Computer Science Canada

Demo3: GUI,Planet,Config,Scripts

Author:  Catalyst [ Wed Apr 14, 2004 7:22 pm ]
Post subject:  Demo3: GUI,Planet,Config,Scripts

Dynamically tessalated, procedurally generated, LOD-regenerated planet Laughing
Latest improvements on my current project

mouse to rotate
arrows to zoom in and out

http://catalyze.mine.nu/codelibdemo3.zip

Author:  Tony [ Wed Apr 14, 2004 11:09 pm ]
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missing zlib.dll Confused

Author:  Catalyst [ Thu Apr 15, 2004 5:54 am ]
Post subject: 

damn it

edit: Download Updated

Author:  Catalyst [ Sun Apr 18, 2004 1:50 pm ]
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does it work now?

Author:  Tony [ Sun Apr 18, 2004 4:23 pm ]
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oh yeah, it works now Very Happy Though there seems to be quite a bit of stuff for something that doesn't do much Confused or is there something special that I'm missing? Thinking

Author:  Catalyst [ Sun Apr 18, 2004 5:13 pm ]
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its more of a framework
theres a bunch of stuff its doing that you dont see
for example look in the config/ folder or the /Resources/GUI/ folder (all of the odd extensions are text files)

there is xml-style parsing, image loading using DevIL,lua scripting support, and truetype font loading

also the planet is adaptively tessalated and generated using 3D perlin noise

Author:  Tony [ Sun Apr 18, 2004 6:38 pm ]
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I'm gonna pretend I understood everything, but what's a adaptively tessalated? Laughing

Author:  Catalyst [ Sun Apr 18, 2004 7:27 pm ]
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Laughing
the triangles on the planet are tesselated or formed by the splitting of a another triangle (it starts with a isocahedron), by adapatively i mean that it changes the amount of tesselation (how many times each triangle is split) and thus the detail depending on the camera's distance to the planet


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