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darkyoshi
Fri Nov 25, 2005 4:21 pm

Default window size?
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What is the default window size in Turing?
Thanks in advance!

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Albrecd
Fri Nov 25, 2005 5:11 pm


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640 by 400 (for my Comp anyway)

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Dan
Fri Nov 25, 2005 5:15 pm

Re: Default window size?
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What is the default window size in Turing?
Thanks in advance!

I do not blive there realy is a default one. I also whould not recomened using it if there was since it could chage from one computer to the next. Insted i sugested using the maxx and maxy comands to find the window side for the computer the progame is runing and then adujest the output acordingly.

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person
Fri Nov 25, 2005 6:56 pm


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actually, its always 639 by 399

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MysticVegeta
Fri Nov 25, 2005 7:05 pm

Re: Default window size?
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What is the default window size in Turing?
Thanks in advance!
put maxx
put maxy

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darkyoshi
Mon Nov 28, 2005 7:54 pm

Re: Default window size?
-----------------------------------
What is the default window size in Turing?
Thanks in advance!

I do not blive there realy is a default one. I also whould not recomened using it if there was since it could chage from one computer to the next. Insted i sugested using the maxx and maxy comands to find the window side for the computer the progame is runing and then adujest the output acordingly.

Well, I would use maxx and maxy, but in this case the window size has been changed first for a GUI. I just set it to 600, as that was pretty close.

 By the way, this is for a clone of Super Smash Bros. I'm making, and I'm sure it will be infinity cubed times greater than my anti-hit, Super Mario Text. 

Oh, and an additional question, how do I make the flicker go away? It's driving me nuts!

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Dan
Mon Nov 28, 2005 8:12 pm

Re: Default window size?
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Oh, and an additional question, how do I make the flicker go away? It's driving me nuts!

That depends on your verson of turing if it is a old one you need to use sprits if it is a new one you need to use a real progamer thechake called double buffering. Infromation on how to do this can be found in the truing tutorals fourm.

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[Gandalf]
Tue Nov 29, 2005 1:07 am


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Just XOR the screen or something :).

Most likely though, if you have 4.0.5 you can use View.Update with offscreenonly to take out flickering.

Something like this...

setscreen("offscreenonly")
for i : 1 .. 200
   Draw.FillOval (i, i, 10, 10, blue)
   delay (15)
   View.Update
end for
