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Quakerstate98
Sun Mar 30, 2008 5:47 pm

OpenGL &amp; || Direct x set up
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Hey, i'm looking to set up OpenGL or directx, w/e is more current but i have read openGL is the wiser choice for just starting off. But i have no idea how to get it installed. I don't know if this is needed but i compile win32. I have visual studios 2005 installed.

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OneOffDriveByPoster
Sun Mar 30, 2008 6:01 pm

Re: OpenGL &amp; || Direct x set up
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I do suggest OpenGL because it is supported on more platforms.  You already found the correct topic before; just get the Platform SDK and set it up as described.  Look up GLUT for an easy way to get started.

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CodeMonkey2000
Sun Mar 30, 2008 7:04 pm

RE:OpenGL &amp; || Direct x set up
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SDL is much easier than GLUT. OpenGL should come with your compiler (I use minGW). You may want to use code::blocks. Just download code::blocks with minGW at the site. The automatic setup should take care of everything.

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jernst
Mon Mar 31, 2008 8:23 am

Re: OpenGL &amp; || Direct x set up
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If you're interested in opengl here is a link to a bunch of tutorials, free online textbooks and example code from a course i was TA for a couple semesters ago.
http://physcomp1.wlu.ca/~hfan/cp411/07/cp41107.php

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Quakerstate98
Mon Mar 31, 2008 10:54 am


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alright awesome, thanks for the help
