Computer Science Canada Need professional help...

Author:  Homer_simpson [ Sat Mar 06, 2004 9:47 pm ]
Post subject:  Need professional help...

First of all no spamming i'll delete yer spams and take bits away here's the situation:
i got normals for my polygons... and as we all know normals are vectors...
then i got the normalized vector from my light source to my vector.
after normalizing the light source vectori use the dotproduct to calculate the angle in between the 2 angles and the answers comes in radians...
but sometimes for some reason the answer is bigger than one... so when i pass it through arcsin i get errors anyone know why? here's my code:

 code: lightv  = light1  - polynormals [i] ; //first we subtract the object locating from light source to get it's vector             lightv  = light1  - polynormals [i] ;             lightv  = light1  - polynormals [i] ;             tmagnitude = Math.sqrt ((lightv  * lightv ) + (lightv  * lightv ) + (lightv  * lightv )); //then calculate the length to normalize             lightv  /= tmagnitude; //normalize the light source vector             lightv  /= tmagnitude;             lightv  /= tmagnitude;             dotproduct = (lightv  * polynormals [i] ) + (lightv  * polynormals [i] ) + (lightv  * polynormals [i] ); //obviously dot product             angle = Math.acos (dotproduct) / (3.141592653 / 180); //here's where da error is

i can't seem to figure it out  Author:  Catalyst [ Sat Mar 06, 2004 11:33 pm ]
Post subject:

shouldnt this

 code: tmagnitude = Math.sqrt ((lightv  * lightv ) + (lightv  * lightv ) + (lightv  * lightv ));

be this
 code: tmagnitude = Math.sqrt ((lightv  * lightv ) + (lightv  * lightv ) + (lightv  * lightv ));

 Author: Homer_simpson [ Sun Mar 07, 2004 12:52 am ] Post subject:       AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHAHAHAHAHAAAAA!!!!! Man i'm a fvckin stoner!!! What a stupid mistake! Man that deserves bits! +lotsa bits! thx a lot man it works perfectly fine now. would have never figured that without yer help! LOL btw i made a little graphic thingy in assembly for pascal... pm me if u want it.

 Author: da_foz [ Mon Mar 08, 2004 4:25 pm ] Post subject: Subscripts are the devil. So hard to find the mistakes.

 Author: wtd [ Mon Mar 08, 2004 4:42 pm ] Post subject: da_foz wrote:Subscripts are the devil. So hard to find the mistakes. While I don't necessarily agree with that, you should attempt to refactor your code. There should never be that much code in one function.

 Author: Homer_simpson [ Mon Mar 08, 2004 6:09 pm ] Post subject: Maaaan!!! the thread is already over! shut the hell up! :