Computer Science Canada

Created a Sphere with Draw.Arc

Author:  Kuntzy [ Sun Dec 07, 2003 2:12 pm ]
Post subject:  Created a Sphere with Draw.Arc

Created this one day when I had nothing else to do:

Author:  PaddyLong [ Sun Dec 07, 2003 3:10 pm ]
Post subject: 

cool .... but have you never heard of arrays? :/ .. you likely could've saved yourself a LOT of work here if you had used arrays...

Author:  Kuntzy [ Mon Dec 08, 2003 10:39 pm ]
Post subject:  Yeah, i made this before i real understood them..

and since it is a useless program , I felt no reason to change it.

Author:  CITC [ Tue Jan 06, 2004 9:10 pm ]
Post subject: 

useless but nonetheless cool.

its not quite a sphere though because the arcs go around at a totally constant speed, ie. they don't slow down near the top and bottom.

good work though!

Author:  shorthair [ Wed Jan 07, 2004 10:19 am ]
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its well done, but its not a sphere , withouth texture, you definatly need to try this again wit h a 3d engine, id give bits to see that from you

Author:  Jonosss [ Fri Mar 18, 2005 7:35 pm ]
Post subject:  sphere

here i changed your program slightly for fun lol
now the sphere bumps around the screen like a screen off all the walls
weee Twisted Evil

Author:  Flikerator [ Sat Mar 19, 2005 10:52 am ]
Post subject: 

BLINKY!

View.Set("offscreenonly") at the top and;

View.Update after the delay.

To reduce the blinkyness more just use View.UpdateArea(x,y)

It might be dificult because when the x and y change the area that was cleared will not be updated. Depending on how you do it.

You will know what I mean if you try to use it. If you use it and have trouble, just post ^^;

EDIT-

View.UpdateArea (x1,y1,x2,y2) Wink

Author:  post8k [ Tue Mar 22, 2005 6:47 pm ]
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I think you made it too complicated !!!

Author:  Mr. T [ Wed Mar 23, 2005 1:47 am ]
Post subject: 

wow, whata waste of code
that's why we learn arrays Wink

Author:  Naveg [ Wed Mar 23, 2005 11:28 pm ]
Post subject: 

interesting idea, though a little flickery and appears to rotate both ways depending how you look at it


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