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mrfungu
Sun Dec 02, 2007 1:26 am

Button and Animation working at same time
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Hi. Im having a lot of trouble getting an animation and a button to work at the same time. I decided to put the animation in a process and fork it. My first problem is now that the animation is in a fork, it work stop. I've been told to create a seperate boolean variable that will exit the loop when the statement becomes true. So far, this has not worked for me. Furthermore, if i put the animation into a proc, the button will now show or activate until the animation is done. 

My first question is: Is there a command or more effective way to end a fork? and if so. what is it?

My second question is: Is there an error in the order of my code because it seems to be skipping the declaration of the variable being true. 

Sorry for asking so many questions!  :P I hope you can help. Thanks alot!





here is the program, it is also attached






import GUI

var instructBtn, menuBtn : int := 0 
var mainWin := Window.Open ("position:180;50, graphics:500;500") 
var flag : boolean := false

% Main Menu
proc mainMenu %Game Menu
    flag := true
    cls
    put "Menu"
    GUI.Hide (menuBtn)
    GUI.Show (instructBtn)
    GUI.Refresh
end mainMenu

% Introduction
proc intro 
    cls
    GUI.Hide (instructBtn)
    GUI.Show (menuBtn) 
    var font6 : int
    font6 := Font.New ("arial bold:20")
    assert font6 > 0
    Font.Draw ("TEMPERATURE CONVERTER", 35, 380, font6, black)
    Font.Free (font6)
    View.Update
    GUI.Refresh
end intro

process anim
    for y : 0 .. 190
        for w : 0 .. 220 by 15
            loop

                drawline (356, 105 + y, 389, 105 + y, 12)
                drawline (356, 105 + w, 389, 105 + w, 7)
                delay (3)
                exit when flag = true
            end loop
        end for
    end for
end anim

% Instructions
proc instructions 
    cls
    var font1 : int
    
    fork anim
    
    font1 := Font.New ("arial :30")
    Font.Draw ("I", 85, 380, font1, black)
    var font3 : int
    font3 := Font.New ("arial bold:20")
    Font.Draw ("NSTRUCTIONS", 95, 380, font3, black)
    var font4 : int
    font4 := Font.New ("arial:13")
    Font.Draw ("This program will convert Fahrenheit to ", 20, 350, font4, black)
    Font.Draw ("Celcius. The first step is to enter the", 20, 330, font4, black)
    Font.Draw ("temperature in Fahrenhiet using the buttons.", 20, 310, font4, black)
    Font.Draw ("The degrees in Fahrenhiet can not be larger.", 20, 290, font4, black)
    Font.Draw ("than ten digits. ", 20, 270, font4, black)
    Font.Free (font4)
    drawfilloval (372, 70, 40, 40, 12)
    
    for i : 0 .. 5
        drawline (350 + i, 105, 350 + i, 350, 7)
        drawline (390 + i, 105, 390 + i, 350, 7)
        drawarc (372, 70, 40 + i, 40 + i, 115, 65, 7)
    end for

    for z : 0 .. 220 by 15
        drawline (356, 105 + z, 389, 105 + z, 15)
    end for

    var font2 : int
    font2 := Font.New ("arial bold:13")
    assert font2 > 0
    Font.Draw ("0", 400, 105, font2, black)
    Font.Draw ("5", 400, 130, font2, black)
    Font.Draw ("10", 400, 160, font2, black)
    Font.Draw ("15", 400, 190, font2, black)
    Font.Draw ("20", 400, 220, font2, black)
    Font.Draw ("25", 400, 250, font2, black)
    Font.Draw ("30", 400, 280, font2, black)
    Font.Draw ("35", 400, 310, font2, black)
    Font.Draw ("C", 407, 340, font2, black)
    Font.Free (font2)

    var font5 : int
    font5 := Font.New ("arial bold:10")
    Font.Draw ("o", 399, 345, font5, black)
    GUI.Show (menuBtn)
    View.Update
end instructions

instructBtn := GUI.CreateButton (185, 200, 100, "Instructions", instructions)    
menuBtn := GUI.CreateButton (185, 18, 100, "Menu", mainMenu)  

% Main Program
intro
loop
    exit when GUI.ProcessEvent
end loop

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Tony
Sun Dec 02, 2007 2:15 am

RE:Button and Animation working at same time
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Please use 
for y : 0 .. 190
  for w : 0 .. 220 by 15
    loop

      drawline (356, 105 + y, 389, 105 + y, 12)
      drawline (356, 105 + w, 389, 105 + w, 7)
      delay (3)
      exit when flag = true

your inner loop that you are exiting is inside two other for loops. You'd have to exit this another 200 times or so for the process to finish.

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mrfungu
Sun Dec 02, 2007 2:56 pm

RE:Button and Animation working at same time
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So in order to fix this problem i will need to move the loop command outside of the for loop?

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Tony
Sun Dec 02, 2007 4:10 pm

RE:Button and Animation working at same time
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why is there a loop in the first place?

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mrfungu
Sun Dec 02, 2007 8:26 pm

RE:Button and Animation working at same time
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the purpose of the loop is so that it know when to stop. so that the fork knows to exit when the variable comes true. ive tried an if statement saying 

[code]
if flag = false then
    anim
elsif flag = true then
mainMenu
else
end if

but the animation did not RUN. >.>

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Tony
Sun Dec 02, 2007 8:31 pm

RE:Button and Animation working at same time
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exit exits the loop. Fork ends only when it gets to the end, same as any other function or procedure.

You need to figure out a way to structure your code in such a way that you could quickly get to the end of the process when needed.

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mrfungu
Sun Dec 02, 2007 8:43 pm

RE:Button and Animation working at same time
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oo. i understand! thanks tony :D im gonna think about it. do you have any suggestions of how to make it skip to the end?

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Tony
Sun Dec 02, 2007 9:02 pm

RE:Button and Animation working at same time
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if statements and loops are a common way to control logic flow. Return statements are excellent too, though Turing might limit those just to functions -- I'm not sure.

You are very close to a solution. exit when ...  will skip to the end of the loop, it's just that your loop ends in the middle of the process, so there's more code that follows.

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mrfungu
Sun Dec 02, 2007 9:25 pm

RE:Button and Animation working at same time
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the only problem with a return statement is that it will only terminate a proc. if i use an if statement, would i check if flag is still false every.. 5 pixels? and once it becomes true then it will return to menu?

i dont understand. the animation should not be WORKING. I just realized that as soon as the menu runs or the program runs, "flag" is declared as true.
