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amear
Wed Dec 11, 2002 10:21 pm

Problem designing bouncy ball program
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For the past while I have been trying to come up with a program containing a ball bouncing across a screen, with gravity taken into consideration. This is as far as I've gotten:

setscreen ("graphics:vga")

const midx := maxx div 2
const midy := maxy div 2
const a := 1
var yy : real
var x, y, t : int := 0

for i : 1 .. 28
   t := i
   x += 10
   y := maxy - ( (a * t * t) div 2)
   drawfilloval (x, y, 14, 14, red)
   delay (30)
 cls
end for
   const b := 1
   for i : 27 .. 40
   t := 28
   x += 10
   y := maxy - ( (b * t* t) div 2)
   drawfilloval (x, y, 14, 14, red)
   delay (30)
  cls
end for


I was wondering is there was an easier way, or how to continue this, and if anyone knows, how? Thanks
Alex alexbarker49@hotmail

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Tony
Wed Dec 11, 2002 11:29 pm


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well this is just animation, so you'd have to continue drawing each frame manually... unless you actually design a single function using velocity (as in speed with direction).

I made a tutorial about pool game http://danco.no-ip.com/turing/viewtopic.php?t=129, it has to do with balls hitting each other and stuff... See if that helps. Atleast that describes how to use velocity.
