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Homer_simpson
Sun Jun 08, 2003 10:23 pm

Random 3D surface Generator(first one made in turing)
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The controls are :
rotations:
             W
          A  S  D      
Translations :

    uparrow/downarrow/left arror/right arrow

Method change:
     M

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Andy
Sun Jun 08, 2003 10:31 pm


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DAMN, how long did u spend on this man? hey if you go inside the wall for the first method, its looks like a tunnel with lazers bounsing off the walls, try it

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Tony
Sun Jun 08, 2003 10:52 pm


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weird...

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Catalyst
Sun Jun 08, 2003 10:53 pm


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first one POSTED from turing  :wink:
mine was made with particles tho

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Homer_simpson
Sun Jun 08, 2003 11:04 pm


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lol yeah well... still the first one published :p
oh and dodge, it took me bout 30 mins to make it

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Catalyst
Sun Jun 08, 2003 11:06 pm


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great job by the way
youd be surprised how fast you can make a 3d app when you have the engine already there

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Homer_simpson
Mon Jun 09, 2003 7:35 am


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yes any engine makes program easier...
btw i'm trying to make opengl load raw but i get unknow error when i include  do u know why?!

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Catalyst
Mon Jun 09, 2003 2:40 pm


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ive had this problem b4 too 

after ur includes put


using namespace std;


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Homer_simpson
Mon Jun 09, 2003 3:07 pm


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this is my code
#include 
#include  
#include 
#include 
#include 
using namespace std; 
and what you said doesn't work...  :cry:

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Catalyst
Mon Jun 09, 2003 3:20 pm


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is the problem using the header or loading the header?

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Homer_simpson
Mon Jun 09, 2003 3:39 pm


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I dunno =/
this is the error i get :


Compiling...
gfxOpenGL.C
c:\program files\microsoft visual studio\vc98\include\eh.h(32) : fatal error C1189: #error :  "eh.h is only for C++!"
Error executing cl.exe.


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Catalyst
Mon Jun 09, 2003 3:48 pm


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why is ur file .C, try making it .cpp

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Homer_simpson
Mon Jun 09, 2003 4:14 pm


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Doh!!!! i'm an idiot... thx catalyst :D

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Andy
Mon Jun 09, 2003 5:31 pm


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what the bloody? why are u guys discussing c++ stuff here, Asok, do ur thing and move it

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Martin
Mon Jun 09, 2003 8:37 pm


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Nah, it's still a turing submission.

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funnyhead22
Mon Mar 24, 2008 8:29 pm

Re: Random 3D surface Generator(first one made in turing)
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I made a 3D program too (it has houses instead) and mine has the same problem! When you go close to it, i draws those lines. I tried to fix it by making it so hat if the camara is infront of it, it doesn't draw the lines, but instead, when you go to close, those lines just disappear! It's really stressful...

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darkangel
Mon Mar 24, 2008 10:55 pm

Re: Random 3D surface Generator(first one made in turing)
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damn this is an old bump......

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Integrate
Thu Mar 27, 2008 10:47 pm

RE:Random 3D surface Generator(first one made in turing)
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I also had the lazer problem once. If you didn't already, try to make it so that the lines are not drawn if they go behind the screen (ie: draw only when camera z < line z, or something similar depending on how you made your program). It might help to remove the lazer "feature". ;)

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Tallguy
Thu Apr 17, 2008 9:59 am

RE:Random 3D surface Generator(first one made in turing)
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cool, really neat

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repsoccer16
Mon Apr 21, 2008 7:29 am

RE:Random 3D surface Generator(first one made in turing)
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ya it still is turing...i was confused at first too :P
