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Windsurfer
Sat May 27, 2006 6:14 pm

Gr 11 Final Prject: Gravity Game
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I call this game Forces at the moment... but i'm not too sure i like it.
I made this for my summative project, and i must say i'm very happy about it.
It's completly procedure-based, i haven't learned anyhting about classes ect.
A computer with a 1 Gig processor is reccomended at the moment, though i will be adding preformance setting when i'm done.... Yeah, so it's not entirely finished, but i do believe the game is playable... people in my class do play it for the entire period.
Readme in the zip file, but quick rundown:
Kill the enemies with the sparkles you make by holding down the left mouse button. Right-Click to repel, Middle-Click to attract sparkles. The faster the sparkles, the more damage they do. You have 4 special "powers", press spacebar to use them, and B to switch.
Enjoy :D

Edit: 
Features list:
Bit-Blit fading effect, 2.5D star backround, scrolling world, cool particle physics, Coulombs Law charge equation for repulsion and attraction, and it's really pretty to boot :P

EDIT: This is now posted in the   Edited
Edit:The game now also has its own [url=http://www.compsci.ca/wiki/index.php?title=Forces]wiki page

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upthescale
Sat May 27, 2006 8:51 pm


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your first post, and an excellent one...mad props to u man mad [props....u think u can [pm me the source? i wudn't mind learning from u ahaha

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Darkmantis
Sun May 28, 2006 10:18 am


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omg that game is insane, how long did it take you to make?

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TheOneTrueGod
Sun May 28, 2006 10:27 am


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Sick game man,  probably XBox 360 quality  :D .  I'd be very interested to know how you did this.  When its finished being marked, can you post the source code?

This game should be an example to others: You don't need external graphics for the game to look good, so stop b******g for em.

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jamonathin
Sun May 28, 2006 10:51 am


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Absolutely amazing.  I wish I had some sort of artisic ability so I could understand how to do something like that - well I can understand how, but to come up with that on your own? Incredible.

Very well done.

+ 50 Bits

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upthescale
Sun May 28, 2006 11:10 am


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wow man u shud be proud of ur self, noone has ased a negative comment yet, and usually OneTrueGod, Cervantes, Tony and even Jamonathin do, but they just try to help...uer game is a killer

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tupac
Sun May 28, 2006 12:01 pm


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WOW! thats amazing! the graphics are very good, the gameplay is addictive, and its totaly new! thats just awsome! MADD PROPS!

keep up the exellent work!

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NikG
Sun May 28, 2006 1:30 pm


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I've already given you your props... on the FP page.
Why do you have this posted twice?

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jamonathin
Sun May 28, 2006 1:35 pm


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wow man u shud be proud of ur self, noone has ased a negative comment yet, and usually OneTrueGod, Cervantes, Tony and even Jamonathin do, but they just try to help...uer game is a killer

Dont' get me wrong, there's always room for improvement, but seeing the skill he has put into this game - i think he'll know what to do next (i.e. loop the game, top10 high scores, etc.)

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upthescale
Sun May 28, 2006 3:57 pm


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Sick game man,  probably XBox 360 quality  :D .  I'd be very interested to know how you did this.  When its finished being marked, can you post the source code?

This game should be an example to others: You don't need external graphics for the game to look good, so stop b******g for em.


i thot b*****g was begging, but then u wud right it with out the *....so wut werd isit? lol

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Windsurfer
Sun May 28, 2006 6:49 pm

Yeah, new to forums...
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I've already given you your props... on the FP page.
Why do you have this posted twice?

Sorry, as you can see i'm new to these forums, and i posted it here first, before i saw the FP page... sorry.

But yeah, i AM improving it, and yeah, i've fixed the cheapness of the 4th power... and i've already added a bunch of new stuff (walls, for example) i'll be posting it on tuesday, most likely, because i have a field trip to go to. :D

EDIT: Okay, yeah, i'm a total nerd... i stayed up, even though i have to wake up at 6:00 monday morning, and i finished adding some features, which I uploaded to the FP section:   I love feedback! i've already implimented most of the stuff suggested!


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Hack.saw
Wed Jun 07, 2006 9:36 am


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This game sounds awsome and i would love to try it but i keep getting the message:


Bad Request
Your browser sent a request that this server could not understand.
Size of a request header field exceeds server limit.


Has it been removed,anyone else have another way to get to it?

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Windsurfer
Wed Jun 07, 2006 12:35 pm


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This game sounds awsome and i would love to try it but i keep getting the message:


Bad Request
Your browser sent a request that this server could not understand.
Size of a request header field exceeds server limit.


Has it been removed,anyone else have another way to get to it?

I just tried clicking the link... and it appears to work. Maybe the site was down for a bit?

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Hack.saw
Thu Jun 08, 2006 9:20 pm


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there we go got it to work.  Awsome game! (figured out it was the school server not understanding the site ur games on cause i can still get on perfectly at home(sucks cause i wanted to show the kids in my class  :D )


+12 bits (all i can really give away  :D )

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Windsurfer
Thu Jun 15, 2006 6:47 pm

Updated! Handed in!
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Yeah, it's done. and i mean done. I've handed it in and everything. Check it out  :D

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Hack.saw
Thu Jun 15, 2006 7:34 pm


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Haha i had kids in my class sitting around playing this,  for some reason its addictive, lol anyways gj again on this game.

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Windsurfer
Thu Jun 15, 2006 7:57 pm

Awsome
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Haha i had kids in my class sitting around playing this,  for some reason its addictive, lol anyways gj again on this game.
 :D  That's what i make games for. I love hearing about stuff like that.

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Windsurfer
Fri Jul 21, 2006 8:41 pm

Okay, Finally uploaded &quot;full&quot; version!
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So I spent 20 minutes and I uploaded a "full" version of my game. It's 84 megs! The gameplay is exactly the same, but there is much higher quality music, backround "video" of the menu, and a trailer for the game that runs when the game first starts, of when you select it from the settings menu (though, if you delete the settings file, it will think that it's running for the first time...)

note:
At this sime, I only have 114 frames of the total 600 of the menu animation... but everything else is complete. I'll be reuploading when I get the full version.

http://www.badongo.com/file/1101117

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Neo
Wed Jul 26, 2006 7:16 pm


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Really nice effects and original gameplay. I find the difficulty to be way to easy. Its nearly impossible to die. I leave my mouse near the bottom left corner and the enemies only spawn from the top right so Im just sitting there taping D...
For the trailer why dont you just script some action sequences using your game engine rather than taking screenshots?

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Windsurfer
Sat Jul 29, 2006 8:42 pm


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For the trailer why dont you just script some action sequences using your game engine rather than taking screenshots?

Well, i thought of that... that WOULD be the efficient and smart thing to do. But, it was getting near the end of year, and i figured the work to benefit ratio was simply not worth me coding a system that saves all the variables and then loads them... very tedious. Also, i couldn't resize the pictures to a lower res because Turing's Pic.Resize breaks, and isn't reliable. I also couldn't find any program that reduces a whole load of picture's quality any more than i already have.

(also, this large version of the game was meant to be on a CD, so i didn't really care about file size... as you may notice with my 10 meg mp3s :P )

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hq78
Wed Aug 02, 2006 10:48 pm


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OH MY... GOD, WOW, that has gotta be the best turing game i've ever seen..... wow! hmm all i can say is wow lol. how long did it take you to make this game?

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Tony
Thu Aug 03, 2006 6:21 pm


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you could view [url=http://youtube.com/watch?v=n7vIMr1qWDA]the trailer of Forces now :wink:

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NikG
Thu Aug 03, 2006 7:07 pm


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Haha...

When you've got a trailer on YouTube and your own page on the [url=http://www.compsci.ca/wiki/index.php?title=Forces]CompSci.ca wiki, now that's success!

Congrats windsurfer!

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Windsurfer
Thu Aug 03, 2006 8:46 pm


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Wow. I'm very happy by the success of my game.  :D 
Thanks everyone!

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Clayton
Fri Aug 04, 2006 10:56 am


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How did you put that together Tony? That trailer looks awesome:D

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TokenHerbz
Fri Aug 04, 2006 1:33 pm


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ok am i the only brain dead person here???  i cant seem to "see" the download part to look at his game..

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NikG
Fri Aug 04, 2006 2:33 pm


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How did you put that together Tony? That trailer looks awesome:DActually, Windsurfer created that trailer, it's part of his game.

ok am i the only brain dead person here??? i cant seem to "see" the download part to look at his game..[url=http://www.compsci.ca/v2/viewtopic.php?t=12468]Here you go.
I think windsurfer got the link wrong on the first post of this topic, but he did give a clue that it's located on the FP page...

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Tony
Fri Aug 04, 2006 6:20 pm


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How did you put that together Tony? That trailer looks awesome:DActually, Windsurfer created that trailer, it's part of his game.

Correct. I've just recorded Turing's animation, and a tiny bit of post-processing.

ok am i the only brain dead person here??? i cant seem to "see" the download part to look at his game.."save game"

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Windsurfer
Sat Aug 05, 2006 3:03 pm


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Yes, the newer version does have more features... and the gameplay was also tweaked, but who wants to hear about that? Frankly, i'd just like to play lol.

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Clayton
Mon Aug 07, 2006 4:20 pm


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How did you put that together Tony? That trailer looks awesome:D 

Actually, Windsurfer created that trailer, it's part of his game. 
 

Correct. I've just recorded Turing's animation, and a tiny bit of post-processing. 


I know that, I meant how did he add the extra stuff on the end, all the trailer in-game is a bunch of quotes zooming in and out of the screen, theres no gameplay shown onscreen...

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Tony
Mon Aug 07, 2006 4:38 pm


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all the animations are 40 Mb worth of screenshots that were taken out of the uploaded version, and were recorded into a stand-alone trailer instead. Though it was all originally directed and included with Turing.

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Windsurfer
Tue Aug 08, 2006 12:53 pm


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Yes, those screenshots were really quite a waste of space, to say the least, especially when considering the exe is aboput a meg  :?
The idea of a trailer was me having to fulfill the requirement for an "advertising" component for my final project.

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foolmeudie
Wed Jun 06, 2007 6:29 pm

RE:Gr 11 Final Prject: Gravity Game
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so where is this program of urs? o.O
i wana try it out xD
