Computer Science Canada

O Canada

Author:  Catalyst [ Wed Jun 04, 2003 8:28 pm ]
Post subject:  O Canada

since homer was nice enough to find me glaux.dll, ive been able to experiment with textures

Author:  Asok [ Wed Jun 04, 2003 9:02 pm ]
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doesn't work, says glaux.dll is missing.

Author:  Homer_simpson [ Wed Jun 04, 2003 9:08 pm ]
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I have also been working with textures haven't advanced that much yet but here it is The CANIBUS 3D!!!!!!
oh and the controls are : w/s ,a/d , q/e

Author:  Catalyst [ Wed Jun 04, 2003 9:09 pm ]
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looks like you need glaux too (ill get it into the exe later)
here put this in windows/system

Author:  Catalyst [ Wed Jun 04, 2003 9:11 pm ]
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heh change the name of homer.bmp to flag.bmp then use my prog Very Happy
Cannibus Flag!!

Author:  Martin [ Wed Jun 04, 2003 9:23 pm ]
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woah, slow it down!

Author:  Homer_simpson [ Wed Jun 04, 2003 9:40 pm ]
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Catalyst... which tutorial are u using to learn these stuff?!

Author:  Catalyst [ Wed Jun 04, 2003 9:51 pm ]
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i wrote the flag waving myself (later saw nehe has a tut on it)
the texturing i learn from nehe

Author:  Homer_simpson [ Thu Jun 05, 2003 7:52 am ]
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do u use their code to create a GL window or do u copy and edit what u want?!

Author:  Catalyst [ Thu Jun 05, 2003 2:33 pm ]
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i use most of thier code for the windowing but modify small parts to suit my needs

Author:  Homer_simpson [ Fri Jun 06, 2003 12:48 pm ]
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catalyst are u using point[,,] to do flagging?!
if so... can u explain to me how it works...?!

Author:  Catalyst [ Fri Jun 06, 2003 2:25 pm ]
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i use a struct that defines one segment in the flag, then i draw them all together using an array

Author:  Homer_simpson [ Fri Jun 06, 2003 3:51 pm ]
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i know this is gonna sound stupid but... i wanna buy your code off u for 50 bits(i'll make it more if u want) =Þ

Author:  Catalyst [ Fri Jun 06, 2003 4:09 pm ]
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im not too fond of selling my code

Author:  Homer_simpson [ Fri Jun 06, 2003 9:53 pm ]
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ok =(


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