Pic.Scale | Part of Pic module |
Syntax | Pic.Scale (picID, newWidth, newHeight : int) : int |
Description | Pic.Scale is used to create a new picture by scaling (resizing)
an already existing picture. Rotation can either be around a specific
point in the picture (often used for rotating a picure in place) or
just a general rotation. The newWidth and newHeight parameters are the desired width and height of the new picture. The newWidth and newHeight parameters may be negative, in which case the picture is mirror image (newWidth is negative) or upside-down (newHeight is negative) and the absolute values are used for the new width and height values.
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Details | The Pic.Scale command can fail, in which case it
returns 0. The Error.LastMsg function can then be
used to obtain more information about the failure.
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Details | Creating a larger picture by scaling a smaller picture
will result in a "grainy" image with each pixel being
scaled up into 2 or 3 pixels. In general image quality
is better if a large picture is scaled down. However,
when a large picture is scaled down, thin one-pixel wide
lines can "disappear". In order to scale a picture while retaining its original aspect ratio, scale with multiples of the original width and height. The width and height of a picture can be obtained using Pic.Width and Pic.Height.
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Details | Scaling can be slow on older machines. Programs that are using
animation should create and store all the scaled images that may
be needed. Often pictures of an object at various sizes are stored
in an array.
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Details | Note that the scaled picture is a newly created picture. When it is
no longer needed, its memory should be released by using
Pic.Free.
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Example | This program draws a set of stars scaled at 50%, 100% and 150% on
different axes. Note how some single-pixel lines are removed when
the picture is scaled down..
% The "Pic.Scale Example" program. const STAR_SIZE : int := 70 var pic : int var newPic : int var picWidth, picHeight : int % Get the original picture Draw.FillStar (0, 0, STAR_SIZE, STAR_SIZE, brightred) Draw.Box (0, 0, STAR_SIZE, STAR_SIZE, green) pic := Pic.New (0, 0, STAR_SIZE, STAR_SIZE) cls picWidth := Pic.Width (pic) picHeight := Pic.Height (pic) for x : 1 .. 3 for y : 1 .. 3 newPic := Pic.Scale (pic, x * picWidth div 2, y * picHeight div 2) Pic.Draw (newPic, (x - 1) * maxx div 3 + 5, (y - 1) * maxy div 3 + 20, picCopy) Pic.Free (newPic) Draw.Text (realstr (x / 2, 0) + " x " + realstr (y / 2, 0), (x - 1) * maxx div 3 + 5, (y - 1) * maxy div 3 + 5, defFontID, black) end for end for
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Execute | |
Status | Exported qualified. This means that you can only call the function by calling Pic.Scale, not by calling Scale.
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