----------------------------------- poly Sat Aug 02, 2003 5:11 pm 3d models/raycastering - errrr where to start? ----------------------------------- Ok I want to get into raycasting and doing 3d models in turing (dont ask why, i just have tons of time on my hands) anyway I have no idea where to START! Like to do raycasting I read that tutorial that somebody posted, but how do i start where do i start?? ----------------------------------- AsianSensation Sat Aug 02, 2003 5:40 pm ----------------------------------- anyways, raycasting isn't 3D, it's pseudo-3D. So I don't think you can do 3D modeling with raycasting. and as I recall, you start where the tutorial tells you to start :P maybe start by making a map? :P like it said on the tutorial: Now that we have the world, we need to define some attributes before we can project and render the world. Specifically, we need to know these attributes: 1. Player/viewer's height, player's field of view (FOV), and player's position. 2. Projection plane's dimension. 3. Relationship between player and projection plane. that was the first step I believe? seriously though, just follow the tutorial step by step, you should have no problem... if not, then follow SilverSprite's code, it explains alot. ----------------------------------- SilverSprite Sat Aug 02, 2003 8:37 pm ----------------------------------- blah... if you want to get started.. start offf with a 2 dimensional map with a grid (the map of your field) and a small player. give him the ability to move around the map but not through walls.. thats the first step.. it was for me.. ----------------------------------- AsianSensation Sat Aug 02, 2003 8:59 pm ----------------------------------- oh yeah! I forgot, My rotating man program, hehe, it was part of my attempt at raycasting. ----------------------------------- Homer_simpson Sat Aug 02, 2003 11:30 pm ----------------------------------- I'd say not start in turing.... ----------------------------------- poly Sun Aug 03, 2003 3:01 pm ----------------------------------- Yes I would do it in C++ or something, but I dont have THAT much free time to spend on it, plus my school doesnt teach that and this is for a project for next year, Im just trying to get a head start, cause I wanna make something that is a REAL challenge