Computer Science Canada

Random 3D surface Generator(first one made in turing)

Author:  Homer_simpson [ Sun Jun 08, 2003 10:23 pm ]
Post subject:  Random 3D surface Generator(first one made in turing)

The controls are :
rotations:
W
A S D
Translations :

uparrow/downarrow/left arror/right arrow

Method change:
M

Author:  Andy [ Sun Jun 08, 2003 10:31 pm ]
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DAMN, how long did u spend on this man? hey if you go inside the wall for the first method, its looks like a tunnel with lazers bounsing off the walls, try it

Author:  Tony [ Sun Jun 08, 2003 10:52 pm ]
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weird...

Author:  Catalyst [ Sun Jun 08, 2003 10:53 pm ]
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first one POSTED from turing Wink
mine was made with particles tho

Author:  Homer_simpson [ Sun Jun 08, 2003 11:04 pm ]
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lol yeah well... still the first one published :p
oh and dodge, it took me bout 30 mins to make it

Author:  Catalyst [ Sun Jun 08, 2003 11:06 pm ]
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great job by the way
youd be surprised how fast you can make a 3d app when you have the engine already there

Author:  Homer_simpson [ Mon Jun 09, 2003 7:35 am ]
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yes any engine makes program easier...
btw i'm trying to make opengl load raw but i get unknow error when i include <fstream> do u know why?!

Author:  Catalyst [ Mon Jun 09, 2003 2:40 pm ]
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ive had this problem b4 too

after ur includes put

code:

using namespace std;

Author:  Homer_simpson [ Mon Jun 09, 2003 3:07 pm ]
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this is my code
code:
#include <stdio.h>
#include <fstream>
#include <windows.h>
#include <gl\gl.h>
#include <gl\glu.h>
using namespace std;

and what you said doesn't work... Crying or Very sad

Author:  Catalyst [ Mon Jun 09, 2003 3:20 pm ]
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is the problem using the header or loading the header?

Author:  Homer_simpson [ Mon Jun 09, 2003 3:39 pm ]
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I dunno =/
this is the error i get :

C++ wrote:

Compiling...
gfxOpenGL.C
c:\program files\microsoft visual studio\vc98\include\eh.h(32) : fatal error C1189: #error : "eh.h is only for C++!"
Error executing cl.exe.

Author:  Catalyst [ Mon Jun 09, 2003 3:48 pm ]
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why is ur file .C, try making it .cpp

Author:  Homer_simpson [ Mon Jun 09, 2003 4:14 pm ]
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Doh!!!! i'm an idiot... thx catalyst Very Happy

Author:  Andy [ Mon Jun 09, 2003 5:31 pm ]
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what the bloody? why are u guys discussing c++ stuff here, Asok, do ur thing and move it

Author:  Martin [ Mon Jun 09, 2003 8:37 pm ]
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Nah, it's still a turing submission.

Author:  funnyhead22 [ Mon Mar 24, 2008 8:29 pm ]
Post subject:  Re: Random 3D surface Generator(first one made in turing)

I made a 3D program too (it has houses instead) and mine has the same problem! When you go close to it, i draws those lines. I tried to fix it by making it so hat if the camara is infront of it, it doesn't draw the lines, but instead, when you go to close, those lines just disappear! It's really stressful...

Author:  darkangel [ Mon Mar 24, 2008 10:55 pm ]
Post subject:  Re: Random 3D surface Generator(first one made in turing)

damn this is an old bump......

Author:  Integrate [ Thu Mar 27, 2008 10:47 pm ]
Post subject:  RE:Random 3D surface Generator(first one made in turing)

I also had the lazer problem once. If you didn't already, try to make it so that the lines are not drawn if they go behind the screen (ie: draw only when camera z < line z, or something similar depending on how you made your program). It might help to remove the lazer "feature". Wink

Author:  Tallguy [ Thu Apr 17, 2008 9:59 am ]
Post subject:  RE:Random 3D surface Generator(first one made in turing)

cool, really neat

Author:  repsoccer16 [ Mon Apr 21, 2008 7:29 am ]
Post subject:  RE:Random 3D surface Generator(first one made in turing)

ya it still is turing...i was confused at first too Razz


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