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BlackDragon989
Thu Jun 01, 2006 1:23 pm

Sick FF06 Game
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Try to beat the CPU its really hard

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BlackDragon989
Thu Jun 01, 2006 1:26 pm

hows the game
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if you think the game needs adding to add me on MSN and tell me 
what is needed to be added


bryan__989@hotmail.com

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upthescale
Thu Jun 01, 2006 2:11 pm


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doesnt werk, i need the pcitures, and it says that one of the pic isnt a list of Pic....zip it with pictures

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Delos
Thu Jun 01, 2006 3:18 pm


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This should be posted in [Turing Source] not Apps.  Moved.

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Clayton
Thu Jun 01, 2006 5:14 pm


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is Pic.Frames something youve added to your Pic module on your computer? if it is, post it with your program in a .zip file so that we can actually run it :D

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HellblazerX
Thu Jun 01, 2006 6:06 pm


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Well, I'm guessing Pic.Frame is part of version 4.1, seeing as how you're using GIF files (I believe 4.1 supports GIF now?).  It would be best for you to learn about functions and procedures, because it seems you did a lot of copying and pasting, and procedures would shorten your code by a lot.  Also, Cloud was in FF7, not FF6  :wink: .

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_justin_
Thu Jun 01, 2006 9:00 pm


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alright guys heres some info he forgot to tell yous that is the first game he has ever made and we are using turing 4.1 so their accutly is something call Pic.Frames  :) 

but other then that i think he only forgot to give yous the pictures  :?

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NikG
Thu Jun 01, 2006 10:59 pm


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No, that's not all he forgot.
I believe most people here don't have Turing 4.1 (am I right?), so the only way most people would be able to run this is if a compiled program were included.

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Clayton
Thu Jun 01, 2006 11:42 pm


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luck SOB having 4.1 
/me growls
if you are going to post that could you change pics into JPG or .bmp format to make it easier for people without 4.1 :D

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_justin_
Fri Jun 02, 2006 8:08 am


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eh guys i will get yous a compiled version of it today for yous and also if he was to jsut change all all .gif to a .jpeg or something would it then run on turing 4.0??

if so i'll get him to do that to

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- IzAk -
Fri Jun 02, 2006 11:06 am


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Ehh you sit beside me in class...

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BlackDragon989
Fri Jun 02, 2006 11:08 am

thanks guys
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yo, i forgot that only schools have 4.1 so ill get pics.jpgs for this game.. ill probably have to change a lot cuz of how gifs move with the game, but ill get it done so i can repost it, and i tried to post it as a [S Code] but it wouldnt let me, i believe its was just to long, ill try to shorten it so i can get it up and put pics with it

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BlackDragon989
Fri Jun 02, 2006 11:26 am


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o.O might take sometime getting Gifs. into JGP gonna get help from ppl, im still a nub at this turing thing

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BlackDragon989
Fri Jun 02, 2006 11:51 am

workin again w00t
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here ya go guys its in a .exe you cant change it, but if you gimme a tell on MSN ill take any help, cuz im trying to make a healing spell but i know how i want it yet but here it is attack magic and most shit is working try it out and gimme some info

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- IzAk -
Mon Jun 05, 2006 1:04 pm


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Man the 06 wasn't stating what game it was from, it was saying that it was made in 2006, just thopught i'd clear that up  :lol:

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Mon Jun 05, 2006 5:46 pm


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Sick Graphics

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Clayton
Mon Jun 05, 2006 8:26 pm


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um a couple of things, first, neither character dies when their hp reaches 0, thats a problem, another thing that could be improved on is all damage dealt is the same at all times, randomize it a bit, make it a bit more interesting :D, oh and make it more obvious who is attacking whom, because i didnt know who was attacking who when i first played :( other than that not bad, however a word of advice, worry about how the game looks last, work on the actual engine first and get it working properly :D

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- IzAk -
Tue Jun 06, 2006 11:15 am


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good point, but the circles above the heads are what tells you who's going.

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Clayton
Tue Jun 06, 2006 4:36 pm


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im just saying that you should make it more obvious who is going and when, i can just hold the enter button and the attacks happen without any kind of warning, make it so that the button has to be released before the other player can attack :D

btw: plz change ur signature read [The Rules] on appropriate signatures

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BlackDragon989
Thu Jun 15, 2006 8:44 am

ff06
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i got most bugs out.. but i cant get stats to show on character 3-4... its being gay... imma post it so ppl can change it.. if you get any info on how to change it so it shows plzzzz repost it for me... its pissing me off... lmao anyways i took your advice and make it so attacks are random.. magic is random.. more characters and looks... pretty much the same.. imma making arrows beside their names but i dont got the time right now im trying to rap this up so i can hand it in so i can pass this class but after that.. ill add world maps and what not

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BlackDragon989
Thu Jun 15, 2006 8:45 am

ff06
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i got most bugs out.. but i cant get stats to show on character 3-4... its being gay... imma post it so ppl can change it.. if you get any info on how to change it so it shows plzzzz repost it for me... its pissing me off... lmao anyways i took your advice and make it so attacks are random.. magic is random.. more characters and looks... pretty much the same.. imma making arrows beside their names but i dont got the time right now im trying to rap this up so i can hand it in so i can pass this class but after that.. ill add world maps and what not

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- IzAk -
Thu Jun 15, 2006 1:21 pm


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aww never mind he fixed it, dont worri about it..

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BlackDragon989
Thu Jun 15, 2006 1:25 pm

pics
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posting pics if you want to change characters around

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uqbauqba
Tue Jun 20, 2006 11:01 pm


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can u pls chck if this wrks..im new to this sofware....i tried my best..all i cant do is to create a button so that i cud go back to the main page...pls help me with this..ciz this is rely urgent

 :cry:  :cry:  :cry:  :cry: 

can u pls add the "backto main page" button




%Project: Traffic Light
%Purpose - to create an interface between the computer and the (light) box
%Question 1 - 130 points

% VARIABLE TABLE
% x - int - the x coordinate that the user clicked on
% y - int - the y coordinate that the user clicked on
% bnum - int - the button that you select on the mouse
% bud - int - whether the button is pressed (1) or released (0)
setscreen ("graphics:vga")
%var for the button's coordinates
var x, y, bnum, bud : int
%var for the traffic buttons
var rb, yb, gb : int := 0
%var for the of the words. size and type
var font : int
%var for the number of flashs
var flash : int := 0
%var for the number of rotates
var rotate : int := 0
%var for the number of patterns
var pattern : int := 0
%var for the output of the parallel put for the on an off swtich
var swt : int := 0
var fp : int
%color of background
colorback (gray)
%font size and type
font := Font.New ("Arial:14")
Font.Draw ("WELCOME  TO  MY  TRAFFIC  LIGHT  PROGRAM", 80, 305, font, 7)
%loop command, keeps the program going
loop
    drawfillbox (390, 110, 560, 230, brown)
    drawfillbox (100, 110, 270, 230, brown)
    Font.Draw ("Test Mode", 141, 166, font, white)
    Font.Draw ("Scenerio Mode", 413, 166, font, white)
    drawfillbox (0, 35, 700, 0, 7)
    drawfillbox (0, 800, 700, 355, 7)
    locate (21, 25)
    put "please slect a mode"
    buttonwait ("down", x, y, bnum, bud)
    if (x >= 50 and x = 110 and y = 25 and x = 300 and y = 125 and x = 300 and y = 225 and x = 300 and y 