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wargamer17
Wed Apr 11, 2007 4:22 pm

collision detection help
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I am trying to make my own version of the classic game Haunted House from the Atari 2600. Currently, I am trying to work on collision detection for the walls, but since it has multiple rooms, I am going to have many walls. For collision detection so far, I have been doing this:


'shpCircle is the player that is moving
'shpWall is the wall to hit
'left wall
    If shpCircle.Left 