Computer Science Canada

Key Commands of Games

Author:  Killa Hilla [ Mon Mar 03, 2003 4:47 am ]
Post subject:  Key Commands of Games

What are the key commands in making a game. ( the most important)

Thanks

Author:  azndragon [ Mon Mar 03, 2003 6:28 am ]
Post subject: 

Well, it kinda depends on what games you wanna make, maybe you should tell us what kind of game you are interested in making.

Author:  Killa Hilla [ Mon Mar 03, 2003 6:55 am ]
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Well, my goal was to make a Diablo like game (graphic wise) or any other game that i could make like that. Im not really familiar with the code for Turing just yet but imworking on it. In the end i was hoping i was gonna make a game like Diablo.

If you can help with anything post it

Thanks

Author:  Dan [ Mon Mar 03, 2003 7:30 am ]
Post subject:  time to brage about QFTB agane :) !!!!!!

well as some poleop here may know i have made an rpg game that i like to brage about. it is called QFTB and is about as complacted a game you can make in turing.

you can down load it off swats ftp: ftp://swat@danco.no-ip.com

but plz note that we are curltey updating the site and moving to a new domain name so the ftp may be down.

there are also some other games on the ftp that may give you some good ideas. but you shode know that to make a good quitey game in turing that has grafiicks as good as the SNES or GBA it whode take about from now to the end of school at least. and about 147+ pages of code.

if it is a fianl progect for school i whode recomend not seting your goals to high, good games take at least 6 moths to make and turing is not the bested progaming luage for game devlpemnt. good lucke, i hope you make a great game.

Author:  Killa Hilla [ Mon Mar 03, 2003 9:17 am ]
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What Program would you suggest for making a Diablo like graphic game?, thats somewhat easy to use. I have Visual C++ 6.0 but i think its only the Introductory version.

Author:  Tony [ Mon Mar 03, 2003 7:59 pm ]
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VC++ 6 with Direct X would be the best way to go.

Diablo 2 was programmed in C++, graphics made in 3DSMAX and displayed using DirectX (also supports some other engines).

Though its a big project to take on.

Author:  Asok [ Wed Mar 05, 2003 7:03 pm ]
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personally, I find OpenGL much easier to work with in C++. But before even attempting that, be sure to grab a thick help guide.

Author:  Killa Hilla [ Wed Mar 05, 2003 10:18 pm ]
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So do you know any really good help guides that i could use for VC++?
Ill need it lol

Author:  Asok [ Wed Mar 05, 2003 10:45 pm ]
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depends what you want to do with it. Any book marked "super bible" should be able to help you on your topic.

Author:  Tony [ Wed Mar 05, 2003 10:49 pm ]
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I've got C/C++/C# bible... doesnt have much on OpenGL as far as I know Confused

Author:  Asok [ Wed Mar 05, 2003 11:09 pm ]
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right it shouldn't you need to get the OpenGL super bible, it's actually pretty cool, comes with a CD full of examples etc.

I preffer OpenGL because when it comes to base code just to get a rendering engine of some kind OpenGL has ALOT less lines of code needed than Direct3D. OpenGL is essentially the lazy mans way if you want to go that route.

Author:  Homer_simpson [ Sun Mar 30, 2003 12:48 am ]
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I dont think u can make a diablo like game on turing Confused
or maybe u can ... Very Happy

Author:  Asok [ Sun Mar 30, 2003 2:56 am ]
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after I saw that 3d maze I believe anything can be done in turing Wink

Author:  Tony [ Sun Mar 30, 2003 1:57 pm ]
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no... "anything" cant be done in turing... mostly because of its execution speed and the fact that all strings are limited to 255 characters.

I mean if you make diablo in turing, it will run at the speed of 0.1 frames a second.


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