
-----------------------------------
Robert
Sat Jan 13, 2007 4:24 pm

[BETA1] Online RPG
-----------------------------------
http://cconquest.ath.cx/cconquest/cconquest.PNG

I thought I'd share with you guys the final project me and a classmate have been working on.

Hopefully it will inspire you guys to do even greater things.  :P 

http://cconquest.ath.cx/cconquest/cconquest.zip

The server is done in perl and is run 24/7 off my linux box. Make sure you login with someone else so you can actually see how it works for yourself.
Maps are loaded dynamically from the server each time you change maps, so expect things to look different each time you login.

All account/char info is stored on a mysql server. It's pretty neat!

EDIT: This isn't a finished project, but when we're done I'll probobally discuss with my classmate on whether to enter your contest.

EDIT2: Included is the map editor, made by my classmate (James McLean). Feel free to make maps and submit them to rbtaylor@kingston.net. They might end up on the server!

Thanks for your time,
Robert Taylor

-----------------------------------
Prince Pwn
Sat Jan 13, 2007 7:03 pm

Re: [BETA1] Online RPG
-----------------------------------
This owns. I wanna meet someone on it =D
When you have your get statment, use get :* to read the whole line. I put a space in my name and it skipped the whole password part lol.

Update: Hey I met you and some other dude, =D this is sweet.

-----------------------------------
Robert
Sat Jan 13, 2007 8:02 pm

RE:[BETA1] Online RPG
-----------------------------------
This is fun Prince... thanks for the help finding those bugs!

Remember to update if you downloaded before 7:30

-----------------------------------
Prince Pwn
Sat Jan 13, 2007 8:22 pm

Re: [BETA1] Online RPG
-----------------------------------
You should make an email account where we can submit bugs since we can't edit our posts here.

Found another, if you enter the house with the stairs in the roof, then walk down inside the house, if you go forward you leave the house because of where your warp spot is.

-----------------------------------
CodeMonkey2000
Sat Jan 13, 2007 10:47 pm

RE:[BETA1] Online RPG
-----------------------------------
this is pretty cool. you should put in quests and randomly generating dungeon maps and be able to trade items. and i noticed that your character goes block-by-block. can you make it so that he goes half a block each step for fluidity(and smoothness)? you already know that the next block is open so just take a half step into it.

-----------------------------------
Robert
Sat Jan 13, 2007 11:17 pm

RE:[BETA1] Online RPG
-----------------------------------
E-mail rbtaylor@kingston.net for bugs.

Also, I've made the movement the way it is for network reasons. If I were to do it by half-block I'd have to send twice the number of packets (And Turing's .NET module is pretty crap)

Prince: I know about that bug, I can fix it easily.

-----------------------------------
Robert
Sun Jan 14, 2007 8:24 pm

RE:[BETA1] Online RPG
-----------------------------------
Thankyou to the 29 users who logged into Celestial Conquest and neglected to leave any comments.

-----------------------------------
Clayton
Sun Jan 14, 2007 8:54 pm

Re: [BETA1] Online RPG
-----------------------------------
you know, people aren't being forced to leave comments here (nor are they being paid to beta test your game). Demanding that they do just turns people away from something.

-----------------------------------
Remm
Sun Jan 14, 2007 9:01 pm

Re: [BETA1] Online RPG
-----------------------------------
that makes me #30, right? :P

Pretty neat. Wish someone else was online though ^_^

I know this is still a work in progress, but is there anything other than walking around the map? am I missing the menu button or somthing? lol. I clicked Esc and it froze; says - Finished, so im guessing that was to exit game, meaning you need a window.close or somthin after it....


oh, and i liked not being able to go up those stairs in the bar place. 'Sorry, level 1 theif. you are too weak and pathetic to RISE UP THE STAIRS OF ULTIMATE DISTRUCTION'.

Well, i cant wait to see this go far.

oh, when you enter the castle, as you probably know, you spawn on a wall. You cant move on it, other than to the right, which sends you back out of the castle. if you ask me, its a damn good defense against invaders. Also, if you dont plan on using them for somthing else, It'd be cool if you also made WASD also the movement keys. Arrow keys make me cry, lol.


YAY! OTHER PEOPLE ONLINE!!! ^_^
(and you thought WoW was addictive)

-----------------------------------
Robert
Sun Jan 14, 2007 9:17 pm

RE:[BETA1] Online RPG
-----------------------------------
I was using sarcasm in my post, Freakman.

I don't expect anyone to leave comments :P

And Remm, as you know I fixed some of those bugs as we played. :P

-----------------------------------
Remm
Sun Jan 14, 2007 9:33 pm

Re: [BETA1] Online RPG
-----------------------------------
^_^ its so fun.
PM me whenever you want me to test it and find more bugs, i'll be happy to help. Get it fully going and you have have all of my* bits. *by 'my' meaning 'me' i mean everyone BUT me. Yeah. ^_^ i still give lots tho.

Jus rememebr... brighter color for player names & enter / exit game world since they hardly visible. Also text entry is a little hard to see as white (especially when near the buildings) so changing it to a bright green or somthing may help, idk.

-----------------------------------
Amailer
Sun Jan 14, 2007 9:44 pm

RE:[BETA1] Online RPG
-----------------------------------
Chat text gets cut off if its too big

-----------------------------------
Robert
Sun Jan 14, 2007 9:59 pm

RE:[BETA1] Online RPG
-----------------------------------
Client has been updated. Please re-download.

-----------------------------------
Tony
Sun Jan 14, 2007 10:38 pm

Re: [BETA1] Online RPG
-----------------------------------
It looks pretty awesome from the screenshot, though I don't have a Windows machine to try this out on.

A good idea would be to send out system messages upon login (such as this "update client"), and possibly some client version validation.

-----------------------------------
Prince Pwn
Sun Jan 14, 2007 11:37 pm

Re: [BETA1] Online RPG
-----------------------------------
Here + 140 bits
Best Turing game I ever seen that has re-play value.

-----------------------------------
ericfourfour
Mon Jan 15, 2007 12:21 am

RE:[BETA1] Online RPG
-----------------------------------
This program is very interesting. Is there any chance you will release the source?

+bits

-----------------------------------
Remm
Mon Jan 15, 2007 10:59 am

Re: [BETA1] Online RPG
-----------------------------------
Names need a max leangth. When i make a character named RemmYourLordGodAndSaviorOfAllThatIsSexy, its kinda ridiculous how my name goes across the whole screen, lol 12 char cutoff or somthing ^_^
Lookin better tho; ty for changing name text to somthing brighter. I sent you two maps and some other bug fixes on both the map creator and game itself. If you didnt recieve them, i'll just post em here.
GL

-----------------------------------
Robert
Mon Jan 15, 2007 12:45 pm

Re: [BETA1] Online RPG
-----------------------------------
It looks pretty awesome from the screenshot, though I don't have a Windows machine to try this out on.

A good idea would be to send out system messages upon login (such as this "update client"), and possibly some client version validation.

Yah, I always planned on doing it but never followed through.

Now that there is a snow day I guess I'll have time to implement it.

If you haven't seen CC in action yet, the coolest feature is the dynamic maps. When playing online, if a staff member is editing a map, you'll see the changes happening as you play.

EDIT: Remm, I got your bugs for the Map Editor and forwarded them to my partner. He was the one who did the map editor. As for the name text, I thought I fixed that in the last version. They should be yellow? I'm putting a cap on name length now.

EDIT2: Eric, I don't have any intention on releasing the sourcecode. (At least not untill I've handed my project). If I continue working on this game after classes end, I probobally won't release the source since it will reveal security threats.

-----------------------------------
Remm
Mon Jan 15, 2007 3:10 pm

Re: [BETA1] Online RPG
-----------------------------------
AGH! I cant get in
i downloaded again, but it still says my version is out of date and wont let me in!

oh, and btw, you need a back button from character selection

:O all my characters are deleted :'(

-----------------------------------
romantic_programmer
Mon Jan 15, 2007 3:27 pm

RE:[BETA1] Online RPG
-----------------------------------
not bad. My team and myself are creating one Similar to yours. We have been working on it for about 7 months...  I like the look, and and feel. And it is still good quality for turing. 

I can't wait to see what you guys will be adding.
We finally got guilds working over the christmas break. 

I hope to see your game finish.

peace out and nice work..

Romantic_Programmer
and the JJRealms Design Team

-----------------------------------
Tony
Mon Jan 15, 2007 3:49 pm

Re: [BETA1] Online RPG
-----------------------------------
I probobally won't release the source since it will reveal security threats.
Security through obstruction? Ok... but I can still write my own client from scratch, right? :lol:

Good luck with your project, and let me know if you need any help with hosting or such - we've got excess resources here :wink:

-----------------------------------
Robert
Mon Jan 15, 2007 4:07 pm

Re: [BETA1] Online RPG
-----------------------------------
I probobally won't release the source since it will reveal security threats.
Security through obstruction? Ok... but I can still write my own client from scratch, right? :lol:

Good luck with your project, and let me know if you need any help with hosting or such - we've got excess resources here :wink:

Thanks for the offer, but we're pretty content with my modest linuxbox :p

And yah, you're free to write your own client if you want, lol! If it turns out better then mine I'd use yours as the official one. I've put all my work into the Server, so the client is kind of lackluster.

In case you're wondering why you're all getting "Wrong Version. Please Update.", I've fixed the majority of the bugs listed here. (And obviously it also checks version now)

I'll post an announcement when I have the update up for download. 

And seven months seems like a long time. This was built in about a month. Although I have quite a bit of network experience with Perl, VB.NET, Java, and C++ too, so that made development alot swifter.

I'll keep you guys updated!

Robert Taylor

-----------------------------------
Robert
Mon Jan 15, 2007 4:15 pm

RE:[BETA1] Online RPG
-----------------------------------
Client has been updated.

New Users: http://cconquest.ath.cx/cconquest/cconquest.zip

Previous Users; http://cconquest.ath.cx/cconquest/cconquest_update.zip

-----------------------------------
Remm
Mon Jan 15, 2007 4:32 pm

RE:[BETA1] Online RPG
-----------------------------------
A) second link doesnt work
B) 5 character pass min is evil at best
C) I still cant get in :'(

-----------------------------------
Robert
Mon Jan 15, 2007 4:45 pm

Re: RE:[BETA1] Online RPG
-----------------------------------
A) second link doesnt work
B) 5 character pass min is evil at best
C) I still cant get in :'(

Second link is fixed.
Five char min is good!
You can get in. I saw you in the logs.

-----------------------------------
Remm
Mon Jan 15, 2007 4:59 pm

RE:[BETA1] Online RPG
-----------------------------------
I get in and it immidiately kicks me back out. No, i cannot get in.

How is 5 character minimum good? i doubt anyones going to want my password, lol. besides, you dotn even know the other peoples account names since ingame names are different. Bleh. Fine, leave the 5 char min. i just want in lol

-----------------------------------
Robert
Mon Jan 15, 2007 5:08 pm

RE:[BETA1] Online RPG
-----------------------------------
Try re-installing a fresh client.

EDIT: There are 3 people on the server using the updated client, so it's odd how you can't get in.

-----------------------------------
Remm
Mon Jan 15, 2007 5:19 pm

RE:[BETA1] Online RPG
-----------------------------------
did

Version updates make Remm Cry.

Anyways, i've reinstlaed the thing a few times and it still doesnt work. as I bring it up, lotsa red text appears then it kicks me within miliseconds. Yeah. I have no luck. Gunna reboot computer and try again.

-----------------------------------
Robert
Mon Jan 15, 2007 5:36 pm

RE:[BETA1] Online RPG
-----------------------------------
Oh... I shouldn't have made it "Immediately close Run Windows" on program termination.

I've re-uploaded everything with a client that won't close automatically.

Tell me what the red message says. It's probobally just that you're using someone else's accountname or charactername.

-----------------------------------
Remm
Mon Jan 15, 2007 5:45 pm

Re: [BETA1] Online RPG
-----------------------------------
Well when you made your damn 5 char limint I couldnt log into my old account *AGHH!!!!*
So, seriously, either delete the Remm acount so i can relog in under that account name with a dum leangth password, or get rid of 5min. Anyways, that means you need somthing to check if the name is already taken BEFORE you enter game world, so they can repick without going ?!?!??!!?
     Redownloading it now.... heh

-----------------------------------
vertozia
Mon Jan 15, 2007 5:57 pm

RE:[BETA1] Online RPG
-----------------------------------
this issssssssssss soooooooooooooo sick, turing sucks, but this, whoa~!

-----------------------------------
Robert
Mon Jan 15, 2007 6:05 pm

Re: [BETA1] Online RPG
-----------------------------------
Well when you made your damn 5 char limint I couldnt log into my old account *AGHH!!!!*
So, seriously, either delete the Remm acount so i can relog in under that account name with a dum leangth password, or get rid of 5min. Anyways, that means you need somthing to check if the name is already taken BEFORE you enter game world, so they can repick without going ?!?!??!!?
     Redownloading it now.... heh

I deleted your account a couple minutes ago. (As well as any account using less than 5 character passes)

-----------------------------------
Remm
Mon Jan 15, 2007 8:25 pm

Re: [BETA1] Online RPG
-----------------------------------
Yes, but did you delete the character name ITSELF? it wont let me make Remm still, which is making me sad, lol.
Anyways, the daily load of bugs:

First of all, when you enter a new area, anyoen in there, it makes them face one set direction, not the one that is shown to the player that is playing.

Secondly, you'll notice a HELLUVA lotta accounts that popped up. thats from all of us making extra accounts and playing with like 5 people at once. You gotta make it so only one CC can be open at a time. Screenshot of me and my hoes proves it :P

-----------------------------------
Prince Pwn
Mon Jan 15, 2007 9:13 pm

RE:[BETA1] Online RPG
-----------------------------------
I've been getting lag issues all today =S

-----------------------------------
Robert
Mon Jan 15, 2007 9:20 pm

RE:[BETA1] Online RPG
-----------------------------------
In response to why they're facing one direction: It's because you haven't received any information regarding which way they're going. I don't think direction is that big of a deal.

Multiple Connections from one IP: This is so that I could test everything from one computer. Once everything is pretty secure I'll just uncomment the code that kicks off cheaters.

Prince Pwn, what kind of internet do you have? Out of the dozens of users that have connected I've only noticed that about two of them had lag issues. One had dial-up and the other's computer just sucked badly. It might also be a problem on my end, since I'm hosting the server.

P.S. Remm, see how many users you can get in a room together before the client explodes. 20 fps for 6 users seems perfect.

-----------------------------------
StealthArcher
Mon Jan 15, 2007 10:05 pm

RE:[BETA1] Online RPG
-----------------------------------
Hi robert, this game owns.

-----------------------------------
Remm
Mon Jan 15, 2007 10:35 pm

Re: [BETA1] Online RPG
-----------------------------------
You seriously want me to try? when i took that pic, there was a good 10-15 people (that includes their clones) in the castle. I had moved to the bar since it was too crowded... heh

Anyways, did you recieve the two maps i sent you? Little expansion of rooms would be nice while we wait for further updates ^_^

---and ty for making updates instead of full redownloads

---Please delete Remm Character so i can use him again instead of Remmo (not the acc, the character)

---Me 'n josh will c how many we can get in the bar tomarrow. 'Till then, gl/hf/cya

-----------------------------------
Shyfire
Mon Jan 15, 2007 11:50 pm

Re: [BETA1] Online RPG
-----------------------------------
hey plz delete shyfire the account i cant get in to it

-----------------------------------
StealthArcher
Tue Jan 16, 2007 11:56 am

RE:[BETA1] Online RPG
-----------------------------------
could you tell me how you got turing to read only chunks of the large tileset?

-----------------------------------
Hack.saw
Tue Jan 16, 2007 2:21 pm

Re: [BETA1] Online RPG
-----------------------------------
Runtime error: Line 66 of :I/O attempted on unopened stream number -10. Open failed with message 'Net Error. Windows Socket Library Error #10060'.
Anyone know whats up? something isn't being read and the stream number is messed up =/

-----------------------------------
Remm
Tue Jan 16, 2007 4:01 pm

Re: [BETA1] Online RPG
-----------------------------------
Ok... we really didint get too far. Me and this 'whateva' guy did it since zayman was nowhere to be found. Once we got a few people, the server like gave out.

Oh, and we did this AFTER you put the restriction of only 1 open at a time on, so that means your restrictor is flawed :/
Once i started shoving characters in after it gave out, they could only walk around start area (as seen with remm'shoe2.

Oh.. and i think servers down now... ^_^ i cant get back in, lol.
So... between the two of us, 12(ish) brought down the server. I supect, as said before, with more human players, we coulda gotten alot further (as with yesterday, the 20(ish) online)

-----------------------------------
Zayman
Tue Jan 16, 2007 4:42 pm

Re: [BETA1] Online RPG
-----------------------------------
Sorry I wasn't there to crash the server with ya Remm, you know I'm all about crashing stuff haha ^_^. And so far for me everything seems to be working real nicly, keep up the good work! Awaiting a new update with mine and Remm's maps! ^_^!

-----------------------------------
Remm
Tue Jan 16, 2007 5:31 pm

RE:[BETA1] Online RPG
-----------------------------------
lol.. its there choice to put em in.... anyways, that'll b the last time i ever (intentionally) crash the server. lets hope its not hell getting it back up :(

-----------------------------------
Robert
Tue Jan 16, 2007 5:51 pm

RE:[BETA1] Online RPG
-----------------------------------
Alright... I've deleted the accounts/char requested.

I noticed what you meant about the servers crashing. It didn't "crash". It allows connections, however it doesn't seem to send any responses back to the clients.

I've now left the server up in a terminal, so I can see where things start crapping out.

If you have time, try to do the exact same thing you did before.

Oh, and I also haven't enabled the one-IP security thing yet, since we're still testing.

-----------------------------------
Prince Pwn
Tue Jan 16, 2007 6:29 pm

Re: [BETA1] Online RPG
-----------------------------------
Sometimes I've been getting lag issues for no apparent reason, except for the map with the fire. I don't think it's my internet connection because everything else is normal speed. I'll run a speedtest.

Update: I'm getting half the down speed and same upload speed compared to 20 days ago =/

-----------------------------------
Robert
Tue Jan 16, 2007 6:41 pm

RE:[BETA1] Online RPG
-----------------------------------
I've updated the current version.

Alot of the errors should be resolved now.

I've also added one of Remm's maps as well as a tower somebody made. Remm doesn't like it though and wants to replace it with his own.

-----------------------------------
Remm
Tue Jan 16, 2007 7:32 pm

Re: [BETA1] Online RPG
-----------------------------------
Ja... sorry to whoever made it, but it scares me. Anyways, i had some glitchy issues where it kicked me out when I accidentally typed a letter >.< So im going to start over on my tower building tomarrow... i'll make a 4 level (B1 - F3) level tower, along with the weapon shop that is still closed. 

hehe... you know you're bored when...

but for now, ima keep modding my psp until it explodes... 1 step away from ps1 games on it ^_^

-----------------------------------
MihaiG
Tue Jan 16, 2007 9:55 pm

Re: [BETA1] Online RPG
-----------------------------------
typing the character |


crashes the server... ill add more

-----------------------------------
Robert
Tue Jan 16, 2007 10:01 pm

Re: [BETA1] Online RPG
-----------------------------------
typing the character |


crashes the server... ill add more

Yah, thanks for finding that. I'll fix it up tommorow.

Edit: It doesn't crash the servers. It crashes all clients.

-----------------------------------
Prince Pwn
Tue Jan 16, 2007 10:03 pm

Re: [BETA1] Online RPG
-----------------------------------
I think I found out how to fix my lag. I have to log on 2 clients then close the first one. The second one wont lag for some reason =D

-----------------------------------
MihaiG
Tue Jan 16, 2007 10:05 pm

Re: [BETA1] Online RPG
-----------------------------------
typing the character |


crashes the server... ill add more

Yah, thanks for finding that. I'll fix it up tommorow.

Edit: It doesn't crash the servers. It crashes all clients.

yes probably cause turing is stupid...


anyway... just make a way to stop that character from being dispalyed.... ie.

parcing through all the character?

-----------------------------------
Robert
Tue Jan 16, 2007 10:22 pm

RE:[BETA1] Online RPG
-----------------------------------
Note to the user creating perverted user names: Your IP has been logged and you have been reported to the administrative team of compsci.ca. I'll let them deal with you there. As for CC, your IP addresses are the first to go on the nearly complete banning system. I'll be banning your whole ISP (so you don't think about renewing your address), so thanks for ruining things for others that might live near you.

The same goes for people who are impersonating myself and James. Anyone who doesn't have the accounts "Robert" or "James" are not staff. I've had people come on with the name "Admin".

-----------------------------------
StealthArcher
Tue Jan 16, 2007 10:45 pm

RE:[BETA1] Online RPG
-----------------------------------
Remm doesn't like my tower?

-----------------------------------
Prince Pwn
Tue Jan 16, 2007 11:14 pm

Re: [BETA1] Online RPG
-----------------------------------
You should edit the map maker so you can use the mouse for the tile selection and scrolling through all the tiles. It's kinda hard to make a map when you don't know which number corisponds with what set etc.

-----------------------------------
StealthArcher
Tue Jan 16, 2007 11:34 pm

RE:[BETA1] Online RPG
-----------------------------------
you might want to rethnik banning entire ISPs tho rob, after all the people around an ***hole shouldnt suffer because he is one.

-----------------------------------
Remm
Wed Jan 17, 2007 3:52 pm

Re: RE:[BETA1] Online RPG
-----------------------------------
Remm doesn't like my tower?

hehe, sorry man, but no, i dont.

Just a few pointers...

--make sure nothing has been bugged (sometimes, when you select a new tile, random tiles will be reverted back to grass or other). Make sure these tiles are fixxed before submitting

--It doesnt have to take up the whole area. For example, look at both the bar levels. just make what it looks outside basically the same, even if your inside is a little bigger.

--make sure you arnt cutting off giant portions of the map (like your second floor). This enters uselessness, and is very cramped for larger number of players

--dont spam stuff. For example, the amount of crossed swords in floor 2 was just crazy exessive. A little here and there can look good at times, but there is such a thing as too much. Too much flare makes it hard to look at :/

--no rainbows. Dont use multi-tilesetish. if one peice of the wall is super dark, unless it can fit well, somthing crazy light on non-attaching to the walls will look totaly out-of-place.

And thats all I got atm.... WoW exp out... gunna check it out :P
I b makin maps later, so if you want to improve the tower, nows the time :D

'Cya all

-----------------------------------
Tony
Wed Jan 17, 2007 3:59 pm

RE:[BETA1] Online RPG
-----------------------------------

An run-time error has occurred in this program.

Line 66 of : I/O attempted on unopened stream number -10. Open failed with message 'Net Error. Windows Socket Library Error #10061'.

Previously that wasn't happening, but I was stuck on the initial screen - it looked like the connection to the server was not fully established.

This time around it's outright gone. I suspect that my University would have some firewalls running against this.. I can only suggest trapping those errors for now.

-----------------------------------
CodeMonkey2000
Wed Jan 17, 2007 5:44 pm

RE:[BETA1] Online RPG
-----------------------------------
I got that error too and i dont have any firewalls.

-----------------------------------
MihaiG
Wed Jan 17, 2007 5:53 pm

Re: [BETA1] Online RPG
-----------------------------------
same...


Mihai ||||

-----------------------------------
Zayman
Wed Jan 17, 2007 7:18 pm

Re: [BETA1] Online RPG
-----------------------------------
Unfortunately same here, it's been like that since your last update, I think there was something wrong with it perhaps? I think it first happened to me right after the most recent update.

-----------------------------------
StealthArcher
Wed Jan 17, 2007 8:27 pm

RE:[BETA1] Online RPG
-----------------------------------
i Forgot to pay for such an honor as thus to play the first turing MMO!

+10 bits!(its all i really have....)

-----------------------------------
Prince Pwn
Wed Jan 17, 2007 8:57 pm

Re: [BETA1] Online RPG
-----------------------------------
Yes I am too getting that error. Maybe the Linux box overheated =O

-----------------------------------
Hack.saw
Thu Jan 18, 2007 12:16 pm

Re: [BETA1] Online RPG
-----------------------------------
:( broken or not working links :( 
I deleted all my files so I could updated it...Didn't realise you had an update link :oops: 
Still waiting to play...can't wait!
+40 bits (just for the amazing pictures and concept, its a dream for me to make something like this on turing :wink: )

-----------------------------------
Robert
Thu Jan 18, 2007 5:46 pm

RE:[BETA1] Online RPG
-----------------------------------
Hey guys!

Sorry about the last couple days. 

Yesterday I forgot to re-run the server after a reboot. (It was a busy day. I had to perform in a big vocal concert at school)

And today there was a massive power outage in my area (we got sent home from school).

That is the reason for the error you all are getting. In the next version, you'll just get a simple "Server is Down" error message.

Thanks for helping out, guys!

EDIT: I just noticed I've recieved a bunch of new maps. I'll be uploading them to the server right now. Within 15 minutes I'll have all the warps working.

-----------------------------------
Hack.saw
Thu Jan 18, 2007 7:37 pm

Re: [BETA1] Online RPG
-----------------------------------
Well..few problems, heres what I found:
1)if your internet D/Cs well your playing you can't get back onto the acount because your still logged in
2)as of now if you try and cross the bridge you get a fatal runtime error

Suggestion:
1) add some sort of code to remember usernames (not passwords =P) and automatically put them in

Now can you please delete the last few acounts I made... they include:
brendon
sharksfan
and the ones where I used (as a char name):
Hack.saw
hacksaw
sharkz

Thanks =P
EDIT:If you can get this working it would own runescape LOL

-----------------------------------
Robert
Thu Jan 18, 2007 8:00 pm

Re: [BETA1] Online RPG
-----------------------------------
Well..few problems, heres what I found:
1)if your internet D/Cs well your playing you can't get back onto the acount because your still logged in
2)as of now if you try and cross the bridge you get a fatal runtime error

Suggestion:
1) add some sort of code to remember usernames (not passwords =P) and automatically put them in

Now can you please delete the last few acounts I made... they include:
brendon
sharksfan
and the ones where I used (as a char name):
Hack.saw
hacksaw
sharkz

Thanks =P
EDIT:If you can get this working it would own runescape LOL

When your interrnet disconnects, the server should notice that you've left...

As for part 2 (as you know, since I'm online with you right now), it seems to be an isolated incident with you alone. Make sure port 2543 and 2544 are open on your router/firewall.

Oh, and I uploaded the maps I recieved. The tower has been updated (it's now much cleaner) and we have a nice desert area with a cave that leads to a treasure chest.

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Hack.saw
Thu Jan 18, 2007 8:18 pm

Re: [BETA1] Online RPG
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Yeah after I d/c I reconnect, log on, then it tells me an account is allready online with that name =/ .  My firewall is off atm, how would I go about opening them on the router?

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Robert
Thu Jan 18, 2007 8:24 pm

RE:[BETA1] Online RPG
-----------------------------------
Well, I know that there is problem for you when you load a new map. 

However, you can successfully download the map from the map server. We know this because you had the map in your maps folder with the correct data. 

The fact that you are getting a NET error is what's confusing me the most. If the map is successfully retrieved, then there shouldn't be any reason for the NET module to get mad at us.

I'm thinking that there might be a problem with closing the connection. I'll know more once the new version is out. Then I can pinpoint the exact line it's crapping out.

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Robert
Thu Jan 18, 2007 9:43 pm

RE:[BETA1] Online RPG
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Version 01.18.07 is now out.

Just run cconquest.exe and it will automatically download the update for you.

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War_Caymore
Fri Jan 19, 2007 2:12 pm

Re: [BETA1] Online RPG
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I've recieved an error 

An run-time error has occurred in this program.
Line 87 of : Quit #1.

Is that the error that tells me that the server is down, J/W?

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Tycoon
Fri Jan 19, 2007 8:42 pm

Re: [BETA1] Online RPG
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I've recieved an error 

An run-time error has occurred in this program.
Line 87 of : Quit #1.

Is that the error that tells me that the server is down, J/W?

Yes the server is 100% down, thanks to me :)

They should be careful in what they allow in their user names and passwords. I simply placed a % (which is a line commenting out character) and poof, server crash.
(Unsure if I should come out and say this, but oh well, too later)

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Robert
Sat Jan 20, 2007 11:16 am

RE:[BETA1] Online RPG
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LOL

No, you did not crash the server Tycoon. % is not parsed as a comment in a string variable.

That is the most ridiculous thing I've ever heard.

In fact, the server didn't crash at all. :S

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Robert
Sat Jan 20, 2007 11:21 am

Re: [BETA1] Online RPG
-----------------------------------
I've recieved an error 

An run-time error has occurred in this program.
Line 87 of : Quit #1.

Is that the error that tells me that the server is down, J/W?

Next time you get an error like that, look at the client window.

It should say "Map server is currently down. Please try Again!"

So the map server went down, but the main server didn't... I'll look into this.

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Prince Pwn
Sat Jan 20, 2007 12:43 pm

Re: [BETA1] Online RPG
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So do you have different errors now if you can't connect that will tell you if the server is down at your end, if the server is down at my end, too many players, etc?

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MihaiG
Sat Jan 20, 2007 4:59 pm

Re: [BETA1] Online RPG
-----------------------------------
good update..

few issues


mostly cliping errors
http://img242.imageshack.us/img242/7389/noclip19hl.jpghttp://img242.imageshack.us/img242/9350/noclip22lo.th.jpg

everything else looks fine

though


what you should do when u ahve stairs that aren't curently linked to other maps make em work as walls instead of being able to go through them...

same with unmade cities (like in desert)


also implementation of an admin rights such as


certain user ips being flagged are allowed to call certain commands such as


/kick [name] disconnects the user from the server *temp an of 1 min?*
/mute [name] flags the user making him not beable to pass messages to the rest of the ppl *mgith display an "m" above his name to indicate him being muted

/unmute [name] unflags user


thats about it good work cheers!


-Mihai-

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Robert
Sat Jan 20, 2007 5:18 pm

Re: [BETA1] Online RPG
-----------------------------------
good update..

few issues


mostly cliping errors
http://img242.imageshack.us/img242/7389/noclip19hl.jpghttp://img242.imageshack.us/img242/9350/noclip22lo.th.jpg

Yah, I actually found those density issues a couple days ago. I have since forgotten about them.

I'll have them fixed in the next update.

As for the admin commands, they are already in (as many of my guinea pigs saw a couple nights ago).

I had not thought of the mute command though... good call.

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MihaiG
Sat Jan 20, 2007 6:44 pm

Re: [BETA1] Online RPG
-----------------------------------
can i help with the admin testing since i have been helpfull in finding bugs such as ||| and density issues...etc. 



XD

 i see

typing / before any message is taken as a command

trying adding

/quit (logs of and terminates)

/logoff (back to start menu)

/admintest displays admin lvl
probably add a  /help command
which list possible commands


also multiple admin levels also having admin gives ur name different colours

ie..


0 = default user can only call "help" command > as ability to mute players > has ability to kick players and mute > has ability to ban (and other powers subsequently) 