Computer Science Canada

Maze generator

Author:  Martin [ Tue Apr 01, 2003 11:14 pm ]
Post subject:  Maze generator

My friend Jack and I did this.

Maze generator.

Author:  Martin [ Tue Apr 01, 2003 11:15 pm ]
Post subject: 

New version new version new version Very Happy

Author:  Homer_simpson [ Tue Apr 01, 2003 11:20 pm ]
Post subject:  :D

SWEEEEEEEET!!!! Very Happy
I like it...
good job! 8)

Author:  Martin [ Tue Apr 01, 2003 11:27 pm ]
Post subject: 

Glad you like it. It's pretty simple, just a bunch of recursion.

www.mazeworks.com has a tutorial on doing the depth first search, Kruskal's and Prim's are pretty easy to impliment after you know the algorithm.

Oh, and I know the questions are impossible. Twisted Evil

Author:  Homer_simpson [ Tue Apr 01, 2003 11:45 pm ]
Post subject:  =)

hmmmm.... interesting

Author:  Martin [ Sun Apr 06, 2003 12:24 am ]
Post subject: 

Here's the update to the maze generator, complete with raycasting *gasp*. Take that Catalyst 8) ! Anyway, the raycasting's got nothing to do with the maze, it just looks cool.

Author:  Martin [ Sun Apr 06, 2003 12:32 am ]
Post subject: 

Just a couple of things.

If you have epilepsy, I don't recommend the raycasting. Also, press Q to toggle quality of the raycaster and escape to escape.

Kick your computer to restart it if that is what you desire.

Everything works, or at least should work...so post the bugs away!

bump

Author:  Asok [ Sun Apr 06, 2003 2:32 am ]
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LET THE FOAMING BEGIN! Laughing

Author:  Martin [ Sun Apr 06, 2003 8:51 pm ]
Post subject: 

Good good

Any suggestions?

Author:  bugzpodder [ Sun Apr 06, 2003 9:00 pm ]
Post subject:  Re: Maze generator

Darkness wrote:
My friend Jack and I did this.

Maze generator.


go away the raycasting isnt even yours! fix your own and put it in. i want some bits too, i made the engine ok so spare me 20 bits or whatever you can afford

Author:  Tony [ Sun Apr 06, 2003 9:03 pm ]
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well martin already blew all his bits on title effects... ohh, glowy Very Happy

anyways, I gave you some to be fair.

Author:  FwuffyTheBunny [ Wed Apr 09, 2003 12:03 pm ]
Post subject: 

Hey man i like the maze game, im prolly try to make one sum time

Author:  nate [ Wed Apr 09, 2003 6:16 pm ]
Post subject:  WHY ARE THEY ALWAYS EXE files

I want to be able to see your code so that I can lear how to use raycasting. Your program is awsome but maybe you can post the code you used to make your raycasting cause that turorial was nice but to confusion and it had no real code?

Thanks
-Nate
-------------------------------------------------------------------------------------KEEPIN IT REAL

Author:  Asok [ Wed Apr 09, 2003 9:29 pm ]
Post subject: 

The reason people post it as standalone is to avoid playgerism, what darkness could do is post sections of the code in a tutorial like format.

But he only has to do it if he wants, I'm sure if I came up with that I'd probably horde the code and sell it to the rich morons in my class Smile

Author:  Tony [ Wed Apr 09, 2003 9:35 pm ]
Post subject: 

Darkness posted a link up to a tutorial about raytrasing. You can see his post there -> http://www.compsci.ca/bbs/viewtopic.php?t=586

Author:  Prince [ Wed Apr 09, 2003 10:17 pm ]
Post subject: 

the maze is nice but the one with raycasting is mad confusing (plus reminds me of an old game that used to included with Win95... either that or a screen saver, i cant remember)

Author:  Asok [ Wed Apr 09, 2003 10:22 pm ]
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u're thinking of the screen saver.

Author:  Martin [ Thu Apr 10, 2003 7:07 pm ]
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I'm not against posting the maze code, gotta ask bugz first though.

Author:  nate [ Fri Apr 11, 2003 6:37 pm ]
Post subject: 

Thanks, posting the code would really help me out

but i promise I wont copy or steal it.

-Nate
-------------------------------------------------------------------------------------
ALWAYS HONEST

Author:  Tony [ Fri Apr 11, 2003 6:40 pm ]
Post subject: 

martin, I think you should write your own tutorial with turing examples for just 1 generation method. depth search I think Confused whatever's the easiest one. None of the fansy GUI stuff or raycasting Wink Just that simple function editing the maze.

Author:  Martin [ Sat Apr 12, 2003 11:40 am ]
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The first one's easy...just go to http://www.mazeworks.com/mazegen/mazetut/index.htm

It's all done in pseudocode. As for the other methods of generation (the maze uses depth-first searching for solving the maze regardless of generation), just head over to www.mathworld.wolfram.com and search for Kruskal and Prim.

Author:  Martin [ Fri Mar 26, 2004 3:43 am ]
Post subject: 

Digging through old files.

Bump.

Enjoy


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