewtopic.php?t=19969]this elmo, including the code used to draw it?

-----------------------------------
corriep
Wed Apr 22, 2009 4:32 pm

RE:Animation Project Due Tommorow
-----------------------------------
Oh Snap!!

-----------------------------------
saltpro15
Wed Apr 22, 2009 5:12 pm

RE:Animation Project Due Tommorow
-----------------------------------
I vote for ...   BANISHMENT

-----------------------------------
enimirahi
Wed Apr 22, 2009 6:34 pm

RE:Animation Project Due Tommorow
-----------------------------------
hehehehe i'll change it to sumetin else ma bad

-----------------------------------
enimirahi
Wed Apr 22, 2009 6:59 pm

Re: Animation Project Due Tommorow
-----------------------------------
no

-----------------------------------
Dan
Thu Apr 23, 2009 7:15 am

RE:Animation Project Due Tommorow
-----------------------------------
You can use the code you find on this site but you HAVE TO referncence it and it's oringal author in your comments or some where in your post.

Not doing so is plagarisms and can both get you banned from this site and in alot of trouble at school.

Consider this your first and last warning about it.



P.S. If you refuse to use the template for turing help posts you could at least use syntax tags. If you keep up not using them i don't think i will be able to hold saad back from what he might do to you.

-----------------------------------
SkaarjSlayer
Tue May 05, 2009 9:00 am

Re: Animation Project Due Tommorow
-----------------------------------
Sorry for reviving a somewhat dead topic but I noticed that the city, alien attack, and explosion animations use MY code. My proof: http://compsci.ca/v3/viewtopic.php?t=19066

I agree with others in saying that if you're going to use OTHER people's code for your work, give them credit.

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Tallguy
Tue May 05, 2009 9:20 am

RE:Animation Project Due Tommorow
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umm the similaties are outstanding

what part of this copde did enimirahi actually do?

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corriep
Tue May 05, 2009 9:00 pm

RE:Animation Project Due Tommorow
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YOu can tell his comments because he capitalizes the first and second letters and doesn't bother to correct it. SEe what I mean?

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andrew.
Tue May 05, 2009 9:15 pm

RE:Animation Project Due Tommorow
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How do you guys know when someone copies code? You guys must have a photographic memory! :P

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Tony
Tue May 05, 2009 9:47 pm

Re: RE:Animation Project Due Tommorow
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How do you guys know when someone copies code?
I noticed that the city, alien attack, and explosion animations use MY code.

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Insectoid
Wed May 06, 2009 10:44 am

RE:Animation Project Due Tommorow
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Often, a simple google of a chunk of code will result in both the original posted code and the plagiarizing thread in the first 2 results (remember to wrap the code in "..." when googling!)

*a flurry of copy & pasting follows, as members of compsci.ca try this out*
