Comments on: Profitability in video game industry http://compsci.ca/blog/profitability-in-video-game-industry/ Programming, Education, Computer Science Wed, 30 Sep 2020 08:31:44 -0400 http://wordpress.org/?v=2.8.4 hourly 1 By: Tony http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-5475 Tony Sun, 18 Mar 2007 05:12:57 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-5475 @Jacob - I do not work for Sony, so I can't have a definitive answer. Though to me it seems that if such upgrades were the case, one is much better off buying a full out PC - this way you can upgrade all of the hardware, not just select parts. The reason for consoles is that game development is more cost effective. Developers know <strong>exactly</strong> what hardware the game will run on, and how it will perform. On PCs one is expected to support every processor/graphics card combination across multiple Operating Systems. PS3 is already the most expensive platform to develop new games for, it would be a really bad move on Sony's part to make developers guess if the system has A or B amount of memory. @Jacob – I do not work for Sony, so I can’t have a definitive answer. Though to me it seems that if such upgrades were the case, one is much better off buying a full out PC – this way you can upgrade all of the hardware, not just select parts.

The reason for consoles is that game development is more cost effective. Developers know exactly what hardware the game will run on, and how it will perform. On PCs one is expected to support every processor/graphics card combination across multiple Operating Systems. PS3 is already the most expensive platform to develop new games for, it would be a really bad move on Sony’s part to make developers guess if the system has A or B amount of memory.

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By: Jacob http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-5237 Jacob Sat, 17 Mar 2007 23:55:20 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-5237 I read that the costs to make a game for the Wii is $8- 15 million. Microsoft is in the best position currently to win the console war. However, the others could win, as it depends on many variables, and each of their respective consoles have different advantages and disadvantages from the comsumer, developer, publisher, and other perspectives. If the costs of game development keep rising by around 50% each ganeration, there will be a point where publishers will not be willing to spend that much money and will start to not want their games to be "cutting edge" graphicly and such. They will start to make games not on par with what the hardcore market wants. Nintendo is setting an example of where the industry should go. Not only innovation but in the market to please. Do most "gamers" really care about graphics? NO! Most players just want to have fun. I do have a question though. I remember reading that Sony, with the PS3, was going to make it so owners could buy upgrades ( like more RAM or a new processor and such). The PS3 would (if the market likes it and buys the upgrades) have a much larger console life-span like 7-10 years than the normal 4-6 years. I have NOT heard any news about this in almost a year. Please tell if they are or not doing this? I read that the costs to make a game for the Wii is $8- 15 million. Microsoft is in the best position currently to win the console war. However, the others could win, as it depends on many variables, and each of their respective consoles have different advantages and disadvantages from the comsumer, developer, publisher, and other perspectives.
If the costs of game development keep rising by around 50% each ganeration, there will be a point where publishers will not be willing to spend that much money and will start to not want their games to be “cutting edge” graphicly and such. They will start to make games not on par with what the hardcore market wants.
Nintendo is setting an example of where the industry should go. Not only innovation but in the market to please. Do most “gamers” really care about graphics? NO! Most players just want to have fun.

I do have a question though. I remember reading that Sony, with the PS3, was going to make it so owners could buy upgrades ( like more RAM or a new processor and such). The PS3 would (if the market likes it and buys the upgrades) have a much larger console life-span like 7-10 years than the normal 4-6 years.
I have NOT heard any news about this in almost a year. Please tell if they are or not doing this?

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By: Tony http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-2759 Tony Wed, 28 Feb 2007 16:01:42 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-2759 Of course you indie game is not going to make it to the store shelf, next to major publishers. Though that is what makes your <em>"independent"</em> in the first place.. Another interesting mention is that one needs to be a licensed game studio to get a hold of console's <abbr title="System Development Kit">SDK</abbr> and open (read "unmanaged code") hardware for development and testing (which is incredibly expensive). Previously a hack was required to get your own software running on a console. Now Xbox 360 offers the XNA platform for independent development - if that comes with a good distribution system, there's potential to reshape the game development playfield. We will see. Of course you indie game is not going to make it to the store shelf, next to major publishers. Though that is what makes your “independent” in the first place..

Another interesting mention is that one needs to be a licensed game studio to get a hold of console’s SDK and open (read “unmanaged code”) hardware for development and testing (which is incredibly expensive). Previously a hack was required to get your own software running on a console. Now Xbox 360 offers the XNA platform for independent development – if that comes with a good distribution system, there’s potential to reshape the game development playfield. We will see.

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By: stan http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-2757 stan Wed, 28 Feb 2007 14:41:10 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-2757 Where will the savings ultimately come from? This $20m cost seems to be prohibitive in the potential of creating great new games from "independent" sources. I imagine that even "original" concepts, need to be sold or licensed to the major publishers in order for their final executions and marketing support to be competitive. Where will the savings ultimately come from? This $20m cost seems to be prohibitive in the potential of creating great new games from “independent” sources. I imagine that even “original” concepts, need to be sold or licensed to the major publishers in order for their final executions and marketing support to be competitive.

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By: Tony http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-2612 Tony Tue, 27 Feb 2007 20:20:04 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-2612 Good point Keith. From the same report: <blockquote> Nintendo is gambling on a different strategy with its Wii console: avoiding complex graphics and focusing instead on gameplay innovations with a new controller. This is reflected in much lower anticipated development costs: $12.5m per title, taking 18 months. </blockquote> I think that strategy is working out well for now. Though the bottom line is: <em>"game play, graphics, affordability - pick two"</em>. Well actually the costs are somewhat locked in place, as all the console games sell for about the same price. And innovation just introduces extra risks, as the market has not been researched. Good point Keith. From the same report:

Nintendo is gambling on a different strategy with its Wii console: avoiding complex graphics and focusing instead on gameplay innovations with a new controller. This is reflected in much lower anticipated development costs: $12.5m per title, taking 18 months.

I think that strategy is working out well for now.

Though the bottom line is: “game play, graphics, affordability – pick two”. Well actually the costs are somewhat locked in place, as all the console games sell for about the same price. And innovation just introduces extra risks, as the market has not been researched.

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By: Keith Casey http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-2598 Keith Casey Tue, 27 Feb 2007 14:21:57 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-2598 Personally, I wonder about the Wii and the development costs that go along with that. Sure, it does have a pretty good amount of processing power, but realistically, the graphics of a bunch of the games are of a much lower quality... which works for many of them. Oh, and the Boxing is great. ;) Personally, I wonder about the Wii and the development costs that go along with that. Sure, it does have a pretty good amount of processing power, but realistically, the graphics of a bunch of the games are of a much lower quality… which works for many of them.

Oh, and the Boxing is great. ;)

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By: Tony http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-2572 Tony Tue, 27 Feb 2007 07:07:01 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-2572 I've said <em>comparatively zero-cost</em>. Even if you spend your entire University tuition to finance your own indie game initiative, it will still be a fraction of a per cent of a professional project. The point was to establish the scale between what most students are familiar with, and what's it like out there in the "real world". And yes, you are absolutely right - the next Gears of War will prove to be a <em>very</em> profitable venture. On the other hand you could spend 4 years developing the next StarCraft: Ghost to ultimately just cancel. Thus the dilemma: <em>it will take $20 mil for the expected level of art, media, buzz, development... <strong>wanna try something new and innovative?</strong></em> I’ve said comparatively zero-cost. Even if you spend your entire University tuition to finance your own indie game initiative, it will still be a fraction of a per cent of a professional project. The point was to establish the scale between what most students are familiar with, and what’s it like out there in the “real world”.

And yes, you are absolutely right – the next Gears of War will prove to be a very profitable venture. On the other hand you could spend 4 years developing the next StarCraft: Ghost to ultimately just cancel. Thus the dilemma: it will take $20 mil for the expected level of art, media, buzz, development… wanna try something new and innovative?

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By: Martin http://compsci.ca/blog/profitability-in-video-game-industry/comment-page-1/#comment-2569 Martin Tue, 27 Feb 2007 06:50:20 +0000 http://compsci.ca/blog/profitability-in-video-game-industry/#comment-2569 It's not fair to call indie game development no cost, unless you consider your time as worthless. Likewise, if you want to actually sell this game and make money that you developed, you need at the bare minimum money for marketting. On top of all that, there are the legal costs if you want to have some recourse to stop people from ripping your game off. Chances are you'll also want money to pay for professional art, sound effects and web design. In the end it's cheaper, but it's also riskier (think of how many indie games we don't hear about). Although it might cost $20m to make, the next Gears of War is guaranteed to bring in much more than that. It’s not fair to call indie game development no cost, unless you consider your time as worthless. Likewise, if you want to actually sell this game and make money that you developed, you need at the bare minimum money for marketting. On top of all that, there are the legal costs if you want to have some recourse to stop people from ripping your game off. Chances are you’ll also want money to pay for professional art, sound effects and web design.

In the end it’s cheaper, but it’s also riskier (think of how many indie games we don’t hear about). Although it might cost $20m to make, the next Gears of War is guaranteed to bring in much more than that.

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