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CodeMonkey2000
Tue Jan 27, 2009 2:01 pm

Help loading with DevIL (developer's image library)
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Hey guys, for some reason ilLoadImage isn't able to load any images. I have no idea why. I tried to see what error is generated, but that didn't help, it just outputs "i". Anyone here experienced with this library?

bool texture::loadImage(char* fileName)
{
    //initialization
    if (!devInit)
    {
        ilInit();
        iluInit();
        ilutInit();
        devInit = true;
        cout