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Tony
Sat Jun 14, 2003 12:30 pm

tea time! Sponsored by openGL
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I figured drawing rotating cubes is not as much fun, and it would be a shitload of triangles to draw to make any kind of usable model for a game... so I jumped right to my favorite 3D editor - 3DSMAX for help.

tea anyone?

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Homer_simpson
Sat Jun 14, 2003 1:06 pm


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lol... i'm sure that i've seen the exact same file on gametutorials =Ãž

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Catalyst
Sat Jun 14, 2003 1:15 pm


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why just use gluTeapot (or someting of that sort) to make ur teapot

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Tony
Sat Jun 14, 2003 1:42 pm


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I could... but its not about the tea pot... its about importing custom models for my games  8)

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Catalyst
Sat Jun 14, 2003 2:04 pm


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you should get the texture coordinates working on it too

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Homer_simpson
Sat Jun 14, 2003 8:20 pm


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how do you do proper texturing on a complicated object like this tea pot...
i mean how would make and individual texture only for the led and another one for the rest...
i think you need to know where the polygons for the lead and the body start...am i right?!

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Catalyst
Sat Jun 14, 2003 10:20 pm


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3ds max exports the texture coordinates for u

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Homer_simpson
Sun Jun 15, 2003 12:18 am


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oh ic... that's very nice... 
btw....there's special commands for using 3ds files built in OpenGL isn't there?!

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Catalyst
Sun Jun 15, 2003 12:26 am


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i dont think so

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Tony
Sun Jun 15, 2003 11:33 am


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well since in 3DSMAX you can work using openGL render, I assume everything done in 3DSMAX could be achieved with C++ and openGL...

that is if you have that much time/knowledge :?

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Homer_simpson
Sun Jun 15, 2003 11:36 am


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i think that's true....
hey now that we know the basics how bout a project?

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Martin
Sun Jun 15, 2003 3:55 pm


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Can I be in on it?

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Catalyst
Sun Jun 15, 2003 5:30 pm


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woot project :D
we should all work together on a project

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Martin
Sun Jun 15, 2003 6:36 pm


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Sounds good to me:D So what are we gonna make...?

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Tony
Sun Jun 15, 2003 6:36 pm


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great... we'll be the l33t openGL team :D

now all we need to do is get a common engine and deside on what and how we gonna do it.

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Catalyst
Sun Jun 15, 2003 6:38 pm


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we need to decide on what to make b4 we make an engine for it

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Martin
Sun Jun 15, 2003 7:13 pm


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Let's make something like Tribes, only focusing more on realism and the strategy element of it (as in collecting resources etc.)

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Catalyst
Sun Jun 15, 2003 7:19 pm


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so team based first person shooter?
thats option one

i say space combat like star wars but free roaming dog fighting\
thats option two

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Tony
Sun Jun 15, 2003 8:34 pm


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well space combat should remain on a 2D level. It would be just too complex to control ship in 3D to have any fun (though rendered in openGL with 3D models).

so option 2.5 is a multiplayer port of Mazer's Evasive Manuver (can't spell) into 3D  :lol: 

Actually I remember talking to Darkness about such kind of project before and we although thought it might be nice to add some strategy so...

option 2.7.5 is a multiplayer port of Mazer's game with strategic elements such as resource gathering and owning bases.

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Catalyst
Sun Jun 15, 2003 8:42 pm


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i think we should make our own game rather than borrowing someone elses

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Homer_simpson
Sun Jun 15, 2003 9:07 pm


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i agree with the space shooter game... the physics are easy the graphics are also easy... it can be first person and third person shooter... right now i've made a really simple one and it's working perfectly...

all we need:
3d models and textures  for objects...(some1 submit something)
nice skyboxes...(can do)
vectors for lasers and missiles...(can do)
OGL programing(can do)
some basic rules for the game...
and multiplayer mod...(can do)
and a hell lotta time which we will have since summer's almost starting...
And we can call it the compsci game or something...


now who's gonna be workin with us?
me catalyst tony darkness and who else?

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Catalyst
Sun Jun 15, 2003 9:12 pm


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when we start this tony should make us a category for it on the board

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Tony
Sun Jun 15, 2003 10:22 pm


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ofcourse I'll start a separate forum... it can be hidden too  :wink: 

and yeah, my vote sticks for 3rd person space shooter.

Come on people, keep the ideas comming, then we'll create a poll to vote  8)

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Prince
Sun Jun 15, 2003 10:29 pm


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can i join in on this project... im not as l33t as u guys (yet) but i think it would b a great way for me to get better rather than readin tutorials all day

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Catalyst
Sun Jun 15, 2003 10:30 pm


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i also say 3d 3rd person space shooter

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Homer_simpson
Sun Jun 15, 2003 10:32 pm


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or we could just have a key to change the view...(i know how the camera thing works) and have some 2d masking for the inside of ship views...

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Catalyst
Sun Jun 15, 2003 10:34 pm


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or just run a 3d model for the the inside

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Homer_simpson
Sun Jun 15, 2003 10:41 pm


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good idea...

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Martin
Mon Jun 16, 2003 1:51 pm


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Yeah, sounds awesome...wanna arrange a meeting on chat/msn so we can all discuss the plans a bit?

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Catalyst
Mon Jun 16, 2003 2:29 pm


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i agree to that

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Homer_simpson
Mon Jun 16, 2003 2:39 pm


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sure why not...
what time?
who?
email addresses?

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Catalyst
Mon Jun 16, 2003 2:41 pm


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ive got you all on my list now
check the profiles for emails

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Tony
Mon Jun 16, 2003 3:47 pm


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so we'll host a meeting in an MSN chat...

I propose today (monday) @ 9pm. Try to be on...

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Martin
Mon Jun 16, 2003 5:21 pm


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I'll be there

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Catalyst
Mon Jun 16, 2003 6:06 pm


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ill be there
