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nikki
Mon Jan 21, 2008 5:16 pm

Re: Final Projects
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Could someone please help me i need to know how to make the ball in my program bounce off the bottom brick and hit the others at the top. The game is brick. After that i need to make the bricks up top disappear when the ball hits it. PLZ HELP ME ITS MY FINAL!

var x, y : int
var x1, y1 : int
var move : string (1)

const movement := 22
const dist := 5
var xx := 100
var yy := 15
x := 200
y := 0
x1 := 310
y1 := 20
var ballx, bally, xmod, ymod : int := 200
xmod := 1
ymod := 1
drawfillbox (10, 363, 70, 380, black)
drawfillbox (80, 363, 140, 380, black)
drawfillbox (150, 363, 210, 380, black)
drawfillbox (220, 363, 280, 380, black)
drawfillbox (290, 363, 350, 380, black)
drawfillbox (360, 363, 420, 380, black)
drawfillbox (430, 363, 490, 380, black)
drawfillbox (500, 363, 560, 380, black)
drawfillbox (570, 363, 630, 380, black)
drawfillbox (10, 333, 70, 350, black)
drawfillbox (80, 333, 140, 350, black)
drawfillbox (150, 333, 210, 350, black)
drawfillbox (220, 333, 280, 350, black)
drawfillbox (290, 333, 350, 350, black)
drawfillbox (360, 333, 420, 350, black)
drawfillbox (430, 333, 490, 350, black)
drawfillbox (500, 333, 560, 350, black)
drawfillbox (570, 333, 630, 350, black)
drawfillbox (10, 303, 70, 320, black)
drawfillbox (80, 303, 140, 320, black)
drawfillbox (150, 303, 210, 320, black)
drawfillbox (220, 303, 280, 320, black)
drawfillbox (290, 303, 350, 320, black)
drawfillbox (360, 303, 420, 320, black)
drawfillbox (430, 303, 490, 320, black)
drawfillbox (500, 303, 560, 320, black)
drawfillbox (570, 303, 630, 320, black)
drawfillbox (10, 273, 70, 290, black)
drawfillbox (80, 273, 140, 290, black)
drawfillbox (150, 273, 210, 290, black)
drawfillbox (220, 273, 280, 290, black)
drawfillbox (290, 273, 350, 290, black)
drawfillbox (360, 273, 420, 290, black)
drawfillbox (430, 273, 490, 290, black)
drawfillbox (500, 273, 560, 290, black)
drawfillbox (570, 273, 630, 290, black)
drawfillbox (10, 243, 70, 260, black)
drawfillbox (80, 243, 140, 260, black)
drawfillbox (150, 243, 210, 260, black)
drawfillbox (430, 243, 490, 260, black)
drawfillbox (500, 243, 560, 260, black)
drawfillbox (570, 243, 630, 260, black)
 
 
loop
    if hasch then
        getch (move); %Get Input
        if move = chr (203) and x > 5 then
            drawfillbox (x, y, x1, y1, 0)
            x := x - 7
            x1 := x1 - 7
        elsif move = chr (205) and x < 520 then
            drawfilloval (x, y, x1, y1, 0)
            x := x + 7
            x1 := x1 + 7
        end if
    end if
    ballx += xmod
    bally += ymod
    if ballx + 10 >= maxx then
        xmod := -1
    elsif ballx - 10 = maxy then
        ymod := -1
    elsif bally - 10 = maxy then
            ymod := -1
        elsif bally - 10 