Computer Science Canada

Final Project [Alpha]

Author:  Catalyst [ Wed May 05, 2004 10:54 pm ]
Post subject:  Final Project [Alpha]

Bugs?
Comments?
Suggestions?

Author:  s_climax [ Thu May 06, 2004 3:14 pm ]
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Ran only 7 fps on my comp.

Author:  Krabjuice [ Thu May 06, 2004 3:22 pm ]
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37 fps on mine

I can see parts of "dead" through the walls.

Never the less, catalyst, you are God.

Author:  Tony [ Thu May 06, 2004 4:45 pm ]
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althogh it's turing, you might want to consider some antialiasing Thinking atleast a bit.

though it does run @ 7 fps Rolling Eyes

and WASD is usually movement, not aim. That's what mouse (or arrow keys) are for

Author:  Dan [ Thu May 06, 2004 4:54 pm ]
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wow nice job, one of the best things in turing i have seen.

i was geting 17 FPS on a comp that is as fast as it gets (3.2ghz multy threaded), i think the limiation may lie in turing. It gose down to 1 FPS when close to walls. Alougth the odd thing is that it all ways uses the same CPU % witch is 49-51% no matter what. To bad turing dose not have better hardware conotrl, b/c then u could uses the 3d card and get some cool stuff going.

Also i see a bit of bluring off the right sholder of the bad guy when i move when looking at it.

Any how, are u going to release the code for this any time? Whould be intresting to see some of thous alrgritims.

P.S. this has goting me whondering, can turing ever use more then 50% of the cpu?

Author:  Dan [ Thu May 06, 2004 5:05 pm ]
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Hacker Dan wrote:

P.S. this has goting me whondering, can turing ever use more then 50% of the cpu?


i just made two test prgames, basicly consting of for loops and outputing there index, one in java and one in turing.

i ran the one in turing and it ran for a bit at 20% cpu useage and whould not go any higher intill it crashed b/c the the nummer was to big for they int.

i ran the same kind of progame in java and it hit 60% cpu usage for a few seconds and was then done w/o crashing.

this makes me think that there is a cap on the CPU useage a turing progame can use. This whould exaplen alot, like why turing progames are slower then other languges.

Author:  Paul [ Thu May 06, 2004 5:38 pm ]
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nice job, I've seen something similar when some one in my school made a wolfenstein thingy, but turing couldn't handle it, and he had real bullets flying too, that slows it down even more. Yours only ran about 3 to 4 fps on mine Laughing and I couldn't find any more enemies beyond the first 2 I met.

Author:  Catalyst [ Thu May 06, 2004 8:49 pm ]
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thanks for the comments Very Happy

The FPS seems to be all over the map, i get 10-17 (at 2.0Ghz), the texturing is what causes all the slowdown, turing doesnt like drawing all those pictures Laughing
The aliasing is caused by the lower resolution which allow u to play at reasonalble frame rate (running at perfect resolution(1 slice per column) the FPS<1)
Since it is a doom style shooter i figured the look up/down controls were not very important

i think i know what it causing the enemies appearing in the walls (working on it)

PaulBian: Thats because i didnt add anymore

Author:  Catalyst [ Thu May 06, 2004 9:26 pm ]
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heres perfect mode if anyone is interested

Author:  s_climax [ Thu May 06, 2004 9:45 pm ]
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Perfect mode?

Author:  the_short1 [ Thu May 06, 2004 10:02 pm ]
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im definately try this at school... it looks more then worthy... at school we have 2.3 GHZ machines... here i have a pathetic... 0.16 GHZ.. Sad so i wont even try....

perfect mode??

Author:  Catalyst [ Thu May 06, 2004 10:18 pm ]
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it runs each at exact resolution without my optimizations cutting down the qualtiy

Author:  Dan [ Thu May 06, 2004 11:15 pm ]
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wow that perifcik mode is a killer, only runs at 2FPS on my good comp. alought it still not using up all cpu, now it gose from 58% to 61% on that one.

seems like kind of a wast to make this in turing...

Author:  Catalyst [ Fri May 07, 2004 6:07 am ]
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it wasnt my choice, my comp sci. teacher told me it had to be done in turing
(which sucks Laughing )

Author:  Homer_simpson [ Fri May 07, 2004 8:13 am ]
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defenitely the best done in turing!

Author:  Tony [ Fri May 07, 2004 4:53 pm ]
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Catalyst wrote:
comp sci. teacher told me it had to be done in turing


why? he might be able to read the syntax but it's not like he's going to understand algorythms anyways Laughing

Author:  Delos [ Fri May 07, 2004 5:02 pm ]
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Impressive...very.

There are apparent graphics bugs...whenever I turn the graphics lag a bit and you get left over bits hanging around (1GHz processor).

Author:  Kuntzy [ Fri May 07, 2004 5:29 pm ]
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Catalyst this is AWSOME!!!! ran about 5-7FPS on my computer. I also wanna say thanx for ur help in giving out that rotation code we really stunned out physics teacher today when we presented our 3D pool thingy and the the projectile motions application.
Keep up the good work man.

Author:  the_short1 [ Fri May 07, 2004 6:48 pm ]
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Catalyst.... you are The King .... we are I am not worthy ...this is just amazing...
i took a peak at school at 2.3 GHZ... WOW.... its NICE.... best ive acually seen in turing... yes a big waste to have to had been done in turing...impressive that u got it done in turing,.. but opengl or directx makes much better Smile




dam... we need 2 new emotion..
the 'king' emotion from mikeroweforums
the 'wearenotworthy' emotion for devhardware forums...
please.. ?

Author:  Dan [ Fri May 07, 2004 9:39 pm ]
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the_short1 wrote:

dam... we need 2 new emotion..
the 'king' emotion from mikeroweforums
the 'wearenotworthy' emotion for devhardware forums...
please.. ?


e-mail me a copy of them or somting and i will take at look at them and probly put them up.


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