Computer Science Canada Help "How to make button and put letter in the box?&

 Author: Dogdemon [ Wed Apr 28, 2004 4:45 pm ] Post subject: Help "How to make button and put letter in the box?& Can somebody help me edit my program so i can click on the boxes in my 10 by 10 grid and then input a letteR in a box? or show me how? thanx setscreen ("graphics:1000;650") var fx : array 1..10, 1..10 of boolean var ax, bx : array 1..11 of int var x, y, z: int for i : 1 .. 10 for j : 1 .. 10 fx (i, j) := false end for end for for i: 1..10 ax(i) := 0 bx(i) := 0 end for for b : 1 .. 10 for a : 1 .. 10 %10 by 10 grid drawfillbox (90 + ax (a), 150 + bx (b), 145 + ax (a), 205+ bx (b), white) drawfillbox (95 + ax (a), 155 + bx (b), 140 + ax (a), 200+ bx (b), 7) drawbox (90 + ax (a), 150+ bx (b), 140 + ax (a), 205+ bx (b), 7) ax (a + 1) := a * 50 end for bx (b + 1) := b*50 end for

Author:  Paul [ Wed Apr 28, 2004 4:52 pm ]
Post subject:

Something like this?
THis is rough and not bugproof, but it works.... for now.
You can make it so that it centers the letter in the box by ur self.
 code: setscreen ("graphics:1000;650") var font := Font.New ("serif:24") var fx : array 1..10, 1..10 of boolean var ax, bx : array 1..11 of int var x, y, z, btx, bye, btn: int var key: string (1) for i : 1 .. 10 for j : 1 .. 10 fx (i, j) := false end for end for for i: 1..10 ax(i) := 0 bx(i) := 0 end for for b : 1 .. 10 for a : 1 .. 10 %10 by 10 grid drawfillbox (90 + ax (a), 150 + bx (b), 145 + ax (a), 205+ bx (b), white) drawfillbox (95 + ax (a), 155 + bx (b), 140 + ax (a), 200+ bx (b), 7) drawbox (90 + ax (a), 150+ bx (b), 140 + ax (a), 205+ bx (b), 7) ax (a + 1) := a * 50 end for bx (b + 1) := b*50 end for loop Mouse.Where (btx, bye, btn) if btn = 1 then getch (key) Draw.Text (key, btx, bye, font, 12) delay (100) end if end loop

 Author: Dogdemon [ Wed Apr 28, 2004 5:01 pm ] Post subject: i want all my boxes to be buttons (The black area) . Also, when i click on a box, i want to put a letter in it center. Thanks for the help by the way. I been trying so long to make boxes for my grid and put a letter in the center of it for a long time and i have no clue what to do. Im not so great in turing

 Author: Paul [ Wed Apr 28, 2004 5:06 pm ] Post subject: There's nothing simple that I can think of, right now I would get the coordinates of the squares using an array, then whenever a click lands in one of the squares, it gets the coordinates for that square and prints out the letter there.

 Author: Dogdemon [ Wed Apr 28, 2004 5:10 pm ] Post subject: do i use a 2d array?

 Author: Paul [ Wed Apr 28, 2004 5:12 pm ] Post subject: You don't have to if you don't wish to. 2D arrays arn't neccessary, unless ur manipulating information in a chart and stuff like that. I suppose u can use one if you want.

 Author: Dogdemon [ Wed Apr 28, 2004 5:14 pm ] Post subject: which way the faster way? also, can u make one button for me to see?

 Author: Dogdemon [ Wed Apr 28, 2004 9:21 pm ] Post subject: i been at it for 1 hour and i still cant figure how to make the button....

 Author: AsianSensation [ Fri Apr 30, 2004 5:20 pm ] Post subject: ok, alfter looking through the code, I think the size for each black square is 45 and each white square is 60. So you can just get the x and y position of your mouse by using Mouse.Where. Then, subtract from the x 90, because you start at 90. Then divide that number by 60, the resulting number, truncated, should be the horizontal index, do the samething for the y coordinate, except subtract from it 150 first, then div by 60 As a added insurance, do a whatdotcolor check for white or black to see which part of the square you clicked on.

 Author: Dogdemon [ Sun May 02, 2004 11:30 am ] Post subject: ok i got the bottom left corner to work but i dont understand how to get the rest to work if someon could do this part for me i would be grateful. setscreen ("graphics:1000;650") var font := Font.New ("serif:24") var fx : array 1 .. 10, 1 .. 10 of boolean var ax, bx : array 1 .. 11 of int var x, y, z, btx, bye, btn : int var key : string (1) for i : 1 .. 10 for j : 1 .. 10 fx (i, j) := false end for end for for i : 1 .. 10 ax (i) := 0 bx (i) := 0 end for for b : 1 .. 10 for a : 1 .. 10 %10 by 10 grid drawfillbox (90 + ax (a), 150 + bx (b), 140 + ax (a), 200 + bx (b), white) drawfillbox (95 + ax (a), 155 + bx (b), 140 + ax (a), 200 + bx (b), 7) drawbox (90 + ax (a), 150 + bx (b), 140 + ax (a), 200 + bx (b), 7) ax (a + 1) := a * 50 end for bx (b + 1) := b * 50 end for var beenhit : boolean loop mousewhere (x, y, z) if x >= 95 and x <= 140 and y >= 155 and y <= 200 and z = 1 then beenhit := true getch (key) Draw.Text (key, 105, 170, font, 10) else beenhit := false end if end loop

 Author: Dogdemon [ Tue May 04, 2004 1:43 pm ] Post subject: can someone help plz? i need it for tommorow.....

Author:  Dogdemon [ Tue May 04, 2004 3:12 pm ]
Post subject:

ok i understand how to get the letter in each box but when i loop another one it doesnt work... but when i delete my first one for my other loop it will work on the other box how can i get multiple loop going on the ame time?

loop
mousewhere (x, y, z)
if x >= 95 and x <= 140 and y >= 155 and y <= 200 and z = 1 then
beenhit := true
getch (key)
Draw.Text (key, 105, 170, font, 10)
else
beenhit := false
end if
end loop

loop
mousewhere (x, y, z)
if x >= 95 and x <= 140 and y >= 205 and y <= 250 and z = 1 then
beenhit := true
getch (key)
Draw.Text (key, 105, 220, font, 10)
else
beenhit := false
end if
end loop

 code: setscreen ("graphics:1000;650") var font := Font.New ("serif:24") var fx : array 1 .. 10, 1 .. 10 of boolean var ax, bx : array 1 .. 11 of int var x, y, z, btx, bye, btn : int var key : string (1) for i : 1 .. 10 for j : 1 .. 10 fx (i, j) := false end for end for for i : 1 .. 10 ax (i) := 0 bx (i) := 0 end for for b : 1 .. 10 for a : 1 .. 10 %10 by 10 grid drawfillbox (90 + ax (a), 150 + bx (b), 140 + ax (a), 200 + bx (b), white) drawfillbox (95 + ax (a), 155 + bx (b), 140 + ax (a), 200 + bx (b), 7) drawbox (90 + ax (a), 150 + bx (b), 140 + ax (a), 200 + bx (b), 7) ax (a + 1) := a * 50 end for bx (b + 1) := b * 50 end for var beenhit : boolean loop mousewhere (x, y, z) if x >= 95 and x <= 140 and y >= 155 and y <= 200 and z = 1 then beenhit := true getch (key) Draw.Text (key, 105, 170, font, 10) else beenhit := false end if end loop loop mousewhere (x, y, z) if x >= 95 and x <= 140 and y >= 205 and y <= 250 and z = 1 then beenhit := true getch (key) Draw.Text (key, 105, 220, font, 10) else beenhit := false end if end loop

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