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Hackmaster
Fri Dec 08, 2006 8:31 pm

Battle Algorithms
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Hey guys, 

I am making an RPG, and I'm planning big. I am using Classes for the Item creation and spells, and such like that. (THANK GOD FOR CERVANTES!)

My biggest 2 problems are the battle system and AI, but I am asking that question sepratley. 

there are lots of battle systems out there, and I'm not going to copy someone elses'. I simpley want to create a system from scratch, invoving the stats DEF, STR, AGL, ATK, and MAG. the basic RPG stuff. My question is simple: Is there some obvious formula? Is it really easy, like half STR + Weapon ATK = damage? or are there more complex formuli that would make it better? If anyone has experience in this field, I would really appreciate the help.

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Cervantes
Fri Dec 08, 2006 8:43 pm

Re: Battle Algorithms
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I am making an RPG, and I'm planning big. I am using Classes for the Item creation and spells, and such like that. (THANK GOD FOR CERVANTES!)
This warms my heart. Thanks. :)

As for your question, it was asked earlier, over [url=http://www.compsci.ca/v2/viewtopic.php?p=125309]here. You should check that out for some starting ideas. I typically suggest using a Dungeons and Dragons system, and I've explained the basics of it in [url=http://www.compsci.ca/v2/viewtopic.php?p=125303#125303]this post.

The good thing about using an existing system is you know it's balanced. No need to do extensive testing.
