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poly
Sat Aug 02, 2003 5:11 pm

3d models/raycastering - errrr where to start?
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Ok I want to get into raycasting and doing 3d models in turing (dont ask why, i just have tons of time on my hands) anyway I have no idea where to START! Like to do raycasting I read that tutorial that somebody posted, but how do i start where do i start??

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AsianSensation
Sat Aug 02, 2003 5:40 pm


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anyways, raycasting isn't 3D, it's pseudo-3D. So I don't think you can do 3D modeling with raycasting.

and as I recall, you start where the tutorial tells you to start :P 

maybe start by making a map? :P 

like it said on the tutorial:

Now that we have the world, we need to define some attributes before we can project and render the world. Specifically, we need to know these attributes: 

1. Player/viewer's height, player's field of view (FOV), and player's position. 
2. Projection plane's dimension.
3. Relationship between player and projection plane. 

that was the first step I believe?

seriously though, just follow the tutorial step by step, you should have no problem...

if not, then follow SilverSprite's code, it explains alot.

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SilverSprite
Sat Aug 02, 2003 8:37 pm


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blah... if you want to get started.. start offf with a 2 dimensional map with a grid (the map of your field) and a small player. give him the ability to move around the map but not through walls.. thats the first step.. it was for me..

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AsianSensation
Sat Aug 02, 2003 8:59 pm


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oh yeah! I forgot, My rotating man program, hehe, it was part of my attempt at raycasting.

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Homer_simpson
Sat Aug 02, 2003 11:30 pm


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I'd say not start in turing....

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poly
Sun Aug 03, 2003 3:01 pm


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Yes I would do it in C++ or something, but I dont have THAT much free time to spend on it, plus my school doesnt teach that and this is for a project for next year, Im just trying to get a head start, cause I wanna make something that is a REAL challenge
