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Catalyst
Wed Jun 04, 2003 8:28 pm

O Canada
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since homer was nice enough to find me glaux.dll, ive been able to experiment with textures

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Asok
Wed Jun 04, 2003 9:02 pm


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doesn't work, says glaux.dll is missing.

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Homer_simpson
Wed Jun 04, 2003 9:08 pm


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I have also been working with textures haven't advanced that much yet but here it is The CANIBUS 3D!!!!!!
oh and the controls are : w/s ,a/d , q/e

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Catalyst
Wed Jun 04, 2003 9:09 pm


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looks like you need glaux too (ill get it into the exe later)
here put this in windows/system

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Catalyst
Wed Jun 04, 2003 9:11 pm


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heh change the name of homer.bmp to flag.bmp then use my prog :D 
Cannibus Flag!!

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Martin
Wed Jun 04, 2003 9:23 pm


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woah, slow it down!

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Homer_simpson
Wed Jun 04, 2003 9:40 pm


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Catalyst... which tutorial are u using to learn these stuff?!

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Catalyst
Wed Jun 04, 2003 9:51 pm


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i wrote the flag waving myself (later saw nehe has a tut on it)
the texturing i learn from nehe

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Homer_simpson
Thu Jun 05, 2003 7:52 am


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do u use their code to create a GL window or do u copy and edit what u want?!

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Catalyst
Thu Jun 05, 2003 2:33 pm


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i use most of thier code for the windowing but modify small parts to suit my needs

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Homer_simpson
Fri Jun 06, 2003 12:48 pm


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catalyst are u using point[,,] to do flagging?! 
if so... can u explain to me how it works...?!

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Catalyst
Fri Jun 06, 2003 2:25 pm


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i use a struct that defines one segment in the flag, then i draw them all together using an array

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Homer_simpson
Fri Jun 06, 2003 3:51 pm


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i know this is gonna sound stupid but... i wanna buy your code off u for 50 bits(i'll make it more if u want) =Ãž

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Catalyst
Fri Jun 06, 2003 4:09 pm


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im not too fond of selling my code

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Homer_simpson
Fri Jun 06, 2003 9:53 pm


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ok =(
