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Papageorgeo
Mon Sep 08, 2003 10:39 pm

Pong RPG
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Putting the source code in keeps timing out so I'm just going to attach the pong.t file to this post. Here you are...a 4 hour night before project done by yours truly!

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poly
Wed Sep 10, 2003 4:48 pm


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Its pretty cool, my one BIG beef was everything was overlapped or not on the screen. I think you should have included something like 800;600 in ur setscreen command.

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Dan
Wed Sep 10, 2003 4:57 pm


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some error cheking in the menus whould be nice, it keeped on skiping over stuff some times and if you hit wrong button it seems to just go to next menu.

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Papageorgeo
Thu Sep 11, 2003 4:15 pm


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Yeah, sorry about that. I wanted to get it finished. I got it done as quick as possible so I could go to the AFC/NFC championship party my buddy was throwing. As for the overlapping...it seems to do that in turing 4.x. I made it in 3.1A, so I made all my calculations based on that.

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templest
Thu Nov 13, 2003 8:34 pm


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WHOA! I have a friend that wrote a pong program and it was about 120 lines of code. And much neater looking. ANd the screen didn't flicker. But w/e. Your is.. pretty... interesting.  :twisted: 

BTW: How do I move the mf paddle!?

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poly
Thu Nov 13, 2003 11:33 pm


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Include instructions on how to move the paddle...I figured A moves paddle down...but whats up? and its a bit hard to focus on the yellow ball with the flickering, I like the whole layout of in-game was done, great job

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DanShadow
Mon Dec 08, 2003 7:06 pm


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hmmm...maybe add:
setscreen("offscreenonly")
View.Update
into the top of your loop?
I have a question...how is it an RPG (Role Playing Game)? I only saw regular pong, but with powerups...there was no real "Role Playing"
But anyway, neat.

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templest
Fri Dec 12, 2003 10:47 am


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This is what version of pong made now that's been submitted?  :shock: . I think it's probably something that everyone here has tried to make at one point. Some more succesful than other though.  :roll: I like this though. :)
