Computer Science Canada

text RPG by azndragon

Author:  Tony [ Sat Jan 25, 2003 7:11 pm ]
Post subject:  text RPG by azndragon

this is a cool text-based RPG programmed by azndragon

I played for a bit and I liked it a lot... It doesn't have graphics, but its really planned out with high attention to details. You should check it out yourself.

It has some nice music from Final Fantasy 8 (I think)

It might be a bit buggy at times, but its still good. Hopefully there'll be an update Wink

This program wes verified by Tony to be harm free Wink

Feel free to play

Note: Scroll down couple of posts for newest version of the game

Author:  azndragon [ Sat Jan 25, 2003 7:13 pm ]
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Oh yeah, and another thing, which I kinda put in, then took it out when I submitted it, after you activate the bridge, and go across it, it will appear to freeze, but that's just because that's the end of the game, gonna add some more later. Comments and suggestions are appreciated.

Edit: Below is another version of my game. Feel free to run it, unless you're worried about harmful code (which there isn't).

    Changes:

    Fixed some more bugs
    Implemented viewing status and equipment in battles
    Implemented running in battle
    Implemented multiple save files
    Improved item usage
    Increased EXP limit


Edit2: Oh wow, I just improved the battle system so that it supports 3 monsters! Problem was, it added about an extra 1k+ lines of code, too bad I couldn't find an easier way. Battle support for 3 monsters is not fully coded yet, I gotta work out the little quirks and all. Also gonna improve the item drops dynamics, so look forward to it Laughing

Author:  Kingnoz [ Tue Jan 28, 2003 10:21 pm ]
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Your game is pretty coo dude, even though it is text based it is still fun to play

Great Job Very Happy

Author:  Dan [ Wed Jan 29, 2003 10:46 am ]
Post subject:  good game

good start for a great text based rpg.

i whode recomend usning numbered menues:

ie.

1. save
2. items
3. magick
4. ect....

so the user just has to put in a number. this will speed it up and stop poleop from not understding what to put in.

also in your newest version it crahed when i try to save i think that is a bug in your code or itjustcode be my pc.

it is a great story line and i like all the eforte put in to the dfrent clases. also your choise of musick is good.

i like what you got there you could make this in to a very good rpg.

Author:  azndragon [ Wed Jan 29, 2003 1:36 pm ]
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Thanks for all the nice comments, and I'll tak your suggestion into consideration. Right now, I'm off school, so I'm using the time to implement new stuff, and I totally ditched the magic and skill system for a totally new one, so it's taking a while to re-build. Might not be a release for a while though, cause I added new classes also, even though they are 2nd classes, and ditched the Archer, because it's the weakest class, since it does not have any defined advantages. If someone really likes the archer, and wants me to put it back in, I need some advantages of Archers first so it will actually be as strong as the other classes, but until then, it's gone.

Author:  m4rk [ Tue Feb 25, 2003 11:54 pm ]
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nice program... finally something to do in my comp sci class Smile

Author:  azndragon [ Thu Mar 13, 2003 9:41 pm ]
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Well, here's an updated version. Hope you guys like it. Don't worry, its a safe file, I worked hard on it, but if you don't wanna trust me, wait until Tony posts it up, so you can download his version, but they're both the same. Storywise, there isn't much of an update, but I added some cool new features Very Happy

Author:  Tony [ Thu Mar 13, 2003 10:29 pm ]
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the above file was checked over and reuploaded by me...

its an awesome text-based RPG Very Happy Keep up the good work.

Author:  azndragon [ Fri Mar 14, 2003 10:44 am ]
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Oh crap, just noticed a little bug in my game. You can only cast magic on the first monster. I think I forgot to add the section for casting magic on other enemies.

Author:  Asok [ Fri Mar 14, 2003 11:22 am ]
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azndragon wrote:
If someone really likes the archer, and wants me to put it back in, I need some advantages of Archers first so it will actually be as strong as the other classes, but until then, it's gone.


Advantages for the archer could be "ranged" based such as enemy increased chance to miss with melee attacks. Archer's get a skill called Critical Strike or something like that which increases the damage output. Archer would get a skill called Aimed Shot which increases it's chance to hit AND increases it's chance for a critical hit (increased damage). All this should be enough to balance in the Archer.

Author:  azndragon [ Fri Mar 14, 2003 12:43 pm ]
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Yeah, I was thinking of skills like that, and elemental arrows would be pretty nice. Plus I have a bunch of other classes I wanna add, like mage subclasses, but it is not really high on my priority list right now, so thanks for your input. As Tony probably knows from looking at my source, there's A LOT that I need to fix up and add Wink . Good thing Turing is actually useful in my school; at least I'm not wasting my time learning QBASIC a lot, since it's only useful this year.

P.S Hehe, looks like I kinda messed up with spell casting. Only spell that works right now is Firebolt, despite what I said in the readme. Rolling Eyes

Author:  DarkHelmet [ Fri Mar 14, 2003 1:09 pm ]
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Hi. I'm having a bit of a problem with the program. the first thing is, it never lets you run from a battle. The second is that after you finish the first battle the program crashes every time. Just some things for you to consider.

Author:  DarkHelmet [ Fri Mar 14, 2003 1:13 pm ]
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I take back that bit about running away. It just doesn't do it very often.

Author:  DarkHelmet [ Fri Mar 14, 2003 1:16 pm ]
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Once I run away from one battle, it automatically runs away from every battle. Makes leveling very difficult.

Author:  azndragon [ Fri Mar 14, 2003 1:18 pm ]
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Not sure about the crashing, since I havn't really tested the after-battle aspect of the game. And I havn't really paid attention to the running formula, so it's just there, but not really functional. Your stats may also be too low, because your stats affect your chance to run away. Besides, you shouldn't need to run anyways, they can't be THAT hard, I think Rolling Eyes

Edit: Oh crap, makes you run EVERY battle? Haha, that sucks, I'll try and fix that, and the crashing after every battle, I think I know what I messed up on.

Edit2: I don't seem to have a problem after the battle. Do you know what the error message was?

Author:  Tony [ Fri Mar 14, 2003 1:27 pm ]
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I dont think that an exe tells what error messages occured. You'd have to program your own "on error" events that log info to a file. I donno if turing can do that though... VB can Wink

Author:  azndragon [ Fri Mar 14, 2003 1:32 pm ]
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Hehe, too bad I don't have VB. But from what I heard, you can make some good RPGs in C or C++, not sure which one. Don't have the compilers for that one, so I'm just sticking with Turing. 8)

But I think that you could make some sort of error logging function. Set a process to loop the Error.LastMsg command, and have it exit when Error.LastMsg is not a blank string. All this could be run in the background with the fork command, and when the error happens, it will take the value of Error.LastMsg, and write it to a file. I'm just thinking this in my head, not sure if it will actually work, and the constant running of the error check is bound to take up some CPU power. Think it could also work with Error.LastStr, which seems more effective, because it puts out data like "eDrawClrNumTooLarge" if you try to draw something with the colour larger than maxcolour.

Edit: Hehe, 2nd page now! Very Happy First topic on this board to reach 2 pages!

Author:  Tony [ Fri Mar 14, 2003 7:26 pm ]
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on THIS board... cuz "tonys avatar" discussion in general section almost finished 3rd page... and in turing help, we have a 6 page post Wink http://www.compsci.ca/bbs/viewtopic.php?t=123

but ya... your game is awesome, so naturally there's lots of talk in this post

Author:  Asok [ Fri Mar 14, 2003 11:02 pm ]
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... and tony wanted to hit 550 posts Wink

Author:  Tony [ Fri Mar 14, 2003 11:26 pm ]
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hey, I got database access and can change that number Wink At one point I had 150% of all forum posts but Dan didnt like it and forced me to change it back Confused Oh well... You know I run this show Very Happy

Author:  Vicous [ Mon Mar 17, 2003 2:42 pm ]
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just to make this post longer...

Edit by Tony : dont spam... I took some bits away for that Evil or Very Mad

Author:  haujobb [ Wed Apr 02, 2003 6:55 pm ]
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Encountered a few small bugs but it is a great game Very Happy

Author:  The_$hit [ Sat Mar 19, 2005 4:42 pm ]
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Please may i see the source code for the RPG. I am sorry I am a noob and i got a macitosh computer(cannot use .exe).

Author:  [Gandalf] [ Sat Mar 19, 2005 5:17 pm ]
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Grr, I pressed enter by mistake and it crashed in the middle of a battle...

Very nice game, has huge potential. I would fix the input error, and in the magic menu the dot is a bit off. Those are the only two errors I saw. Continue, I hope to see some updates.

TIP: try to make savegames compatible with newer versions.

Author:  Bacchus [ Sat Mar 19, 2005 5:20 pm ]
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*cough* 2 years old...

Author:  [Gandalf] [ Sat Mar 19, 2005 5:25 pm ]
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eee, wow I 'overlooked' that now... I'm usually one of the first to notice such, such... *%#&*@$!

Oh well... its a nice RPG - too bad...
I can still hope this person will come back and say, "Here's my full graphical 3d rpg game which I made! And I'm going to give it to you for free just before selling it!". Confused

Dang people reviving DEAD topics *sigh*

Author:  Wing_Wing [ Sun Mar 25, 2007 7:25 pm ]
Post subject:  RE:text RPG by azndragon

but it's so complicated, like meh

Author:  Clayton [ Sun Mar 25, 2007 7:33 pm ]
Post subject:  RE:text RPG by azndragon

Holy necro post batman!

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