Computer Science Canada

Need ideas for intro to game

Author:  AsianSensation [ Mon Jun 02, 2003 7:45 pm ]
Post subject:  Need ideas for intro to game

Just finished the game, now will someone give me some advice on what should be on my intro? After I'm finished, I'll load the game up for anyone that is interested. Suggestions are welcome, and any special effects too Very Happy .

Author:  Catalyst [ Mon Jun 02, 2003 7:46 pm ]
Post subject: 

particle effects are always good

Author:  AsianSensation [ Mon Jun 02, 2003 7:50 pm ]
Post subject: 

oh yeah, btw, need to post up on some information regarding the game. I don't know how to classify it. There is a FPS part, a linear battle screen part(kinda like Tales of Phantasia, if anyone ever played it), and I am using mario sprites. So can anyone help me make up a funny story line, involving mario and the gang?

Author:  krishon [ Mon Jun 02, 2003 8:13 pm ]
Post subject: 

could u just briefly describe wut ur game is about? Cuz i didn't see the game b4.

Author:  AsianSensation [ Mon Jun 02, 2003 8:18 pm ]
Post subject: 

there are two parts, when u get into the maze, it's like a first person shooter game, you chase each other around, then if u see them, u can fire some kinda laser or something, and then u get into the linear battle screen to duke it out. the linear screen is like any real time Worms game. There are selection of weapons to use to take down the opponent. So far, I am using Mario and Peach sprite for the game.

Author:  Homer_simpson [ Mon Jun 02, 2003 8:21 pm ]
Post subject: 

u could use some 3d stuff for intro... like 4d letters fly in... or mario 3d rotates around...

Author:  krishon [ Mon Jun 02, 2003 8:23 pm ]
Post subject: 

hmm..well i have an idea but it might sound stupid and it might be really hard to do. Its like a small movie, where mario and the gang are walking. then like ghosts or wutever take control and turn mario and the ppl against each other. I would be amazed if u can pull this off, cuz its almost impossible to do it in turing. Maybe in flash, but not in turing. Unless u can find a way to put like a small flash video as an intro, which then leads into the game.

Author:  krishon [ Mon Jun 02, 2003 8:24 pm ]
Post subject: 

maybe i should scrap the idea, almost impossible to do Laughing if u feel lucky go for it. Very Happy

Author:  Martin [ Mon Jun 02, 2003 8:27 pm ]
Post subject: 

Post screenshots of your game.

Author:  AsianSensation [ Mon Jun 02, 2003 8:31 pm ]
Post subject: 

Are u doubting my skills as a programmer!!!??? Calling me stupid eh?

Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad Evil or Very Mad

just kidding, I think that's a good idea. I think i can do it, we did something like that for our midterm game. Isn't it just bunch of sprites strung together? Like a large animation. I think I'll use that. Cool, this even gives me an idea for the ending. Sweet, thanks krishon.

Now all I need is alot of mario character sprites and some cool effects, like when Big Boo brain controls Mario, and some flashy background effects as well......

Author:  AsianSensation [ Mon Jun 02, 2003 8:35 pm ]
Post subject: 

um.......I know this sound stupid, but how do i post images?

Author:  krishon [ Mon Jun 02, 2003 8:37 pm ]
Post subject: 

np. glad to help out fellow azns Wink maybe u can use the print screen thing to get the pictures, go to some photo edittin program, save it as a gif or a jpeg and attach it. u can ask homer, he should know.

Author:  Homer_simpson [ Mon Jun 02, 2003 9:07 pm ]
Post subject: 

yeah i know Very Happy...
run your program press the scroll lock button(located 2 buttons right of f12) and make sure the scroll lock light is on. then run your program and hit printscrn button(located next to f12)... then go to any picture editor(such as paint brush) and simply paste your picture by pressing ctrl+c... then save the picture and that's it... Very Happy

Author:  Tony [ Mon Jun 02, 2003 9:51 pm ]
Post subject: 

you dont need scroll lock to take screenshots... Confused

Author:  Catalyst [ Mon Jun 02, 2003 9:54 pm ]
Post subject: 

crtl+v to paste the pic (cnrl c copies)

Author:  Homer_simpson [ Tue Jun 03, 2003 5:39 pm ]
Post subject: 

lol i just realized something... hehe
u dont need to do all that shit to take screenshots just goto your run screen then hit the save button that's on the top of your program and save the picture anywhere u want... LOL...i forgot that turing could do that hehe

Author:  AsianSensation [ Tue Jun 03, 2003 6:02 pm ]
Post subject: 

ok, got that part, now how do I upload a picture on to this forum? Doesn't the uploaded picture have to be somewhere on the net, and can't be on my harddrive?

Author:  krishon [ Tue Jun 03, 2003 6:04 pm ]
Post subject: 

well u can just attach the screenshots u took, that's the easiest way

Author:  AsianSensation [ Tue Jun 03, 2003 6:22 pm ]
Post subject: 

ok, here are the three pictures, two of them are from the split screen thingie, and one is from SilverSprite, the raycasting one.

the second pictures shows a projectile, it's suppose to be a supersheep thing, and it works like it.

the third picture is kinda strange, but he isn't fully done everything yet.

Author:  kythoon [ Tue Jun 03, 2003 8:55 pm ]
Post subject: 

top picture looks great.

but i have seen the other two before, somewhere. How do they work into the top picture

Author:  Catalyst [ Tue Jun 03, 2003 9:24 pm ]
Post subject: 

r those true textures on the walls? (r u breaking the image into strips?)
if so, what kind of fps r u gettin?

Author:  Homer_simpson [ Tue Jun 03, 2003 9:34 pm ]
Post subject: 

lol catalyst i think that's just a background picture(bmp or jpg)...

Author:  Catalyst [ Tue Jun 03, 2003 9:39 pm ]
Post subject: 

looks like raycasting to me

Author:  krishon [ Tue Jun 03, 2003 9:42 pm ]
Post subject: 

not bad...if possible try to get mario and peach in front of the grass..cuz the grass is like coverin the two

Author:  Homer_simpson [ Tue Jun 03, 2003 9:53 pm ]
Post subject: 

maybe they are... Shocked

Author:  AsianSensation [ Wed Jun 04, 2003 6:52 pm ]
Post subject: 

the third picture is raycasting. yeah, the walls are textured. I don't know how he did it though, I don't even have the raycasting code, my partner has it. I think he used Pic.Scale somewhere in that texturing. On my computer, it's so slow it's not even funny. I don't know how many frames it runs at(probably 1, considering how slow it is).

Author:  bugzpodder [ Wed Jun 04, 2003 7:06 pm ]
Post subject: 

i've seen their intro, its pretty kool Wink

Author:  AsianSensation [ Wed Jun 04, 2003 7:09 pm ]
Post subject: 

thanks, jack Very Happy , but that's not even finished, wait till u see the finished version.

Author:  krishon [ Wed Jun 04, 2003 7:44 pm ]
Post subject: 

so howz the intro comin along...putting my idea into action??

Author:  AsianSensation [ Thu Jun 05, 2003 6:34 pm ]
Post subject: 

yep, definitely, of course, i added something else. I incorporated some of the fighting game intro into this game, with the flashyness and everything. It's pretty cool, i'll upload the intro later, once im finished.

Author:  naoki [ Fri Jun 06, 2003 10:19 pm ]
Post subject: 

FPS can't save u when ur using raycasting I guess Confused

neways the game's pretty nice, i've seen it so far. the japanese cartoon flashy crap was (hopefully) suggested a while ago by me ... but i'm hella lazy on reading this topic so who knows


: