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PHP God
Sat Sep 13, 2003 11:01 pm

Turings Natural Delay
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process music
 Music.PlayFile ("song1.mp3")
  loop
   Music.PlayFile ("song2.mp3")
  end loop
end music

fork music


Why is there a giant gaping hole between each time my soundfile is played?

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Tony
Sat Sep 13, 2003 11:27 pm


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my guess would be that turing is loading the file somewhere or other.

try looping a shorter file with lower sound quality, and see if that reduces the delay.

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Dan
Sat Sep 13, 2003 11:40 pm


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i test the flowing code to see if it had anything to do with the loop or fork:


Music.PlayFile ("C:\\MYSHAR~1\\NEG_TH~1.mp3")
Music.PlayFile ("C:\\MYSHAR~1\\DOT_HACK.mp3")


and i found that there was a dealy of less then 6 seconds.

may be it has somting to do with the fork, i have had troble with forks and playing files in turing b4.

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PHP God
Sun Sep 14, 2003 12:27 am


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The files are about 5 seconds long, and MP3 is as low as I go.

As well, if turing were loading it, wouldn't it be stored in memory after playing once?

I'm wondering if this can be done in C++ easier, if it is, it makes it more worth learning.

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Dan
Sun Sep 14, 2003 12:45 am


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well basick C++ dose not have a comand to play mp3s built in to it. so you whould need to find a libraey file for that or make your own decoder  :shock: .

but it whould probyl be faster

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PHP God
Sun Sep 14, 2003 1:43 am


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what about any kind of sound file?

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Dan
Sun Sep 14, 2003 2:49 pm


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to my knogale standered C/C++ dose not come with an libreay to play sound files but i know there are ones out there.

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PHP God
Sun Sep 14, 2003 3:11 pm


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Are you dyslexic man, I can't understand a word you say. Someone oughtta code a translator.

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AsianSensation
Sun Sep 14, 2003 4:07 pm


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jeez, it's just Dan speak...

maybe it's a good idea to learn it so you could understand what he is talking about? Dan actually gives out good ideas once in a while.

and if you seriously can't understand him (well, sucks for you) than here is a translated version:

to my knogale standered C/C++ dose not come with an libreay to play sound files but i know there are ones out there.

=

to my knowledge standard C/C++ does not come with a library to play sound files, but I know there are ones out there.

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PHP God
Sun Sep 14, 2003 6:02 pm


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I know man, jk.

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Catalyst
Sun Sep 14, 2003 6:34 pm


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if u want to do music in c++ u might want to look into DirectSound or DirectMusic

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Dan
Sun Sep 14, 2003 9:55 pm


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Are you dyslexic man... 

yes  :P

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krishon
Mon Sep 15, 2003 6:23 pm


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i dun't think fork shuld be a problem...it worked for my game when i used it

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Mazer
Tue Sep 16, 2003 4:13 pm


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and if you seriously can't understand him... 

everyone can understand Dan! check it out:

Aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny iprmoetnt tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a total mses and you can sitll raed it wouthit porbelm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. 

Amzanig huh? 


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Dan
Tue Sep 16, 2003 4:22 pm


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:dance: see, and i allmost all ways get the 1st and last letters right (almost)

 :multi:

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krishon
Tue Sep 16, 2003 4:28 pm


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i understand wut he's sayin in the quote :D

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Mazer
Tue Sep 16, 2003 4:41 pm


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yay for dan! all shall bow before him.

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krishon
Tue Sep 16, 2003 6:04 pm


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dan must have brain controlled u lol  :lol:

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Dan
Tue Sep 16, 2003 6:51 pm


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dan must have brain controlled u lol  :lol:

OH NO!!!! they are checking on to my evil plan to take over the wrolad using brain contorl enodned in to my spelling  :lol:
