Computer Science Canada Created a Sphere with Draw.Arc |
Author: | Kuntzy [ Sun Dec 07, 2003 2:12 pm ] |
Post subject: | Created a Sphere with Draw.Arc |
Created this one day when I had nothing else to do: |
Author: | PaddyLong [ Sun Dec 07, 2003 3:10 pm ] |
Post subject: | |
cool .... but have you never heard of arrays? :/ .. you likely could've saved yourself a LOT of work here if you had used arrays... |
Author: | Kuntzy [ Mon Dec 08, 2003 10:39 pm ] |
Post subject: | Yeah, i made this before i real understood them.. |
and since it is a useless program , I felt no reason to change it. |
Author: | CITC [ Tue Jan 06, 2004 9:10 pm ] |
Post subject: | |
useless but nonetheless cool. its not quite a sphere though because the arcs go around at a totally constant speed, ie. they don't slow down near the top and bottom. good work though! |
Author: | shorthair [ Wed Jan 07, 2004 10:19 am ] |
Post subject: | |
its well done, but its not a sphere , withouth texture, you definatly need to try this again wit h a 3d engine, id give bits to see that from you |
Author: | Jonosss [ Fri Mar 18, 2005 7:35 pm ] |
Post subject: | sphere |
here i changed your program slightly for fun lol now the sphere bumps around the screen like a screen off all the walls weee |
Author: | Flikerator [ Sat Mar 19, 2005 10:52 am ] |
Post subject: | |
BLINKY! View.Set("offscreenonly") at the top and; View.Update after the delay. To reduce the blinkyness more just use View.UpdateArea(x,y) It might be dificult because when the x and y change the area that was cleared will not be updated. Depending on how you do it. You will know what I mean if you try to use it. If you use it and have trouble, just post ^^; EDIT- View.UpdateArea (x1,y1,x2,y2) |
Author: | post8k [ Tue Mar 22, 2005 6:47 pm ] |
Post subject: | |
I think you made it too complicated !!! |
Author: | Mr. T [ Wed Mar 23, 2005 1:47 am ] |
Post subject: | |
wow, whata waste of code that's why we learn arrays |
Author: | Naveg [ Wed Mar 23, 2005 11:28 pm ] |
Post subject: | |
interesting idea, though a little flickery and appears to rotate both ways depending how you look at it |