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TheHobbit
Mon Jan 05, 2009 8:45 pm

double buffering =|
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hey guys, back again with that dumb game of mine ! 

game's going pretty swell so far - except for the dumb flickering, im sure you all know what i'm talkin about.

repaint makes that little flicker that kinda kills the game. 

i know to use the double buffering method with all the dbg and copying to variable to paste it back on the screen stuff,  and i already used it. the problem lies here, that my game has mouse events , and invoking the double buffer disables all my mouse functions, which kinda kills the point of the game ! 


i know tihs might be too wide a problem , but is there a way around it ? 

thanks in advance :)


p.s i've looked on the site for double  buffers and stuff, but haven't found much ( the fact that searching "double buffering" returns about 1033 results doesnt help ! )
so if you know a post with a problem like mine, LINK ME ! thanks !

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HellblazerX
Mon Jan 05, 2009 11:15 pm

Re: double buffering =|
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How is the double buffering preventing your mouse functions from working?  Your drawing methods and input methods should be kept separate, so one shouldn't be affecting the other.

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TheHobbit
Tue Jan 06, 2009 2:39 pm

Re: double buffering =|
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lmao,  thats exactly what im wondering, coz it makes no sense.  all my game logic is in the run method ( my teacher said run method or its lack thereof, might have to do with it ) , but it still doesn't work ! 

i'll post the code up here later on - d/w you dont have to read through it all ( its not that long right nowanywyas ) - just see if any of you guys can isolate the problem !
