Computer Science Canada
updated version of my FIRST GAME!!!
|Author:||vagyb [ Sat Jul 10, 2004 8:03 am ]|
|Post subject:||updated version of my FIRST GAME!!!|
i dont have a name for it yet, but i finally updated it again. this is my first "complex" game ever on turin so cut some slack lol
|Author:||Tony [ Sat Jul 10, 2004 1:42 pm ]|
nice, it's much more interesting now, but the meteors seem to be moving too fast (even on my computer) and I die within 10 seconds I think you should make it just a bit easier to keep user interested, not frustrated with the game
such as slow down the meteor movement just a bit and/or make less of them.
an ideal solution would be to drop down those values, but then slowly increase them as the game progresses
|Author:||Delos [ Sat Jul 10, 2004 3:42 pm ]|
Instead of your 'getKey' procedure, it would be far easier to use an Input.Pause() routine.
Time.Elapsed() works very well. And you can use the same sort of idea...set a var to Time.Elapsed()'s value as the game begins, and then check that against the Time.Elapsed() return value when the game ends...
"% end loop"
That had better not be an in-code comment...coz' if it is...wow...that'd be just a tiny bit depressing.
You can declare more than 1 variable on a single line:
can be written as
or even as
Looking at your code and use of variables, you should really consider using types.
Read these...will show you much interesting stuff:
Arrays by tony
Arrays by Dodge
Records and Types by Dodge
And while you're at it...
High Scores List by Dan
|Author:||the_short1 [ Sat Jul 10, 2004 5:59 pm ]|
good for a first program..
here is a couple code saving tips:
instead of making variables for each boulder size... u can do this..
saves tons of lines of code.. cuz then u dont have all those variables..
and makes it cleaner/.
also... look into arrays as mentioned.. i wish i learned them earlier... my teacher would not teach me (until near end of year) .. and i ended up having to learn them myself.. but if i knew them earlier it woulda saved tons of time..
also... if u have a variable .. to save time..
u can go
u can make a variable have a value on the same line!
even works like this..
var b1,b2,b3 : int := 1
now b1,b2, and b3 all equal 1
but u even used non-default fonts! thats WICKED... very good for a first program.. looks like u did the research (turing reference) to get what u wanted done!
Font.Draw ("Created by: Vagharshak Bakhshyan", 100, 200,Font.New ("sherif:16), 40) %%% u can include the font.new in the same line isntead of making var font1 : int
(see other thread i gave u 7 bits)
hope that helps u to enjoy coding better /and make it easier..
./. keep producing the good stuff
|Author:||blackwhite [ Tue Jul 13, 2004 4:30 pm ]|
my score: 15 yeah, it is a bit difficult
|Author:||vagyb [ Fri Jul 23, 2004 6:38 am ]|
oh alrite thx alot for the reply guys, the problem is that if i do it on my computer its pretty slow hehe.
and tony i thought bout making it slower, then increasing speed. i have to get a bit more experience before i do that.
for now i'm practicing creating macro's, but once i'm done with that i'll get back to turing.
|Author:||Tony [ Fri Jul 23, 2004 5:38 pm ]|
vagyb : for the increased speed, reduce the delay with a simple time related function, such as
though the acceleration is quite rapid, but that's just for the example's sake. Adjust the function as needed.