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Catalyst
Fri Aug 01, 2003 3:08 am

Perlin Noise
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Perlin noise to generate terrain, the algorithm need optimizing and the terrain rendering is just a skeleton right now (just triangle strips)

note: takes a second or two to generate the terrain

(algorithm i wrote a while ago, the inspiration to fix it came at 3am)

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Homer_simpson
Fri Aug 01, 2003 12:06 pm


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heh :D 
looks good... just wondering how many triangles are being rendered?
now all we outta do is wait for dan to add an opengl section so we can move our stuffz there...

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Catalyst
Fri Aug 01, 2003 1:08 pm


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that mesh has about 32000 triangles but could easily be scaled to have less or more detail

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Kingnoz
Tue Sep 02, 2003 12:00 pm


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that is amazing dude...i'm guessing that is ogl or somethin...correct me if im wrong

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Catalyst
Tue Sep 02, 2003 2:45 pm


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ur right that is opengl

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octopi
Tue Sep 02, 2003 3:16 pm


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One question, 
are you doing a 


while(1) {

}

or similar.

Cause its at a constant 100% cpu.

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Catalyst
Tue Sep 02, 2003 5:52 pm


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no im dont have a loop like that
maybe the rendering is causing the 100% cpu
i dunno...

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octopi
Tue Sep 02, 2003 6:38 pm


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Still pretty neat though, good work!


Okay, I looked at it again, And I REALLY like this for some reason.


+15 Bits.....if anyone asks...its for a php program you made :roll: ...yes, yes
