Pic.Save | Part of Pic module |
Syntax | Pic.Save (picID : int, fileName : string) | ||||
Description | Pic.Save is used to save a picture on the screen to a file. The fileNameparameter must give the format of the file:
| ||||
Details | Various versions of Turing can save different formats of files.
Turing 4.1 for Windows can save only BMP format files, as they are
loss-less and can handle 24-bit depth images.
| ||||
Details | If Pic.Save is passed an invalid picture ID, a fatal error
occurs. If the Pic.Save call fails for other (non-fatal)
reasons, Error.Last will return a non-zero value indicating
the reason for the failure. Error.LastMsg will return a
string which contains the textual version of the error.
| ||||
Example | The program draws a graphic on the screen and then saves it as
a BMP file.
var picID: int var x, y : int Draw.FillBox (50, 50, 150, 150, red) Draw.FillStar (50, 50, 150, 150, green) Draw.FillOval (100, 100, 50, 50, blue) picID := Pic.New (50, 50, 150, 150) Pic.Save (picID, "BMP:mypic.dat") Pic.Free (picID) | ||||
Example | The following two programs save and load a file in BMP format.
% Program to save a picture in mypic.bmp var picID: int var x, y : int Draw.FillBox (50, 50, 150, 150, red) Draw.FillStar (50, 50, 150, 150, green) Draw.FillOval (100, 100, 50, 50, blue) picID := Pic.New (50, 50, 150, 150) Pic.Save (picID, "mypic.bmp") Pic.Free (picID)
% Program to load the picture back again and draw 50 copies var picID: int var x, y : int picID := Pic.FileNew ("mypic.bmp") for i : 1 .. 50 x := Rand.Int (0, maxx) % Random x y := Rand.Int (0, maxy) % Random y Pic.Draw (picID, x, y, picCopy) end for Pic.Free (picID) | ||||
Status | Exported qualified. This means that you can only call the function by calling Pic.Save, not by calling Save.
|