----------------------------------- Tony Sat Jun 14, 2003 5:58 am rotations in openGL ----------------------------------- I've been reading though tutorials on openGL and there's one thing I dont really get - rotations. glRotatef(g_RotateX, 0, 1.0f, 0); I understand the parameters and all... But how does the program know which object to rotate? unless this rotates the camera :? openGL soo confusing :evil: Probly because I'm trying to load up and work with 3DSMAX objects instead of making simple once polygon by polygon... :? ----------------------------------- Tony Sat Jun 14, 2003 7:50 am ----------------------------------- nvm, I figured out all that glLoadIdentity(); deal :D If anyone cares, here're my super cool rotating triangles :lol: