Sprite.SetHeight | Part of Sprite module |
Syntax | Sprite.SetHeight (spriteID, newHeight : int) |
Description | Sets the height of the sprite specified by spriteID to the
value specified by newHeight. The height of a sprite determines which sprite appears above another when they overlap. The "higher" sprite (the one with the greater height) will appear on top of the sprite with the lower height, even if the lower sprite is drawn second. The background (i.e. any non-sprite) is considered to be in height 0. Sprites with a negative height will appear "behind" the background. Note that if two sprites have the same height, the one drawn last will appear above the first one.
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Example | See Sprite.Hide for an example of Sprite.SetHeight.
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Details | It should be noted that a lot more computation must be done to
display sprites with a negative height. If you are on a slower
machine and performance is not sufficient, consider trying to
eliminate the use of sprites moving behind the background.
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Status | Exported qualified. This means that you can only call the function by calling Sprite.SetPosition, not by calling SetPosition.
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See also | Sprite.New.
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