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TripleBla
Thu May 15, 2008 12:30 pm

Halo Sprite engine
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Halo Sprite Engine

arrow keys, Page Up & Page Down changes arm angle, and enter is fire.

Abandoned project, maybe someone will find enjoyment in it, or use it for one of their own halo inspired creations..  :roll: 
It's free, not documented and there are a few bugs.

n-joi.

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petree08
Thu May 15, 2008 12:44 pm

Re: Halo Sprite engine
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me and mr trippleblah had a little contest to see who could make the best halo game , the only rule was that we had to use the same sprite sheet

he gave up cuz he had a life 


this is how far i got with it

- so who do you think has the better one?

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metachief
Thu May 15, 2008 5:28 pm

RE:Halo Sprite engine
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Hey, guys. I think that one can't judge the two because they both do different things. Petree's just floats around shooting bullets and TripleBla's only walks. You guys should have set same parameters for both of your engines. For exaple, make him jump run and shoot and then evaluate the code. By the way, where did you gys get those sprites. The only ones I could find are the ones petree has used in his previous games.

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metachief
Fri May 16, 2008 5:36 pm

Re: Halo Sprite engine
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Here's mine I made long ago...

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riveryu
Fri May 16, 2008 7:17 pm

RE:Halo Sprite engine
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hey metachief, why does your  Time.DelaySinceLast (round (1000 / 15)) have /15? Whats that suppose to do?

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CodeMonkey2000
Fri May 16, 2008 8:00 pm

RE:Halo Sprite engine
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15 frames per second.

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riveryu
Sat Jun 07, 2008 9:43 pm

RE:Halo Sprite engine
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how come you dont use setframerate instead? Whats the point of setframerate then?

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andrew.
Sun Jun 29, 2008 2:16 pm

RE:Halo Sprite engine
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Because setframerate would only affect the sprite position updating, and not the whole game. Plus, it even depends if they used the sprite module. If not, it wouldn't work at all.
