Computer Science Canada

Timer

Author:  DJ [ Sat Jun 28, 2003 1:21 pm ]
Post subject:  Timer

I want to put a timer in my game, and have it start when a player pushes start game or something
the object of the game is to stay alive the longest, and i dont want to use a points system.

thanks, DJ

Author:  Tony [ Sat Jun 28, 2003 2:04 pm ]
Post subject: 

you could use clock() or wallclock()

clock() says how much time has passed since beginning of the program in milliseconds.

wallclock() is your system time, says how much seconds passed since Jan 1st, 1970.

Author:  naoki [ Sat Jun 28, 2003 11:21 pm ]
Post subject: 

yah. use clock, and when u die put the current time to a textfile
then just merely check if it's greater for a high score

Author:  SilverSprite [ Sat Jun 28, 2003 11:27 pm ]
Post subject: 

whats this? naoki becoming quite the computer whiz

Author:  Andy [ Sun Jun 29, 2003 1:38 pm ]
Post subject: 

yepp naoki is the smart...

Author:  DJ [ Sun Jun 29, 2003 3:21 pm ]
Post subject: 

code:
process timer
    var timer2 : int
    timer2 := 0
    clock (timer2)
    locate (1, 1)
    put timer2 / 1000 : 0 : 2, " seconds"
end timer


this is what i used and it worked!

Author:  naoki [ Sun Jun 29, 2003 3:34 pm ]
Post subject: 

you'll prolly need a delay after the put statement
and u dun need 2 initialize the variable (even a little helps)

....... since i'm dense to sarcasm, i'll assume those were compliments

Author:  Andy [ Mon Jun 30, 2003 8:22 am ]
Post subject: 

they were, we were just suprised that u'd help...

Author:  naoki [ Mon Jun 30, 2003 1:25 pm ]
Post subject: 

nah this stuff is child's play. i gotta start going hardkore Turing learning so i can argue w/ every1 about raycasting and that stuff

Author:  Andy [ Tue Jul 01, 2003 7:30 am ]
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hardcore turing? ahahahaha this is not extreme beach volley ball u know... even though crono made a crappier version of it

Author:  krishon [ Tue Jul 01, 2003 4:26 pm ]
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lol....dun't go hardcore turing....how bout c++?? at least u won't get made fun of by goin hardcore turing

Author:  Andy [ Tue Jul 01, 2003 5:41 pm ]
Post subject: 

ya hardcore turing tells others that uran amature..

Author:  SilverSprite [ Tue Jul 01, 2003 6:05 pm ]
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you must be some amateur then.. especially since you dont know how to spell amateur

Author:  Andy [ Tue Jul 01, 2003 6:07 pm ]
Post subject: 

shut up silversprite, who cares about spelling on this site look at dan *points to dan in the conner with the book of typos*

Author:  naoki [ Tue Jul 01, 2003 10:14 pm ]
Post subject: 

dan has typos
dan is mod
dan can ban dodge
dan can ban dodge
dan can ban dodge

oops, did i repeat the last one too much? Razz

Author:  SilverSprite [ Tue Jul 01, 2003 11:43 pm ]
Post subject: 

lmao naoki..

Author:  Amailer [ Wed Jul 02, 2003 12:27 am ]
Post subject: 

naoki wrote:
dan has typos
dan is mod
dan can ban dodge
dan can ban dodge
dan can ban dodge

oops, did i repeat the last one too much? Razz



AHAH very nice one :0

Author:  Andy [ Wed Jul 02, 2003 9:26 am ]
Post subject: 

die naoki, and no more free bits to u...

Author:  UBC_Wiskatos [ Wed Jul 02, 2003 11:13 am ]
Post subject: 

The system clock is much more accurate, I would use that if I could. I'm not sure what Turing's clock is based on, but that system clock (rather, Windows clock) seems to be like the Windows API function GetTickCount().


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