Computer Science Canada

First shot at 3D MAX ;D

Author:  Amailer [ Sat Feb 07, 2004 12:09 pm ]
Post subject:  First shot at 3D MAX ;D

Hehe, my first try ;D

Author:  Paul [ Sat Feb 07, 2004 12:16 pm ]
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Its um... Special... Laughing
No its really good, I like it, but is that a shoe in the middle? I mean a shot at a person jumping forward, so that the shoe would be all you see? Its my weird interpretation.

Author:  Amailer [ Sat Feb 07, 2004 12:25 pm ]
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what???

Author:  TheXploder [ Sat Feb 07, 2004 12:29 pm ]
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wow, cool I very much like your designs, has a lot of motion in it...

Author:  Andy [ Sat Feb 07, 2004 12:37 pm ]
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i need to learn that for the robotics competition...

Author:  Cervantes [ Sat Feb 07, 2004 2:03 pm ]
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um, paulbian.. I think that's abstract.........

I see no shoe.

Author:  Tony [ Sat Feb 07, 2004 2:43 pm ]
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well it is abstract. And I'm glad Amailer finally got his hands on 3DSMAX, rether then just randomly smashing his filter hotkeys in PhotoShop Laughing

dodge Confused why would you need to draw abstract for robotics competition?? Laughing

Author:  Andy [ Sat Feb 07, 2004 6:27 pm ]
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no we have to make a movie in 3dsmax

Author:  .hack [ Sat Feb 07, 2004 9:42 pm ]
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3dsmax = hard

Author:  shorthair [ Sat Feb 07, 2004 9:46 pm ]
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rhino = easy , leading up to 3dsmax , kinda like learning turing ot make other languages easier , but i mean if you look at it , its made for people who get paid to use it , or who love art , there is a 470 page BEGINNERS manual ( its the newest one , mines bigger ) on just hot to use it basically , its a neverending learning experiance

Author:  TheXploder [ Sat Feb 07, 2004 9:58 pm ]
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But I think Lightwave is the best one there is...

Author:  Cervantes [ Sat Feb 07, 2004 10:01 pm ]
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where do you guys get these? P2P programs? Bittorrent?

Author:  Tony [ Sat Feb 07, 2004 10:18 pm ]
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3DSMAX is only as complicated as you make it to be Rolling Eyes It has the power to create better then life animations but if you keep it down to basic block modeling then it is really easy.

I found that moving into 3D art requires a new understanding of your environment and tools. Kind of like advancing into OOP java in a way. You have to think differently. Instead of lines and colors you have to think in 3D shapes


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