
-----------------------------------
JMSS041
Tue Dec 16, 2008 11:24 am

Any Suggestions??
-----------------------------------
My program is below. Does anyone have any suggestions of how to improve it??


import GUI 

View.Set ("graphics:600;800,nobuttonbar") 

GUI.SetBackgroundColour (grey) 

procedure Start
GUI.Quit 
end Start 

procedure Instructions 
end Instructions 

procedure Load  
end Load  
% Place some buttons. 

var b1 := GUI.CreateButton (10, 370, 100, "Start Game", Start ) 
var b2 := GUI.CreateButton (130, 370, 100, "Instructions", Instructions) 
var b3 := GUI.CreateButton (250, 370, 100, "Load Game", Load) 
loop 
    exit when GUI.ProcessEvent 
end loop 
cls 
setscreen ("graphics:900 ,650") % This adjusts your screen size, you can adjust it to whatever you like 
% Game Options Variables 
put "Are you ready to play Cutthroat?" 
var name : string               % You can ask the user to input their name 
var age : real                 % You can ask the user to input their age 
var User_Input : string 
var User_Level : int := 1 
var User_Race : string  
var User_Class : string 
var User_Gender : string 
var User_CurrentLife : int 
var User_Strength : int 
var User_Intelligence : int 
var User_Experience : real 
var User_NextLevel : int  
var User_Gold : int 
var User_Weapon : string 
var User_WeapDam : int 
var User_Sheild : string 
var User_ShDef : int 
var User_Armor : string 
var User_ArDef : int 
var User_Defense : real 
var User_Damage : real 
put "Enter your name." %This is where you create your character.% 
get name 
put "Enter you age." 
get age 
put "what is your class?" 
loop 
put "Enter User_Race." 
put "Human - Can easily change its class. They are an excellent choice for beginners." 
put "Elf - They are known for their poetry, song, and magical arts. THey also show great skil with weapons, and strategy." 
put "Dwarf - They are known for their skill in warefare, their ability to withstand physical and nagical punishment, and their hard work." 
put "Gnome - They are smaller than Dwaves, and make good alchenists, and technicians." 
put "Halfling - They are clever, capable, and resouceful suvivers." 
put "Half Elf - They get curiosity, and ambition from their human parent, and the love of poetry and song from their elf parent." 
put "Alien - They are skilled in magic. They use very powerful magic that is too complicated for even the most powerful wizards to learn." 
put "Half Orc - Half orc, half human. They like fighting more than argueing." 
put "Demon - Thye don't have a living body, and are more ghost like, than human like." 
get User_Race 
exit when User_Race = "Human" or User_Race = "Elf" or 
                    User_Race = "Dwarf" or User_Race = "Gnome" or User_Race = "Halfling" or 
                    User_Race = "Half Elf" or User_Race = "Alien" or User_Race = "Half Orc" or 
                    User_Race = "Demon" 
end loop 
loop 
cls 
            put "Enter Gender " 
            put "Male or Female ?" 
            get User_Gender 
            cls 
            exit when User_Gender = "Male" or User_Gender = "Female" 
        end loop 
loop 
    exit when GUI.ProcessEvent 
end loop

var b4 := GUI.CreateButton (300, 370, 100, "Continue", Start)

procedure Continue
GUI.Quit
end Continue

const groundColour := 2
const missileColour1 := purple
const missileColour2 := red
const explosionColour := 2
const playerColour := blue
const playerSpeed := 4
const turnDelay := 100
const outOfPlay := -1
const maxMissiles := 20

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                  Global Variables                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var numMissiles : int := 3 % the number of missiles in play
var evadedMissiles : int := 0 % total number of missiles evaded
var tx : int := maxx div 2 % the x position of the player in pixels
var ty : int := maxy div 2 % the y position of the player in pixels
var turns, timer, dist : int 

/**************************************************************
 *   This procedure gives the instructions for the game.      *
 **************************************************************/
    put "You are a pilot over Zornastria, somewhere.  Unfortunately, the missile"
    put "defence system has been activated and is now turned against"
    put "you!  Even worse, the missiles are heat seeking missiles and"
    put "head straight for you.  Luckily if you manuever carefully,"
    put "you can dodge them until they run out of fuel, hopefully."
    put skip
    put "To pilot your aircraft, use the mouse. When the mouse button"
    put "is pressed, your plane moves toward your mouse."
    colour  (blue)
    put "Your ship is the colour of this wording"
    colour  (2)
    put "The missiles start"
    put "out coloured " ..
    colour (purple)
    put "the colour of this wording" ..
    colour (2)
    put " and turn " ..
    colour (red)
    put "the colour of this wording" ..
    colour (2)
    put "when they run out of fuel.  You"
    put "must attempt to survive as long as you can.  After surviving each"
    put "wave, there will be another wave immediately following."
    put skip
    put "Good Luck!  You WILL need it, unless you're THAT good!!!!"
    put skip
    put "At your own risk, hit any key to start the game.............."

    Input.Pause
    cls

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure draws the player.                           %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure DrawPlayer (clr : int)
    Draw.FillStar (round (tx - 3), round (ty - 3), round (tx + 3), round (ty + 3), clr)
end DrawPlayer

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure handles any key strokes by reading any char  %
% from the keyboard and moving the player in response to it.    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure ControlPlayer
    var x, y, b : int
    Mouse.Where (x, y, b)
    if b = 1 and (x not= tx or y not= ty) then
        DrawPlayer (0)

        var d : real := sqrt ((x - tx) ** 2 + (y - ty) ** 2)
        var dx : int := round ((x - tx) * playerSpeed / d)
        var dy : int := round ((y - ty) * playerSpeed / d)
        if abs (dx) > abs (x - tx) then
            tx := x
        else
            tx := tx + dx
        end if
        if abs (dy) > abs (y - ty) then
            ty := y
        else
            ty := ty + dy
        end if

        % Make certain the player doesn't go off the screen.
        if tx < 10 then
            tx := 10
        elsif tx > maxx - 10 then
            tx := maxx - 10
        end if
        if ty < 10 then
            ty := 10
        elsif ty > maxy - 10 then
            ty := maxy - 10
        end if

        % Draw the player in its new position
        DrawPlayer (playerColour)
    end if
end ControlPlayer


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Main Body                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var px, py : array 1 .. maxMissiles of int
% The position array for the missiles
var vx, vy : array 1 .. maxMissiles of int
% The velocity array for the missiles

randomize
setscreen ("graphics,noecho")

Instructions

loop
    % Initialize the missile array.
    for i : 1 .. numMissiles
        px (i) := Rand.Int (0, maxx)
        py (i) := 0
        vx (i) := 0
        vy (i) := Rand.Int (1, 5)
    end for

    % Draw the screen
    cls
    drawline (0, 0, maxx, 0, 1)
    DrawPlayer (playerColour)

    % Set the clock and number of elapsed turns
    turns := 0

    % The main loop
    loop
        turns += 1

        % For each missile: determine the new x velocity
        %                   determine the new y velocity
        %                   set the new missile position
        %                   draw a travel line
        %                   check to see if it hit the ground
        %                   check to see if it hit the player
        for i : 1 .. numMissiles
            const ox : int := px (i)
            const oy : int := py (i)

            if ox not= outOfPlay then
                % Determine the x velocity
                dist := abs (vx (i)) * (abs (vx (i)) + 1) div 2
                if vx (i) < 0 and ox - dist < 0 then
                    vx (i) += 2
                elsif vx (i) > 0 and ox + dist > maxx then
                    vx (i) -= 2
                elsif turns > 100 then
                    if turns mod 20 = 0 then
                        vx (i) -= sign (vx (i))
                    end if
                elsif ox < tx then
                    vx (i) += 1
                elsif ox > tx then
                    vx (i) -= 1
                end if

                % Determine the y velocity
                dist := abs (vy (i)) * (abs (vy (i)) + 1) div 2
                if vy (i) > 0 and oy + dist > maxy then
                    vy (i) -= 2
                elsif turns > 100 then
                    if turns mod 8 = 0 then
                        vy (i) -= 1
                    end if
                elsif vy (i) < 0 and oy - dist < -turns div 15 then
                    vy (i) += 2
                elsif oy < ty then
                    vy (i) += 1
                elsif oy > ty then
                    vy (i) -= 1
                end if

                % Set the new missile position
                px (i) += vx (i)
                py (i) += vy (i)

                % Draw a travel line
                if turns > 100 then
                    Draw.ThickLine (ox, oy, px (i), py (i), 1, missileColour2)
                else
                    Draw.ThickLine (ox, oy, px (i), py (i), 2, missileColour1)
                end if

                % Check to see if it hit the ground
                if py (i)  maxMissiles then
        numMissiles := maxMissiles
    end if
end loop



Mod Edit: Remember to use syntax tags! Thanks :) [syntax="Turing"]Code Here[/syntax]

-----------------------------------
DemonWasp
Tue Dec 16, 2008 11:52 am

RE:Any Suggestions??
-----------------------------------
1: Instructions don't work.
2: Use an image instead of a star for the airship.
3: Glancing at your code, I see nothing after dodging missiles. My name, age, race and class are completely irrelevant to any of the gameplay I've seen so far.
4: A scoreboard. There's a use for the character's (or player's) name. Just record who dodged how many missiles in a text file.

-----------------------------------
dc116
Tue Dec 16, 2008 6:23 pm

RE:Any Suggestions??
-----------------------------------
I have no idea what the age part is for.

-----------------------------------
Parker
Thu Dec 18, 2008 8:34 am

RE:Any Suggestions??
-----------------------------------
Gameplay isnt bad, kind of fun in my opinion. But as the above mentioned, I noticed that the age, race, and name dont really matter at all. Is the race part for something in the future of the game?

-----------------------------------
JMSS041
Thu Dec 18, 2008 12:39 pm

Re: Any Suggestions??
-----------------------------------
Ok This is the new one I edited with your input.

Tell me how this could be improved.

 
import GUI 

View.Set ("graphics:600;800,nobuttonbar") 

GUI.SetBackgroundColour (grey) 

procedure Start
GUI.Quit 
end Start 

procedure Instructions 
end Instructions 

procedure Load  
end Load  
% Place some buttons. 

var b1 := GUI.CreateButton (10, 370, 100, "Start Game", Start ) 
var b2 := GUI.CreateButton (130, 370, 100, "Instructions", Instructions) 
var b3 := GUI.CreateButton (250, 370, 100, "Load Game", Load) 
loop 
    exit when GUI.ProcessEvent 
end loop 
cls 
setscreen ("graphics:900 ,650") % This adjusts your screen size, you can adjust it to whatever you like 
% Game Options Variables 
put "Are you ready to play Cut Throat?"                % You can ask the user to input their name                  % You can ask the user to input their age 
var User_Input : string 
var User_Level : int := 1 
var User_CurrentLife : int 
var User_Strength : int 
var User_Intelligence : int 
var User_Experience : real 
var User_NextLevel : int  
var User_Gold : int 
var User_Weapon : string 
var User_WeapDam : int 
var User_Sheild : string 
var User_ShDef : int 
var User_Armor : string 
var User_ArDef : int 
var User_Defense : real 
var User_Damage : real 

loop 
    exit when GUI.ProcessEvent 
end loop

var b4 := GUI.CreateButton (300, 370, 100, "Continue", Start)

procedure Continue
GUI.Quit
end Continue

const groundColour := 2
const missileColour1 := purple
const missileColour2 := red
const explosionColour := 2
const playerColour := blue
const playerSpeed := 4
const turnDelay := 100
const outOfPlay := -1
const maxMissiles := 20

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                  Global Variables                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var numMissiles : int := 3 % the number of missiles in play
var evadedMissiles : int := 0 % total number of missiles evaded
var tx : int := maxx div 2 % the x position of the player in pixels
var ty : int := maxy div 2 % the y position of the player in pixels
var turns, timer, dist : int 

/**************************************************************
 *   This procedure gives the instructions for the game.      *
 **************************************************************/
    put "You are a pilot over Zornastria, somewhere.  Unfortunately, the missile"
    put "defence system has been activated and is now turned against"
    put "you!  Even worse, the missiles are heat seeking missiles and"
    put "head straight for you.  Luckily if you manuever carefully,"
    put "you can dodge them until they run out of fuel, hopefully."
    put skip
    put "To pilot your aircraft, use the mouse. When the mouse button"
    put "is pressed, your plane moves toward your mouse."
    colour  (blue)
    put "Your ship is the colour of this wording"
    colour  (2)
    put "The missiles start"
    put "out coloured " ..
    colour (purple)
    put "the colour of this wording" ..
    colour (2)
    put " and turn " ..
    colour (red)
    put "the colour of this wording" ..
    colour (2)
    put "when they run out of fuel.  You"
    put "must attempt to survive as long as you can.  After surviving each"
    put "wave, there will be another wave immediately following."
    put skip
    put "Good Luck!  You WILL need it, unless you're THAT good!!!!"
    put skip
    put "At your own risk, hit any key to start the game.............."

    Input.Pause
    cls

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure draws the player.                           %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure DrawPlayer (clr : int)
    Draw.FillStar (round (tx - 3), round (ty - 3), round (tx + 3), round (ty + 3), clr)
end DrawPlayer

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%   This procedure handles any key strokes by reading any char  %
% from the keyboard and moving the player in response to it.    %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
procedure ControlPlayer
    var x, y, b : int
    Mouse.Where (x, y, b)
    if b = 1 and (x not= tx or y not= ty) then
        DrawPlayer (0)

        var d : real := sqrt ((x - tx) ** 2 + (y - ty) ** 2)
        var dx : int := round ((x - tx) * playerSpeed / d)
        var dy : int := round ((y - ty) * playerSpeed / d)
        if abs (dx) > abs (x - tx) then
            tx := x
        else
            tx := tx + dx
        end if
        if abs (dy) > abs (y - ty) then
            ty := y
        else
            ty := ty + dy
        end if

        % Make certain the player doesn't go off the screen.
        if tx < 10 then
            tx := 10
        elsif tx > maxx - 10 then
            tx := maxx - 10
        end if
        if ty < 10 then
            ty := 10
        elsif ty > maxy - 10 then
            ty := maxy - 10
        end if

        % Draw the player in its new position
        DrawPlayer (playerColour)
    end if
end ControlPlayer


%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
%                         Main Body                             %
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
var px, py : array 1 .. maxMissiles of int
% The position array for the missiles
var vx, vy : array 1 .. maxMissiles of int
% The velocity array for the missiles

randomize
setscreen ("graphics,noecho")

Instructions

loop
    % Initialize the missile array.
    for i : 1 .. numMissiles
        px (i) := Rand.Int (0, maxx)
        py (i) := 0
        vx (i) := 0
        vy (i) := Rand.Int (1, 5)
    end for

    % Draw the screen
    cls
    drawline (0, 0, maxx, 0, 1)
    DrawPlayer (playerColour)

    % Set the clock and number of elapsed turns
    turns := 0

    % The main loop
    loop
        turns += 1

        % For each missile: determine the new x velocity
        %                   determine the new y velocity
        %                   set the new missile position
        %                   draw a travel line
        %                   check to see if it hit the ground
        %                   check to see if it hit the player
        for i : 1 .. numMissiles
            const ox : int := px (i)
            const oy : int := py (i)

            if ox not= outOfPlay then
                % Determine the x velocity
                dist := abs (vx (i)) * (abs (vx (i)) + 1) div 2
                if vx (i) < 0 and ox - dist < 0 then
                    vx (i) += 2
                elsif vx (i) > 0 and ox + dist > maxx then
                    vx (i) -= 2
                elsif turns > 100 then
                    if turns mod 20 = 0 then
                        vx (i) -= sign (vx (i))
                    end if
                elsif ox < tx then
                    vx (i) += 1
                elsif ox > tx then
                    vx (i) -= 1
                end if

                % Determine the y velocity
                dist := abs (vy (i)) * (abs (vy (i)) + 1) div 2
                if vy (i) > 0 and oy + dist > maxy then
                    vy (i) -= 2
                elsif turns > 100 then
                    if turns mod 8 = 0 then
                        vy (i) -= 1
                    end if
                elsif vy (i) < 0 and oy - dist < -turns div 15 then
                    vy (i) += 2
                elsif oy < ty then
                    vy (i) += 1
                elsif oy > ty then
                    vy (i) -= 1
                end if

                % Set the new missile position
                px (i) += vx (i)
                py (i) += vy (i)

                % Draw a travel line
                if turns > 100 then
                    Draw.ThickLine (ox, oy, px (i), py (i), 1, missileColour2)
                else
                    Draw.ThickLine (ox, oy, px (i), py (i), 2, missileColour1)
                end if

                % Check to see if it hit the ground
                if py (i)  maxMissiles then
        numMissiles := maxMissiles
    end if
end loop




Mod Edit: Remember to use syntax tags![syntax="Turing"]Code Here[/syntax]
