Computer Science Canada

Surface Normals

Author:  Catalyst [ Mon Apr 21, 2003 2:06 pm ]
Post subject:  Surface Normals

Does anyone know how to calculate surface normals, or know of a place where i can find out how?

Author:  Catalyst [ Mon Apr 21, 2003 2:21 pm ]
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nvr mind, i found a site, if anyone is interested it is at
http://hem.passagen.se/olle2/programmering.htm

Author:  jamez [ Mon Apr 21, 2003 5:37 pm ]
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i9ve read some stuff from that site before.. very nice site

Author:  Homer_simpson [ Mon Apr 21, 2003 9:28 pm ]
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what is surface normals? Confused Embarassed

Author:  Catalyst [ Mon Apr 21, 2003 9:36 pm ]
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they are vectors (directions) perpendicular to a plane (surface). I'm going to use them in my 3d engine to increase speed and have realistic lighting

Author:  Homer_simpson [ Mon Apr 21, 2003 9:52 pm ]
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IC
pretty neat... =)
oh and this is the bestest website ever =Þ i've been looking for a website like this for a long time =)
oh 1 question : catalyst, you are too good to be a highschool student programmer =Þ 8) .... do u goto college?

Author:  Catalyst [ Mon Apr 21, 2003 10:10 pm ]
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im in grade 10

Author:  Homer_simpson [ Mon Apr 21, 2003 10:29 pm ]
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wow Shocked
you're doing a great job 8) . how long u been working with turing

Author:  Catalyst [ Mon Apr 21, 2003 10:40 pm ]
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ive been programming since october

Author:  jamez [ Tue Apr 22, 2003 9:17 am ]
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WHAT THE FUCK

youronly in grade ten and you have only have a year of programing experience?!?

YOU ARE A GOD!

Author:  Delta [ Tue Apr 22, 2003 9:18 am ]
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But your in Enhanced Mathematics ... right?


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