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Tony
Sat Jun 14, 2003 5:58 am

rotations in openGL
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I've been reading though tutorials on openGL and there's one thing I dont really get - rotations.


glRotatef(g_RotateX, 0, 1.0f, 0);


I understand the parameters and all... But how does the program know which object to rotate? unless this rotates the camera :?

openGL soo confusing  :evil: Probly because I'm trying to load up and work with 3DSMAX objects instead of making simple once polygon by polygon... :?

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Tony
Sat Jun 14, 2003 7:50 am


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nvm, I figured out all that glLoadIdentity(); deal  :D 

If anyone cares, here're my super cool rotating triangles  :lol:
