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Homer_simpson
Sat May 31, 2003 4:26 am

Homer  textured 3D engine(added the source code)
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Well it aint complete yet... (still needs zsorting)
but here's the demo(didn't use catalyst particle engine)

Nice work homer. +45 bits (to give you an even 1200 :P) - Darkness

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Mazer
Sat May 31, 2003 11:32 am


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umm.... didn't Catalyst already make pretty much the exact same thing?

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Homer_simpson
Sat May 31, 2003 11:42 am


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yes but mines different... and i like 3d stuff... so i dont see anything wrong with writing this program...

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Homer_simpson
Sat May 31, 2003 12:22 pm


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and here's mzer text effect ... lol
use + and - to zoom in and out

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Catalyst
Sat May 31, 2003 1:46 pm


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very nice work homer

it has a nice speed increase over my particle engine (probably b/c my engine is a bit bloated)
i also did a mazer style text effect, its in the replies to where he first posted his

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Homer_simpson
Sat May 31, 2003 2:43 pm


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i saw yer text effect very nice... that particle engine of yers seems to be very useful...

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Homer_simpson
Sat May 31, 2003 3:04 pm


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here's a textured cube... but zsorting still seems to have some bugs... 
and i know the reason:sometimes  the Z# in surfaces are the same that cuzez the problem
but here it is.......

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Homer_simpson
Sun Jun 01, 2003 11:23 pm


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:shock:  :shock:  :shock:  :shock:
http://images.google.ca/images?q=tbn:swCEkG3UWJAC:home.kimo.com.tw/ponyphoto/shocked.jpg 
I just realized something very bad... i downloaded the attachment that i had sent it wasn't my 3d engine it was catalysts(attached the wrong file....)!!!!!!!!
http://images.google.ca/images?q=tbn:swCEkG3UWJAC:home.kimo.com.tw/ponyphoto/shocked.jpg 
I will now attach the right file...
sorry catalyst  :oops:  :oops:

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Catalyst
Mon Jun 02, 2003 6:18 am


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everyone makes mistakes once and a while...
no biggie

this is what bothers me:

it has a nice speed increase over my particle engine (probably b/c my engine is a bit bloated)


i must be seeing things...

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Homer_simpson
Mon Jun 02, 2003 3:19 pm


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well when it comes to speed this is as fast as it goes... i created these 2 files based on the speed...(1 of them uses mouse)

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Mazer
Mon Jun 02, 2003 5:07 pm


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I just realized something very bad... i downloaded the attachment that i had sent it wasn't my 3d engine it was catalysts(attached the wrong file....)!!!!!!!!

so my first comment was justified then? i wasn't trying to accuse you of being unoriginal or anything, i just thought it was the exact same thing catalyst made.

but now that i see the new one you posted it does look quite nice.
well done

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Homer_simpson
Mon Jun 02, 2003 5:09 pm


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lol i guess i owe u and apology too  :wink: but... any way... yeah...it took some work... 
right now i'm working on zsorting and trying to texturing polygons...but not on turing i'm gonna learn some other shit now...dunno c++ maybe that opengl stuff sounds crazy :D

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Catalyst
Mon Jun 02, 2003 5:15 pm


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c++ and opengl are great (directx scares me)
debugging in c++ with opengl can be a bitch tho

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Homer_simpson
Mon Jun 02, 2003 5:22 pm


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yes i have worked with openg(the samples are cool)l for 5 mins i couldn't figure it out(i had only worked with c++ for like 30 mins) so i got bored and later on i forgot about it... 
man... i should have learned c++ instead of php(i own php now) but... oh wellz... i gonna learn c++ now...

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Catalyst
Mon Jun 02, 2003 5:42 pm


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my opengl seems to be screwed up
keep getting linker issues when trying to use glu
(a lot of other little probs too :evil: )

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Homer_simpson
Mon Jun 02, 2003 6:07 pm


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are u using bloodshed?!

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Catalyst
Mon Jun 02, 2003 6:09 pm


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ya, i havent been able to get vc++ working with opengl (hundreds of linker errors)

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Delta
Wed Jun 04, 2003 4:27 pm


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As of now I am just testing a couple things but this program looks pretty cool maybe I might startup something similar to this except mine will not work
