Computer Science Canada

LOL, have you guys ever watched "Zatoichi"???!121!

Author:  Mazer [ Mon Jun 09, 2003 5:45 pm ]
Post subject:  LOL, have you guys ever watched "Zatoichi"???!121!

[Zatoichi is the intellectual property of someone else, and all humorous posts by me in reference to this character are not released under the Creative Commons license]

Author:  Catalyst [ Mon Jun 09, 2003 6:00 pm ]
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how do you get past the title

Author:  Homer_simpson [ Mon Jun 09, 2003 6:04 pm ]
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how da hell do i start playing?!
all i get is a page with some green dots on it..!!!

Author:  Mazer [ Mon Jun 09, 2003 6:09 pm ]
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*sigh*... i didn't think i'd need to post information on this. have you tried clicking on anything? really, anything at all. clicking on the dots (those dots actually form words) will perform that action (in the most likely case, make a new user), and clicking on the arrows will go to the previous/next option which would probably inspire you to click on the new word that shows up (after the spinning is done).

sorry if i sound harsh but there ya go

Author:  Catalyst [ Mon Jun 09, 2003 6:14 pm ]
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ive clicked those dots (they move slow as hell, which is very annoying)
nothing happens! even when the arrows are pressed

Author:  Tony [ Mon Jun 09, 2003 6:16 pm ]
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I dont even get dots Sad

Author:  Mazer [ Mon Jun 09, 2003 6:19 pm ]
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wtf? your kidding me!

that's weird as hell, it worked fine for me. and the pre-release demo i sent to darkness seemed to work fine as well... and i didn't even make many significant changes. i'll try recompiling

Author:  Homer_simpson [ Mon Jun 09, 2003 6:22 pm ]
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mazer do u have windows xp!?

Author:  Mazer [ Mon Jun 09, 2003 6:25 pm ]
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yes, why? should that make a difference? the game worked fine on win98 as well

Author:  Catalyst [ Mon Jun 09, 2003 6:25 pm ]
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why would that matter?
i have xp and all my stuff compiles fine

edit: damn, posted at same time

Author:  Homer_simpson [ Mon Jun 09, 2003 6:27 pm ]
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no cuz when i use View.Update in a loop and dont put a delay after it, it slows down my program really badly... but when i do that in school(they got win NT) it doesn't slow down at all!!!
so i thought it mightbe the same problem...

Author:  Mazer [ Mon Jun 09, 2003 6:27 pm ]
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So, there you go!

anyways, the new version is uploaded it. i think it's because of the music (and lack thereof) so it should work fine. as for the slow dots, sometimes turing lags like a bitch on my computer, it isnt the program because it runs fine on the schools win98 computers so try restarting if it happens again

EDIT:
don't you worry about View.Update... i've got my "super-secret-all-rights-reserved-if-you-use-it-i-will-kill-you" proc to help with that.

Author:  Homer_simpson [ Mon Jun 09, 2003 6:36 pm ]
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Wow!!!!!!
So very God dang nice!!!!
Best game ever made in turing!!!
+100 bits

Author:  Mazer [ Mon Jun 09, 2003 6:40 pm ]
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wow, best game ever? hey, i don't know if i'd go that far, but thanks!

yes i do. when it comes to comp sci i'm the biggest, most bragging bastard the world has ever known.

Author:  Catalyst [ Mon Jun 09, 2003 6:47 pm ]
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Most polished and well designed game ive ever seen made in turing
Excellent job Mazer

+100 bits


note: your little message is readable Wink

Author:  Mazer [ Mon Jun 09, 2003 7:03 pm ]
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lol, i know, it wasn't meant not to be.

don't forget, the challenge still stands:
all of my bits to the first person to make a working account hacking program. i'm sure it's possible even if you didn't make the game, it'd just take some trial and error. i urge you to try it even if you don't want the bits

Author:  Homer_simpson [ Mon Jun 09, 2003 7:07 pm ]
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Catalyst wrote:
note: your little message is readable Wink

big bits big fonts hehehe Laughing

Author:  Catalyst [ Mon Jun 09, 2003 7:17 pm ]
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ive looked at it
its fairly simple, just need to get the pass word key worked out

Author:  Andy [ Mon Jun 09, 2003 7:24 pm ]
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hmmm, wait till u guys see darkness' civilizations and Asian_Sensation's worms' the mario style

Author:  Homer_simpson [ Mon Jun 09, 2003 7:25 pm ]
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yeah it's pretty easy working on it right now Very Happy

Author:  Mazer [ Mon Jun 09, 2003 7:27 pm ]
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we'll see about that Wink

Author:  nate [ Mon Jun 09, 2003 7:35 pm ]
Post subject:  I can't open it

Its a .raw file! what do u do with it 2 run the program!!!!
explain!

Author:  Homer_simpson [ Mon Jun 09, 2003 7:37 pm ]
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there we go...!!! Very Happy
I owned u and your code mazer =Þ

Author:  Catalyst [ Mon Jun 09, 2003 7:39 pm ]
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cant wait to see their games
this game has so much damn polish on it i need to give a whole bunch of bts

Author:  Homer_simpson [ Mon Jun 09, 2003 7:44 pm ]
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or even a better version Very Happy

Author:  Mazer [ Mon Jun 09, 2003 7:48 pm ]
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homer, i think you misunderstood the purpose of the hack program. the idea wasn't to write a program that gets the password, seeing as i didn't bother too greatly with writing some award winning encryption algorithm. in fact:
code:
function _cryption (text : string) : string % en/de cryptor
    var _crypted := ""
    for i : 1 .. length (text)
        _crypted += chr (255 - ord (text (i)))
    end for
    result _crypted
end _cryption

it's just that simple.

no, the idea was to make an account hacking program in order to get yourself free upgrades tonnes of ammo and a shitload of money. and if you took a look in the pics folder you would notice files such as ability5.bmp and ability6.bmp both of which you can't get access to normally. and two other ships in the shippics folder, the smythinator (a good way to get bonus marks: make the teacher's ship unbeatable) and mazer (... make the teachers ship unbeatable by all but your own Wink ). without messing with filenames (which would yield some butt ugly results) you'd need to truly hack the account.

Author:  Andy [ Mon Jun 09, 2003 7:48 pm ]
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homer the second one doesn't work and how does the first one work?

Author:  Mazer [ Mon Jun 09, 2003 7:49 pm ]
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you need to put the exe's into the accounts folder

Author:  Homer_simpson [ Mon Jun 09, 2003 7:50 pm ]
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lol ic...
well i think that'd be easy also... i'll try to do it.. later
now i g2g eat dinner Very Happy

Author:  PaddyLong [ Mon Jun 09, 2003 7:51 pm ]
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wow... very very nice looking game

Author:  Mazer [ Mon Jun 09, 2003 7:55 pm ]
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just curious:
has anyone (playing as player1) gotten their ass totally fragged and in their... anger... slammed their fist on the keyboard and accidently hit the keys 'e' and 'c'?

just.. curious, that's all.

Author:  Tony [ Mon Jun 09, 2003 8:15 pm ]
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I donno... but sometimes when I stay off the screen, I die... but thats nothing... the issue is when I fly around and then see explosions all over the screen and other player gets 6 or so kills Confused

Author:  Mazer [ Mon Jun 09, 2003 8:23 pm ]
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eh? that's not right...
the dieing when you stay off screen part: that's right. when i was playing it at school during lunch (i think my computer science teacher may hate me for this just a little bit), i noticed my fat friend was being stupid and hiding off the edge of the screen so i added this to kill him if he's off for too long.

as for the many explosions... weird. can you provide more details?

Author:  Martin [ Mon Jun 09, 2003 8:24 pm ]
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Pretty sweet Mazer. I'm proud of you Wink

Yeah, my game's not as good as I thought it could have been (procrastination...grr)...I forgot the final version at school so I'll upload it tomorrow.

Here are 100 bits from me:

10110010110010100110100110110100110101001101001010110100110100101100101011010010110101101010110010001

btw, I'm DONE WITH TURING! Yay! On to c++ and DirectX!

here's a little closing speach I've prepared
code:
put "Goodbye turing. Burn in hell."

Author:  Mazer [ Mon Jun 09, 2003 8:41 pm ]
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Darkness wrote:

Here are 100 bits from me:

10110010110010100110100110110100110101001101001010110100110100101100101011010010110101101010110010001

lol, yeah thanks.

Darkness wrote:

btw, I'm DONE WITH TURING! Yay! On to c++ and DirectX!

here's a little closing speach I've prepared
code:
put "Goodbye turing. Burn in hell."


so i guess you won't mind if i... borrow your final project for next year?

Author:  Catalyst [ Mon Jun 09, 2003 8:57 pm ]
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i wish i could say goodbye to turing (damn gr11 compsci)
but ive havent programmed in turing for a good solid week
c++ and openGL all the way

Author:  Martin [ Mon Jun 09, 2003 9:01 pm ]
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Yep, the source is getting posted tomorrow. Anyone who wants it can use it, hell, they don't even have to give me credit for it!

Author:  Catalyst [ Mon Jun 09, 2003 9:03 pm ]
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ive been thinking of putting up the source to my 3d engine.. havent decided yet

Author:  Homer_simpson [ Mon Jun 09, 2003 9:12 pm ]
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Catalyst wrote:
ive been thinking of putting up the source to my 3d engine.. havent decided yet

which one?!
and yeah me too i aint doin turing no more.. i'm into c++ and opengl now(i've been doing it for less than a week and now i know:3d surfaces/texturing/multitexturing/blending/shading/lighting...). man this opengl is some sweet ass stuff... Very Happy
oh and darkness where are u getting the tutorials for DirectX?!

Author:  Catalyst [ Mon Jun 09, 2003 9:22 pm ]
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the version i would post would be the newest one, all decked out with lighting,vsd ,culling 1D textures, and fully classed out (everything is a class)


nehe also had a directx site

Author:  Homer_simpson [ Mon Jun 09, 2003 9:30 pm ]
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lol it's nexe hehe...http://nexe.gamedev.net/
oh and btw i dont mind anyone using my code to give to their teacher for final project or anything... just pm me and tell me so i give u the source code...

Author:  AsianSensation [ Mon Jun 09, 2003 9:37 pm ]
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wow, soo much programming, I kinda want to learn those things too, except I don't know how to start, and im not sure if i have time or not, i think i'll learn C++ in the summer, if I can find someone to teach me.

Author:  Catalyst [ Mon Jun 09, 2003 9:44 pm ]
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teach yourself!

Author:  Martin [ Mon Jun 09, 2003 9:45 pm ]
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It would be pretty cool if you posted it, and then wrote a tutorial on using it. Many people would use it for games then...although Chrono's using it and claiming that it's his...

Author:  Catalyst [ Mon Jun 09, 2003 9:48 pm ]
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he claiming that its his... hmm
since i have no idea who this person is i really dont give a damn
i might post it when i get home from school tomorrow

Author:  Mazer [ Mon Jun 09, 2003 9:53 pm ]
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what's that you say? something about evasive maneuvers being made in c++? i guess that would make all this talk pretty relevant then... ok carry on.


Wink Wink Wink Wink Wink Wink Wink Wink Wink

Author:  Martin [ Mon Jun 09, 2003 10:56 pm ]
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3d first person evasive maneuvers..with asteroids Smile

Author:  Prince [ Tue Jun 10, 2003 10:27 am ]
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homer_simpson, u say uve been doin c++ a week and kno all that texturing stuff already... wher u gettin ur c++ stuff from (like tutorials or watever, seein as how id like to start learnin c++, DirectX and OpenGL this summer Very Happy)

Author:  Homer_simpson [ Tue Jun 10, 2003 1:56 pm ]
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MEIN KAMPF
well at first i went to nehe.gamedev.net but their tutorials were too complicated... then i tried a lotta other tutorials they were too comlicated too... so i found http://openglforums.com they've got very very nice and easy tutorials for begginers... after learning the basics i went to nehe and other sites for more complicated tutorials...
THE END =Þ

Author:  Martin [ Tue Jun 10, 2003 3:21 pm ]
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Nick, make your game Net compatable and we could have tournaments!

Author:  Tony [ Tue Jun 10, 2003 4:25 pm ]
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yeah, do that! Now that I found a bug that lets me cheat, I'm gonna kick all of your asses... well, untill mazer brings out the big guns from the actual build in cheats he programmed Twisted Evil

Author:  Homer_simpson [ Tue Jun 10, 2003 4:33 pm ]
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mazer, tell me this one thing... are the things i need to hack your program writen in an account file... or do i need to make a trainer like program that changes the value of varaibles when game is running?!

Author:  Homer_simpson [ Tue Jun 10, 2003 5:14 pm ]
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ok never mind that and take a look at this screen shot Very Happy
Posted Image, might have been reduced in size. Click Image to view fullscreen.

Author:  Delta [ Tue Jun 10, 2003 7:02 pm ]
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Wow thats nice I had no problems running it at all here are all 127 of my bits

Author:  Mazer [ Tue Jun 10, 2003 7:30 pm ]
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Darkness wrote:
Nick, make your game Net compatable and we could have tournaments!


shut up you! Wink j/k, when i got off my lazy ass i'll learn vb or somthing and make it in there.

Tony wrote:
yeah, do that! Now that I found a bug that lets me cheat, I'm gonna kick all of your asses... well, untill mazer brings out the big guns from the actual build in cheats he programmed

bug? i'd like to hear about this... as for the built in cheats, there's only the One Ring code (is that what you meant?) which is only for fun. after the game in which you use it, all of your levels are reduced to 1. but i would kick ass no matter what. see the ship labeled "Mazer.bmp"? and the file "hadoken.wav"... i think you can draw your own conclusions Twisted Evil

Homer_Simpson wrote:

mazer, tell me this one thing... are the things i need to hack your program writen in an account file... or do i need to make a trainer like program that changes the value of varaibles when game is running?!

you aren't actually hacking the program itself. everything that has to do with the player (levels, ammo, money... ship type...) are stored in their account files. of course, i used binary file handling for it so if you try to edit the files in notepad you'll corrupt/fuck them up. so to write the hacking program you'd pretty much need to know the exacty record that my procedures use for storing and loading info. as for a trainer, i don't think that's even possible. not in turing anyways. you can only have one turing program running at one time i think.

anyways, if nobody comes up with a hacker by the time exams are over (actually, past that, you should spend your time on studying, not coding Wink ), then i'll post mine.

PS, what are you trying to show me in that screenshot? everything (except the font) seems to be in order...

Author:  Tony [ Tue Jun 10, 2003 8:22 pm ]
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ohh
Posted Image, might have been reduced in size. Click Image to view fullscreen.

does defence suppost to go up that high?.. though thats not the question. The question is... can a player upgrade their defence as much in their very first game Twisted Evil

Author:  Homer_simpson [ Tue Jun 10, 2003 9:17 pm ]
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Quote:
you aren't actually hacking the program itself. everything that has to do with the player (levels, ammo, money... ship type...) are stored in their account files. of course, i used binary file handling for it so if you try to edit the files in notepad you'll corrupt/fuck them up. so to write the hacking program you'd pretty much need to know the exacty record that my procedures use for storing and loading info. as for a trainer, i don't think that's even possible. not in turing anyways. you can only have one turing program running at one time i think.

well u never said which program to make the hacker with so i tried using c...
and that screen shot shows you the money i have when i ran the game...
i'll send a screenshot of the ammo hack also...

Author:  Mazer [ Tue Jun 10, 2003 9:24 pm ]
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tony wrote:
does defence suppost to go up that high?

... yes.

tony wrote:

.. though thats not the question. The question is... can a player upgrade their defence as much in their very first game Twisted Evil

... yes. Razz

yeah, i've seen some weird stuff happen in my game. my friend tried to buy a speed upgrade and ended up with -3500 credits. i guess i messed some code up when i copied/pasted the section for buying and levels.

will i fix it? nope! Wink
sorry but i already had my interview so as far as i'm concerned my game is quite 'flawless' (yes, i know that it's actually far from it).
i'll be making a better version of my game this summer with a better language... maybe even multiplayer (Evasive Maneuvers: Game of The Year Edition).

Homer_simpson wrote:

well u never said which program to make the hacker with so i tried using c...
and that screen shot shows you the money i have when i ran the game...
i'll send a screenshot of the ammo hack also...


oh.. so you're saying you hacked the money... ok. it's just that it's hard to tell that's how you got the money, for all i know you could've won that much by playing. it'd be easier to see for sure if you gave yourself more ammo (each weapon has a max amount of ammo you can buy so just give yourself 40 of everything or something so i can see.). also, don't just send a screenshot, try to post the account file so i can run it here.

Author:  Homer_simpson [ Tue Jun 10, 2003 9:46 pm ]
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lol you wanted the account file?!
here u go Very Happy

Author:  Tony [ Tue Jun 10, 2003 10:07 pm ]
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I'll be waiting for that "game of the year" release Very Happy

Author:  Homer_simpson [ Tue Jun 10, 2003 10:15 pm ]
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damn this file format is so hard to figure out... Mad...
oh btw, are u planning to make multiplayer mod for this game?!

Author:  Mazer [ Wed Jun 11, 2003 6:58 am ]
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homer- ok homer, well done.

tony- so am i, tony, so am i Wink

homer again- you know damn right there will. just not in turing (so yeah... you'll be waiting a "little bit")

Author:  born130 [ Wed Jun 11, 2003 7:13 pm ]
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How long did this take u?

Author:  Mazer [ Wed Jun 11, 2003 7:26 pm ]
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well... the final project was assigned... i think it was april or may (anyone else remember)

so, i'd say it took about 6 or 7 months
Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy Very Happy

for those who don't understand, i actually started this project around october (that's before the midterm project was even assigned). it all started when i was boasting about my comp sci l337-ness to a friend who commented that i could never make a better game than a fellow by the name of Rui, who apparently got a really good mark on his project for the previous year. after that, it became a quest to beat his mark. of course, i forgot what mark he got and i was worried people would get bored if i kept asking them what his mark was so i just decided to milk all the bonus marks i could.

Author:  Andy [ Wed Jun 11, 2003 8:09 pm ]
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ya mazer, it was assigned in early april and what did Rui make last year?

Author:  Mazer [ Wed Jun 11, 2003 8:19 pm ]
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i have no idea. i guess that's because i'm bad at math Crying or Very sad



don't understand what i mean? maybe it'd help if i explain the teacher's understanding of sucess in computer science.

being really good at math means you must be really good at computer science
being... not so good at math means you must be a complete dumbass that should burn in hell listening to mr. ferrara talk about how the first computer programmer was a girl and we should all give a damn.

to sum up: i did really bad in grade 9 math (and not so great in grade 10 math... and not much better in grade 11... i have high hopes for next year: finite, enriched calc, and algebra Very Happy ), so instead of my math teacher say something like "nick, i see you're taking computer science next year. you should consider taking grade 11 computer science because i'm really stupid and don't think much." nobody said anything, so i ended up taking grade 10 where we did nothing.

luckily there were the turing websites where i learned all this stuff and ended up being a better comp sci student than some people in grade 11 comp sci. without being good at math. go figure.

er... anyways, i don't know what he made. ther's my story Wink

Author:  AsianSensation [ Wed Jun 11, 2003 9:52 pm ]
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didn't rui make Risk, and apparently he got 50 out of 30 on it.

damn, so wanted to beat his midterm, only got 48 out of 30 though Crying or Very sad

Author:  Catalyst [ Wed Jun 11, 2003 10:19 pm ]
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you guys get way too many bonus points

Author:  Tony [ Wed Jun 11, 2003 10:33 pm ]
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well considering what an average compsci student is able to program... I dont think thats enough Laughing

Author:  Catalyst [ Wed Jun 11, 2003 10:34 pm ]
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im not saying that it doesnt deserve that compared to the average comp sci student (read: dumbass) but that i wish my teacher gave bonus marks(not one the entire freakin year)

Author:  PaddyLong [ Thu Jun 12, 2003 12:18 am ]
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I'd agree with Catalyst on this one... our school just doesn't give bonus marks and really the highest mark you could possibly get in a course is like 89 (I did manage to get a 93 in comp sci this year though...) for like science and english and shit... those people who try really hard and do all their homework and study for years for a test and kiss the teachers ass constantly (you know the kind of person I mean...) pretty much the highest mark they get is an 89 and sometimes, if they do some extra ass kissing a 95 ... but never 100's or anything

as far as that idea of math goes... it's somewhat true that if you're not very good at math that you won't be that good at programming... but you can't base anything on marks alone... I never try in any of my courses (cept maybe comp sci, because I enjoy it...) and sometimes I'll get good marks, sometimes I won't... lol the funniest thing is that for like the second half of calculus last semester I didn't do like half the questions on a lot of the tests and still managed to get an 80 in the course, which confused and amused the hell out of me, because in class I would just sit there staring blankly and thinking about how stupid the people were but whatever ... you can't decide how someone will do in one course based on the mark they got in another...

Author:  Tony [ Thu Jun 12, 2003 12:38 am ]
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well unless its next level of the course... such as if one got 51% in compsci 10, chances are, they gonna fail compsci 11... the thing is... I dont understand why those people still take compsci 12 Shocked

I'm serious. I got people who cant understand for loops in my grade 12 computer science. Most of them actually.

Author:  Prince [ Thu Jun 12, 2003 10:16 am ]
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lol, all this talk about bonus marks reminds me of my friends mark from gr. 10 comp sci... neone here ever finish with 113% Laughing Laughing

Author:  Andy [ Thu Jun 12, 2003 11:17 am ]
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i would've failed grade 10 compsci cause its so boring

Author:  Andy [ Thu Jun 12, 2003 11:19 am ]
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and Asian_Sensation, Rui made risk for his midterm, that's why its outta 30???

Author:  Martin [ Thu Jun 12, 2003 11:41 am ]
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Lol, Mazer was complaining today because he ONLY got perfect on his game, which is not going to effect his already perfect mark any more. I think we should all pity him...poor little Mazer.

Author:  Andy [ Thu Jun 12, 2003 2:08 pm ]
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die nick, perfect is good, are u smoking crack? smyth marks hard for the final

Author:  Mazer [ Thu Jun 12, 2003 4:31 pm ]
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Crying or Very sad Crying or Very sad thanks for the support guys. anyways, my problem was that everyone was telling me that i would get more than perfect so i was kinda expecting more than perfect. i mean, on the mark sheet it said "100+" and i'm all like "well... 100 plus what?!" so i asked smythe and he said it was just 100 because i already had 100% in compsci.

so the lesson is this:
do REALLY good in class all year
OR
do REALLY good on your FP and half-ass in class

but not both. unless you have ferrara in which case if you don't do everything (which you won't because you'll be bored to tears) you'll fail.


PS: the mark sheet said for the game 70+ and below that it said with preliminary evaluations 100+
now, for the sake of my sanity i'll assume he meant 70 + 100. the second plus was supposed to be + x for which i'll be humble and make x = 0.

therefore, my mark was 70 + 100 + 0 = 170
now in order for me to not be upset again, i'm going to assume the project was out of 70, which gives me a nice little 243%... ah, that's much better Very Happy

Author:  Tony [ Thu Jun 12, 2003 4:57 pm ]
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243% ? Not bad... not bad at all 8)

Author:  Martin [ Thu Jun 12, 2003 5:50 pm ]
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Meaning that if you don't touch it you can hand it in again next year and get perfect for a second time Razz...but Ferrara's trying to get C++, so you might get to do that next year

Author:  Mazer [ Thu Jun 12, 2003 6:32 pm ]
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c++? yay! but wait... don't you think ferrara would want to at least learn the basics of turing before starting on c++? Razz

actually, i've been hearing rumours that they're gonna hire another teacher to replace smyth for comp sci. it's probably not likely but when i think of another year with ferarra, this rumour is all that keeps me going.

Author:  Martin [ Thu Jun 12, 2003 6:51 pm ]
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Yeah, I think they're getting Chris (Mr. White's student teacher) in for next year.

Author:  Andy [ Fri Jun 13, 2003 10:34 am ]
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ya chris is gonna be awsome, he's such a gamer

Author:  SilverSprite [ Wed Jun 18, 2003 1:44 pm ]
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Well.. I don't think that all the normal kids who don't excel in comp sci will be doing any graphics programming... so they might as well stick with turing.. Mazer i know your bro but i don't think i've ever seen you before. I guess it's too late now..but next year;)

Author:  Asok [ Fri Jun 20, 2003 1:12 am ]
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lol my comp sci teacher didn't give us bonus marks considering me and JSBN aren't allowed to have over 100% for some reason.

anyways, it keeps crashing after I create a new account, I can't play the game, although from the screenshots it looks awesome!

well done!

Author:  Mazer [ Fri Jun 20, 2003 5:57 am ]
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keeps... crashing? noooo! what's the problem?

Author:  Asok [ Fri Jun 20, 2003 10:01 am ]
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well, when I try to make a new account, I put in the username, then password, and it just hangs. I can't get past that screen.

Author:  Mazer [ Fri Jun 20, 2003 10:07 am ]
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lol, are you sure, asok? something i forgot to change i think is that the password has to be more than 4 characters long...

sorry Razz

Author:  santabruzer [ Mon Dec 29, 2003 2:49 pm ]
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noo.. the link is down, and i can't play mazer's amazing evasive manuvers game

Author:  Mazer [ Mon Dec 29, 2003 3:59 pm ]
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wha? link... oh, the link, i thought you were talking about the legend of zelda for a second there (just kidding i knew exactly what you were talking about)

yeah, i deleted the file because i didn't like to have too many files on the website. not that i didn't have enough room, i just didn't like to look at so many files when i logged in. er, anyways... just use the same link but change .rar to .zip

i think i took down the .rar file because the game is mostly downlaoded from school computers now (i wonder why Rolling Eyes ) and the computers at my school all have winzip instead of winrar. so there, you can downlaod the game but i don't know why you'd want to. i'm starting to learn opengl and stuff now so if you just wait approximately 3.141592653 years, you'd have a better version to play. Wink

Author:  Boarder16 [ Tue Dec 30, 2003 4:53 pm ]
Post subject: 

the link at teh top to ur site isn't working... i wanted to play that game..it sounds good by teh comments 8)

Author:  Mazer [ Tue Dec 30, 2003 5:30 pm ]
Post subject: 

ok, i understand how difficult it can be to copy and paste a link into your browser's address bar and change ".rar" to ".zip" so here's a whole new link:

clicky! Wink

Author:  Tony [ Tue Dec 30, 2003 8:01 pm ]
Post subject: 

hah - mazer, you soo lazy. Can't you just edit your own post Confused Well ether way, I edited the link for you already, it works now Very Happy

Author:  Boarder16 [ Wed Dec 31, 2003 12:03 am ]
Post subject: 

i knew that..... Rolling Eyes thanks..

Author:  recneps [ Wed Dec 31, 2003 10:46 am ]
Post subject: 

what is evasive manouvers about?

Author:  Mazer [ Wed Dec 31, 2003 12:14 pm ]
Post subject: 

it's about this guy name Sauron who decided to make a bunch of rings and... wait, no sorry that's my autobiography Razz !

no, it's just a game i made for the sake of making a game, and then decided to finish it as my final project last year. you and a friend each make an account and pick a ship and fight each other... that's about it.

Author:  Maverick [ Mon Jan 05, 2004 4:46 pm ]
Post subject: 

THAT DOWNLOAD SITE IS DOWN. How can i download ur program? Confused

Edit: Oops shulda read the forum

Author:  Maverick [ Mon Jan 05, 2004 7:12 pm ]
Post subject: 

Sweet Game Mazer I'd give you bits but i don't know how.
+BITS

Author:  Thuged_Out_G [ Mon Jan 05, 2004 8:16 pm ]
Post subject: 

sweet game...here have my bits

+BITS

Author:  Maverick [ Mon Jan 05, 2004 8:33 pm ]
Post subject: 

How'd u do that?

Author:  Tony [ Mon Jan 05, 2004 10:04 pm ]
Post subject: 

you click on "donate" under mazer's name

Author:  Maverick [ Mon Jan 05, 2004 10:48 pm ]
Post subject: 

Somehow i got 301 bits. Sweet!

Author:  Triple Five [ Tue Jan 06, 2004 2:57 pm ]
Post subject: 

Awesome 8)

Author:  Mazer [ Tue Jan 06, 2004 8:22 pm ]
Post subject: 

yeah, those bits were probably from me

EDIT: here are some more

Author:  AsianSensation [ Tue Jan 06, 2004 9:19 pm ]
Post subject: 

hey if anyone needs bits, it should be me. I kinda need a compsci e-mail, since our school won't let us download attachment from hotmail and whatnot, so I need another email account. Someone hook me up!

Author:  Dan [ Tue Jan 06, 2004 9:46 pm ]
Post subject: 

oh thats so nice of you, here have +10bits Twisted Evil

Author:  Boarder16 [ Tue Jan 06, 2004 10:50 pm ]
Post subject: 

hey if ur givin out bits ... pass soeme my way... 8)

Author:  Maverick [ Tue Jan 06, 2004 10:54 pm ]
Post subject: 

Mazer wrote:
yeah, those bits were probably from me

EDIT: here are some more


YAY Mazer, You Rock!!!

Author:  Maverick [ Wed Jan 07, 2004 12:39 pm ]
Post subject: 

Mazer since your program is the best one i've seen on compsci for turing you have receive the...
Posted Image, might have been reduced in size. Click Image to view fullscreen.

Author:  Maverick [ Wed Jan 07, 2004 12:42 pm ]
Post subject: 

Mazer since your program is the best one i've seen on compsci for turing you have receive the...
Posted Image, might have been reduced in size. Click Image to view fullscreen.

Author:  Mazer [ Wed Jan 07, 2004 6:16 pm ]
Post subject: 

[mr. burns voice] excellent...

now i need some milk.

Author:  Maverick [ Wed Jan 07, 2004 8:25 pm ]
Post subject: 

Sorry, No Uber Milk.

Author:  Mazer [ Wed Jan 07, 2004 9:58 pm ]
Post subject: 

wait a minute... cookie, cookie award, uber cookie... *looks at avatar* was that supposed to be a pun? Razz

Author:  Maverick [ Wed Jan 07, 2004 10:47 pm ]
Post subject: 

Hahaha. No Pun intened. The cookie is my new program rating system.

Author:  the_short1 [ Wed Mar 10, 2004 10:52 pm ]
Post subject: 

... yea dude... the file that you have on the first page is no longer owrking link.... have you reposted somewehre else... i dont feel like wadiong thru your 9 page thread.... wow... fromn the comments... youve done a great job... also... since when did you turn into a Newbe God... and since when does that intail you getting 1000 Steady bits??

Author:  Tony [ Thu Mar 11, 2004 12:57 am ]
Post subject: 

well if you were to read though the 9 pages of comments, you'd know that the file was renamed to *.zip Wink

Author:  Mazer [ Thu Mar 11, 2004 7:42 am ]
Post subject: 

Yes, and then tony edited the link in my first post, but then I edited it back. Smile

EDIT: Although, I can understand how you might not want to read through all those pages of comments, so I'll just fix that link.

Author:  the_short1 [ Thu Mar 11, 2004 11:55 am ]
Post subject: 

OMFG>>>>> thx for updating link.. the number of views and posts to your game is outstanding.... and your game itself... HOLY FRICKING SH1T,...... its too good to be posted at compsci... my PacMAn game that i made is like childs work compared to urs.....

ur in gr11 arn't u??? .... that is quite amazing...
id give u 50 BITS.... but im no mod..and therefore have to save up for an email...





UR GAME IS THE BEST GAME EVER MADE IN TURING CONGRATS>>>>

but... my game might come in second... for all the acuall games i have seen... i do not profess to have tryed all the GAME programs...

wait... that Mario one kicked AS$ that asian sensation made.

Author:  Paul [ Thu Mar 11, 2004 4:59 pm ]
Post subject: 

Yes, amazing game, I wonder how I haven't seen it before.
Very nice graphics, I especially liked the spinning text

Mazer doesn't want bits.

Though I got one runtime error while running it. I created 2 accounts, then I logged in on player 1, when I tried to log in player 2 with the other account it said:

run time error on line 651(not sure): Variable has no value.

Author:  the_short1 [ Thu Mar 11, 2004 7:28 pm ]
Post subject: 

can i post on my website??? under other software?
ill put your name on the link and all....
"Mazer's Evasive Manuvers Game From Compsci 1MB"

?

also... one beef... when i went to log in.. i though i could maybe log in using the same account for both players... but since i did not have a proper log in... i could not go BACK to creat user...
i had to exit program

that would only suck if you had an account and when to go log in using that account... but you forgot your ID name.......
maybe entering user Id as "back" could go back to main...

thx

Author:  djlenny_3000 [ Thu Mar 11, 2004 9:47 pm ]
Post subject: 

2 questions

1: how to open tutorial

2: homer1 what is the password for account in game??????????
ps just downloaded the txt and if u arent givin password then nvrmnd

BTW SUPER AWESOME GAME
Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping Claping

Author:  Paul [ Thu Mar 11, 2004 9:47 pm ]
Post subject: 

You creat a new account, by click the arrow button to the right, until you get new account.

Author:  djlenny_3000 [ Thu Mar 11, 2004 10:02 pm ]
Post subject: 

must of read it wrong there is a file with a tutorial.bot or sumtin like that how do you run that bot file

Author:  Mazer [ Fri Mar 12, 2004 7:42 am ]
Post subject: 

I can't remember. Try logging in the second player as tutor or something.

Author:  Martin [ Fri Mar 26, 2004 4:02 am ]
Post subject: 

Mazer, railguns shoot at about 10km/s

Author:  Mazer [ Fri Mar 26, 2004 7:43 am ]
Post subject: 

Way to spam, Darkness. Er... was there a point to that BTW?

Author:  white_dragon [ Mon Mar 29, 2004 5:19 pm ]
Post subject: 

he should create a multi-player option to it. like makin it go to different compu multi ting. lol. BTW...... AWESOME PROGRAM!

Author:  Martin [ Tue Mar 30, 2004 1:24 am ]
Post subject: 

Pointing out flaws in your design. -10 bits.

Author:  gamer [ Tue Apr 20, 2004 5:33 pm ]
Post subject: 

SH*T MAN, GJ!!

for my end-year project i hav alredi decide to make some game like urs, but then when i found this topic, i was like OMFG....i

Author:  Mr. T [ Tue Apr 12, 2005 8:13 pm ]
Post subject:  Alex's Opinion

Just for the sake of opening a 2 year old topic...

+1 BIT

Author:  Delos [ Tue Apr 12, 2005 8:33 pm ]
Post subject: 

All in favour of placing a temporary ban on Pwned say 'aye'.

Delos: Aye!

Dude...do you ever read the main page? Sure EM is awsome and all...but seriously...

Author:  Mr. T [ Tue Apr 12, 2005 9:52 pm ]
Post subject: 

ugh sorry.
i am a noob.
ill make sure to read it next time. Embarassed

Author:  jamonathin [ Wed Apr 13, 2005 6:14 am ]
Post subject: 

jamonathin: Aye!

Author:  Martin [ Wed Apr 13, 2005 6:58 am ]
Post subject: 

Ahh, this thread brings back the memories of grade 10 and 11 compsci. The competition was amazing. What ever happened to that old inspiration?

Author:  jamonathin [ Wed Apr 13, 2005 7:38 am ]
Post subject: 

martin wrote:
Ahh, this thread brings back the memories of grade 10 and 11 compsci. The competition was amazing. What ever happened to that old inspiration?

People claimed it as their own and never wanted to gain that inspiration on their own.

Author:  Raugrist [ Thu Apr 14, 2005 8:20 am ]
Post subject: 

Delos wrote:
All in favour of placing a temporary ban on Pwned say 'aye'.

Delos: Aye!

Dude...do you ever read the main page? Sure EM is awsome and all...but seriously...

Fucking AYE! Guys, the author wants his peace. Hence the change of topic name so long ago.

Author:  Martin [ Thu Apr 14, 2005 9:11 am ]
Post subject: 

It was my fault, I linked to it.

Bannination!

Author:  Viper [ Wed Apr 20, 2005 11:28 am ]
Post subject: 

tht a killer game do i dare ask how many line it is? only problem i see if there should be a computer player other than tht it kool

Author:  Martin [ Wed Apr 20, 2005 12:19 pm ]
Post subject: 

It's only about 500 lines.

Author:  r0ssar00 [ Sat May 14, 2005 12:15 pm ]
Post subject: 

any chance to see some source for this, particularly the credits, i would love to know how 2 do that

Author:  MysticVegeta [ Sat May 14, 2005 12:49 pm ]
Post subject: 

Good job =) Really nice game, I am looking forward to bend your ideas and use them in my upcoming game, really nice job. Thumbs up!

Author:  Mazer [ Sat May 14, 2005 5:34 pm ]
Post subject: 

r0ssar00 wrote:
any chance to see some source for this, particularly the credits, i would love to know how 2 do that

[The source code to Evasive Maneuvers is the intellectual property of it's creator and is not licensed for public distribution]


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